Total blood points earned

99,150,110

Max blood points amount spent on one character

7,502,000

Time played

1164h 47m

Time played in last two weeks

0m

Blood points per hour

85,123

Estimated playtime per role

94% Survivor

Killer 6%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

120

Survivor full load-out matches

567

Ultra rare addon warded without a protection ward

49

Survivor rank
Ash III

Ash III

1 / 3 pips
Adept progress 63%

32 / 51

Survivor
Got 32 Left 19
Killer

Killer

Killer perfect matches (5 000 points each category)

18

Killer full load-out matches

43

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
69 778 KUSHKRONKILLA 99 157 443 491 446 1 790
69 779 Splogante 99 156 586 479 475 1 891
69 780 Lård Våldimort 99 152 973 468 435 1 968
69 781 sataNOIR 99 150 110 240 958 4 708
69 782 // 99 147 046 3 192 254 1 124
69 783 Estriper 99 140 528 911 694 3 677
69 784 enomiS 99 139 655 1 549 702 3 082

Currently at

69 781 place

sataNOIR needs another

2 863 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,175

Obsessions healed

608

Survivors healed while you are injured

609

Survivors healed while rest are injured

693

Survivors unhooked

4,503

Survivors saved (from dying state/hook) in endgame

116

Knocked (In dying state) survivors healed

471

Survivors healed that come to you first

115

Protection hits for unhooked survivors

563

Protection hits for carried survivors

45

Survivors saved using pallet

3

Survivors affected with boon totems

4,688

Survivors affected with speed boost

23

Recovered from dying state

58

Take a hit with the Endurance status effect

37

Survivors healed in the Basement

5

Heals completed after all generators have been completed

5

Safe unhooks while broken

3

Protection hits during End Game

0

Objective actions

Objective actions

Highest prestige level

21

Mystery boxes opened

588

Items depleted

784

Repaired generators

4,708

Repaired damaged generators

1,345

Successful skill checks

36,586

Exit gates opened

480

Hex totems cleansed

224

Hex totems blessed

7

Chests opened

1,648

Chests opened in basement

332

Escapes when playing without any perk and repaired generator(s)

10

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

31

Great skill checks while injured

60

Swap held Survivor items for new ones from chests (counts once per chest)

14

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

57

Finished repairs of generators while injured

3

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

3,096

Hits dodged by vaults

308

Basic attacks and projectiles dodged

3,906

Escapes after stunning killer using pallet

370

Escapes from killer gasp

204

Hooks sabotaged

216

Chases escaped after being injured in this chase

734

Chases lost by hiding in locker

9

Revealed killer aura

367

Unhooked yourself

221

Amount of screams

2,315

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

240

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

15

Pallet stun the Killer while holding a rare, common, or uncommon item

11

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

958

Escapes crawling (In dying state) through exit gates

73

Escapes through hatch

111

Escapes through hatch crawling (In dying state)

17

Escapes with new item

325

Escapes with somebody else item

24

Escapes being injured with for over half a match

64

Escapes while being downed at most once

390

Escapes after unhooked yourself

57

Escapes as obsession without getting a hit as last survivor

6

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

5

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

774

Escapes healthy or injured through hatch

94

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

6

Sanctum of Wrath (Upstairs on Shrine)

7

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

6

The Pale Rose (Steamboat)

10

The Game (Bathroom)

17

Mount Ormond Resort (Chalet/Main Building)

12

Dead Dawg Saloon (Upstairs Saloon)

10

Treatment Theatre (Operation Theatre)

9

Midwich Elementary School

16

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

240

Obsessions sacrificed

51

Kills (Memento mories)

2

Kills (Memento mories) or sacrifices after last generator

74

All survivors sacrificed or killed (Memento Mori) before the last generator

27

Hooks

Hooks

Different survivors hooked in basement

57

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

16

Survivors hooked before single generator was repaired

73

Survivors hooked in endgame

52

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

177

Generators damaged with Undetectable effect

47

Survivors grabbed while repairing a generator

25

Survivors grabbed while cleansing a totem

2

Generators protection

59% Protected

Unprotected 41%

Hit survivors with a basic attack while you are Undetectable

3

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

37

Oblivious effect applied

152

Survivors with Exposed effect downed

46

Survivors downed while carrying another survivor

12

Make unique survivors scream

89

Survivors hit with haste effect

25

Injure or down survivors who are Hindered

6

Survivors that holding Special Item hit

60

Survivors downed next to a raised pallet

309

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

2

Hatches closed

28

Survivors hit after they drop a pallet during chase

179

Survivors hit while carrying another survivor

54

Survivors detected using killer instinct

132

Killer vaults in chase

74

Survivors grabbed while performing a vault

1

Meters fallen

23

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

19

Blink attacks (The Nurse)

11

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

44

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

126

Survivors put to sleep (The Nightmare)

72

Reverse bear-traps put on survivors (The Pig)

18

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

13

Max Lacerations dealt (The Trickster)

13

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

113

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

10

Survivors hit during Tail attack (The Xenomorph)

7

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

8

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

18

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

7

Survivors downed with Demon Fury (The Oni)

8

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

2

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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