Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

27,104,769

Max blood points amount spent on one character

1,220,000

Highest prestige level

5

Mystery boxes opened

56

Time played

174h 18m

Time played in last two weeks

0m

Blood points per hour

155,506

Estimated playtime per role

51% Survivor

Killer 49%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

18

Survivor full load-out matches

151

Ultra rare addon warded without a protection ward

12

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

78

Killer full load-out matches

93

Ultra rare offering burned

0

Killer rank
Ash I

Ash I

2 / 4 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
97 354 Rushmore 17 333 493 462 82 396
97 355 neu 17 332 484 580 104 572
97 356 Gylon 17 332 402 33 372 1 875
97 357 ImNeolithicc 17 331 533 220 67 246
97 358 Vaelix 17 330 679 0 78 374
97 359 floyde20032001 17 329 139 395 181 890
97 360 Pruwdence 17 328 076 306 103 440

Currently at

97 357 place

ImNeolithicc needs another

869 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

353

Obsessions healed

106

Survivors healed while you are injured

50

Survivors healed while rest are injured

96

Survivors unhooked

441

Survivors saved (from dying state/hook) in endgame

23

Knocked (In dying state) survivors healed

42

Survivors healed that come to you first

47

Protection hits for unhooked survivors

29

Protection hits for carried survivors

8

Survivors saved using pallet

1

Survivors affected with boon totems

611

Survivors affected with speed boost

0

Recovered from dying state

20

Take a hit with the Endurance status effect

24

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

6

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

106

Repaired generators

476

Repaired damaged generators

188

Successful skill checks

6,638

Exit gates opened

54

Hex totems cleansed

13

Hex totems blessed

0

Chests opened

20

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

40

Great skill checks while injured

94

Swap held Survivor items for new ones from chests (counts once per chest)

11

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

581

Hits dodged by vaults

33

Basic attacks and projectiles dodged

788

Escapes after stunning killer using pallet

158

Escapes from killer gasp

16

Hooks sabotaged

2

Chases escaped after being injured in this chase

310

Chases lost by hiding in locker

0

Revealed killer aura

215

Unhooked yourself

3

Amount of screams

1,529

Reveal the Killer's aura for a total of 60 seconds in a single trial

900

Blind killer using flashlight

19

Perform a fast vault within 3 seconds of getting hit

96

Pallet stun the Killer while holding a rare, common, or uncommon item

180

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

130

Escapes crawling (In dying state) through exit gates

9

Escapes through hatch

10

Escapes through hatch crawling (In dying state)

1

Escapes with new item

3

Escapes with somebody else item

1

Escapes being injured with for over half a match

13

Escapes while being downed at most once

77

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

111

Escapes healthy or injured through hatch

9

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

3

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

365

Obsessions sacrificed

91

Kills (Memento mories)

9

Kills (Memento mories) or sacrifices after last generator

40

All survivors sacrificed or killed (Memento Mori) before the last generator

38

Hooks

Hooks

Different survivors hooked in basement

40

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

90

Survivors hooked before single generator was repaired

289

Survivors hooked in endgame

19

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

210

Generators damaged with Undetectable effect

28

Survivors grabbed while repairing a generator

13

Survivors grabbed while cleansing a totem

4

Generators protection

79% Protected

Unprotected 21%

Hit survivors with a basic attack while you are Undetectable

88

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

25

Oblivious effect applied

163

Survivors with Exposed effect downed

21

Survivors downed while carrying another survivor

6

Make unique survivors scream

509

Survivors hit with haste effect

77

Injure or down survivors who are Hindered

128

Survivors that holding Special Item hit

24

Survivors downed next to a raised pallet

413

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

68

Hatches closed

28

Survivors hit after they drop a pallet during chase

290

Survivors hit while carrying another survivor

28

Survivors detected using killer instinct

668

Killer vaults in chase

283

Survivors grabbed while performing a vault

6

Meters fallen

1,174

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

69

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

61

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

20

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

150

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

16

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

66

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

120

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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