Total blood points earned

155,522,998

Max blood points amount spent on one character

18,304,422

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

48% Survivor

Killer 52%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

142

Survivor full load-out matches

895

Ultra rare addon warded without a protection ward

223

Survivor rank
Ash II

Ash II

2 / 4 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

352

Killer full load-out matches

550

Ultra rare offering burned

19

Killer rank
Ash III

Ash III

2 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
69 638 TORNILLOG 97 694 432 543 1 007 4 882
69 639 CxndyKayTTV 97 685 680 636 300 1 329
69 640 WhiteMoonlight 97 682 210 1 316 750 2 745
69 641 Edelweiss 97 677 214 1 393 327 1 414
69 642 Red 97 675 981 1 853 347 1 637
69 643 sicko 97 675 073 632 574 2 894
69 644 Light 97 667 908 1 131 252 1 341

Currently at

69 641 place

Edelweiss needs another

4 996 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,025

Obsessions healed

403

Survivors healed while you are injured

480

Survivors healed while rest are injured

652

Survivors unhooked

2,287

Survivors saved (from dying state/hook) in endgame

43

Knocked (In dying state) survivors healed

286

Survivors healed that come to you first

139

Protection hits for unhooked survivors

205

Protection hits for carried survivors

175

Survivors saved using pallet

14

Survivors affected with boon totems

5,124

Survivors affected with speed boost

17

Recovered from dying state

217

Take a hit with the Endurance status effect

226

Survivors healed in the Basement

39

Heals completed after all generators have been completed

44

Safe unhooks while broken

18

Protection hits during End Game

27

Objective actions

Objective actions

Highest prestige level

38

Mystery boxes opened

814

Items depleted

880

Repaired generators

1,909

Repaired damaged generators

898

Successful skill checks

32,578

Exit gates opened

190

Hex totems cleansed

78

Hex totems blessed

1

Chests opened

222

Chests opened in basement

51

Escapes when playing without any perk and repaired generator(s)

9

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

226

Great skill checks while injured

981

Swap held Survivor items for new ones from chests (counts once per chest)

28

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,942

Hits dodged by vaults

267

Basic attacks and projectiles dodged

3,208

Escapes after stunning killer using pallet

516

Escapes from killer gasp

84

Hooks sabotaged

117

Chases escaped after being injured in this chase

1,463

Chases lost by hiding in locker

37

Revealed killer aura

1,099

Unhooked yourself

35

Amount of screams

7,796

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

14,160

Blind killer using flashlight

190

Perform a fast vault within 3 seconds of getting hit

477

Pallet stun the Killer while holding a rare, common, or uncommon item

263

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

440

Escapes crawling (In dying state) through exit gates

56

Escapes through hatch

28

Escapes through hatch crawling (In dying state)

0

Escapes with new item

69

Escapes with somebody else item

11

Escapes being injured with for over half a match

48

Escapes while being downed at most once

273

Escapes after unhooked yourself

11

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

2

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

356

Escapes healthy or injured through hatch

28

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

9

Family Residence (Main Building)

8

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

10

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

12

Treatment Theatre (Operation Theatre)

5

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

10

Garden of Joy (Upstairs Main Building)

6

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,624

Obsessions sacrificed

393

Kills (Memento mories)

138

Kills (Memento mories) or sacrifices after last generator

317

All survivors sacrificed or killed (Memento Mori) before the last generator

193

Hooks

Hooks

Different survivors hooked in basement

226

Basement trees (3 or 4 survivors hooked in basement in this same time)

42

Survivors hooked while all remaining were injured

150

Survivors hooked before single generator was repaired

1,000

Survivors hooked in endgame

170

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

949

Generators damaged with Undetectable effect

139

Survivors grabbed while repairing a generator

56

Survivors grabbed while cleansing a totem

12

Generators protection

71% Protected

Unprotected 29%

Hit survivors with a basic attack while you are Undetectable

164

Survivors injured while in the basement

51

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

145

Oblivious effect applied

315

Survivors with Exposed effect downed

536

Survivors downed while carrying another survivor

79

Make unique survivors scream

1,748

Survivors hit with haste effect

183

Injure or down survivors who are Hindered

54

Survivors that holding Special Item hit

177

Survivors downed next to a raised pallet

2,353

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

149

Hatches closed

111

Survivors hit after they drop a pallet during chase

991

Survivors hit while carrying another survivor

206

Survivors detected using killer instinct

1,162

Killer vaults in chase

369

Survivors grabbed while performing a vault

21

Meters fallen

1,769

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

68

Uncloak attacks (The Wraith)

184

Blink attacks (The Nurse)

1,146

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

116

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

129

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

783

Trials where all survivors suffered from madness 3 (The Doctor)

161

Hatchets thrown (The Huntress)

478

Survivors put to sleep (The Nightmare)

201

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

329

Max Lacerations dealt (The Trickster)

62

Survivors with Broken effect downed

4

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

17

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

23

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

2

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

380

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

369

Intoxicated survivors downed (The Clown)

28

Survivors downed after phase walk (The Spirit)

218

Deep wounded survivors downed (The Legion)

83

Survivors downed while having max Sickness (The Plague)

14

Marked survivors downed (The Ghostface)

186

Survivors downed with Demon Fury (The Oni)

41

Survivors downed while speared (The Deathslinger)

35

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

43

Survivors downed with Dire Crows (The Artist)

56

Survivors downed during Nightfall (The Dredge)

91

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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