Total blood points earned

50,596,451

Max blood points amount spent on one character

5,532,233

Time played

802h 45m

Time played in last two weeks

41h 4m

Blood points per hour

63,029

Estimated playtime per role

81% Survivor

Killer 19%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

83

Survivor full load-out matches

274

Ultra rare addon warded without a protection ward

47

Survivor rank
Bronze II

Bronze II

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

28

Killer full load-out matches

29

Ultra rare offering burned

18

Killer rank
Ash III

Ash III

3 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
101 093 Snickerdoodle 23 665 022 489 246 1 160
101 094 Patron 23 664 884 378 161 706
101 095 Cosmo Dawg 23 663 422 320 23 87
101 096 Sxshi 23 663 421 152 212 769
101 097 HAЯUw1 23 660 372 2 917 1 278 5 816
101 098 Albert Wesker 23 657 951 1 441 199 614
101 099 self destruction 23 656 816 1 834 313 1 473

Currently at

101 096 place

Sxshi needs another

1 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

938

Obsessions healed

232

Survivors healed while you are injured

206

Survivors healed while rest are injured

327

Survivors unhooked

1,125

Survivors saved (from dying state/hook) in endgame

23

Knocked (In dying state) survivors healed

204

Survivors healed that come to you first

74

Protection hits for unhooked survivors

122

Protection hits for carried survivors

136

Survivors saved using pallet

24

Survivors affected with boon totems

3,855

Survivors affected with speed boost

0

Recovered from dying state

58

Take a hit with the Endurance status effect

55

Survivors healed in the Basement

3

Heals completed after all generators have been completed

28

Safe unhooks while broken

1

Protection hits during End Game

24

Objective actions

Objective actions

Highest prestige level

12

Mystery boxes opened

187

Items depleted

194

Repaired generators

1,179

Repaired damaged generators

451

Successful skill checks

23,150

Exit gates opened

150

Hex totems cleansed

37

Hex totems blessed

3

Chests opened

189

Chests opened in basement

18

Escapes when playing without any perk and repaired generator(s)

3

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

27

Great skill checks while injured

239

Swap held Survivor items for new ones from chests (counts once per chest)

14

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

4

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

630

Finished repairs of generators while injured

39

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,822

Hits dodged by vaults

221

Basic attacks and projectiles dodged

4,332

Escapes after stunning killer using pallet

473

Escapes from killer gasp

110

Hooks sabotaged

15

Chases escaped after being injured in this chase

894

Chases lost by hiding in locker

2

Revealed killer aura

133

Unhooked yourself

23

Amount of screams

2,713

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

840

Blind killer using flashlight

219

Perform a fast vault within 3 seconds of getting hit

124

Pallet stun the Killer while holding a rare, common, or uncommon item

186

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

309

Escapes crawling (In dying state) through exit gates

30

Escapes through hatch

18

Escapes through hatch crawling (In dying state)

5

Escapes with new item

35

Escapes with somebody else item

12

Escapes being injured with for over half a match

50

Escapes while being downed at most once

153

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

261

Escapes healthy or injured through hatch

13

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

6

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

225

Obsessions sacrificed

53

Kills (Memento mories)

18

Kills (Memento mories) or sacrifices after last generator

52

All survivors sacrificed or killed (Memento Mori) before the last generator

29

Hooks

Hooks

Different survivors hooked in basement

27

Basement trees (3 or 4 survivors hooked in basement in this same time)

5

Survivors hooked while all remaining were injured

13

Survivors hooked before single generator was repaired

99

Survivors hooked in endgame

35

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

112

Generators damaged with Undetectable effect

4

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

1

Generators protection

69% Protected

Unprotected 31%

Hit survivors with a basic attack while you are Undetectable

24

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

29

Oblivious effect applied

55

Survivors with Exposed effect downed

85

Survivors downed while carrying another survivor

14

Make unique survivors scream

117

Survivors hit with haste effect

21

Injure or down survivors who are Hindered

4

Survivors that holding Special Item hit

2

Survivors downed next to a raised pallet

287

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

13

Preventing escape

Preventing escape

Survivors grabbed from locker

18

Hatches closed

17

Survivors hit after they drop a pallet during chase

126

Survivors hit while carrying another survivor

37

Survivors detected using killer instinct

111

Killer vaults in chase

60

Survivors grabbed while performing a vault

1

Meters fallen

117

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

5

Blink attacks (The Nurse)

118

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

57

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

3

Trials where all survivors suffered from madness 3 (The Doctor)

1

Hatchets thrown (The Huntress)

334

Survivors put to sleep (The Nightmare)

39

Reverse bear-traps put on survivors (The Pig)

3

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

18

Max Lacerations dealt (The Trickster)

35

Survivors with Broken effect downed

30

Condemned survivors (The Onryō)

6

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

3

Survivors immobilized to a wall (The Slasher)

1

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

27

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

17

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

18

Deep wounded survivors downed (The Legion)

11

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

5

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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