Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

84,853,986

Max blood points amount spent on one character

4,408,000

Highest prestige level

26

Mystery boxes opened

679

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

46% Survivor

Killer 54%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

30

Survivor full load-out matches

291

Ultra rare addon warded without a protection ward

64

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 84%

43 / 51

Survivor
Got 43 Left 8
Killer

Killer

Killer perfect matches (5 000 points each category)

217

Killer full load-out matches

289

Ultra rare offering burned

11

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 90%

38 / 42

Killer
Got 38 Left 4

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
99 179 北川默然 18 373 702 305 90 344
99 180 Pvt. Parts 18 373 326 11 249 1 037
99 181 Bocchi 18 372 643 82 184 1 089
99 182 Cyrus Wilson MacDougall 18 372 068 399 120 536
99 183 Jlbanks 18 370 457 100 195 1 074
99 184 smirn 18 369 564 193 220 946
99 185 Jacknife 18 369 089 687 92 515

Currently at

99 182 place

Cyrus Wilson MacDougall needs another

575 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

701

Obsessions healed

158

Survivors healed while you are injured

131

Survivors healed while rest are injured

239

Survivors unhooked

817

Survivors saved (from dying state/hook) in endgame

26

Knocked (In dying state) survivors healed

93

Survivors healed that come to you first

72

Protection hits for unhooked survivors

66

Protection hits for carried survivors

13

Survivors saved using pallet

1

Survivors affected with boon totems

1,458

Survivors affected with speed boost

20

Recovered from dying state

49

Take a hit with the Endurance status effect

61

Survivors healed in the Basement

3

Heals completed after all generators have been completed

18

Safe unhooks while broken

4

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

270

Repaired generators

1,370

Repaired damaged generators

397

Successful skill checks

12,631

Exit gates opened

148

Hex totems cleansed

45

Hex totems blessed

4

Chests opened

67

Chests opened in basement

6

Escapes when playing without any perk and repaired generator(s)

20

Matches with 300+ seconds of repairing generators

1,502

Matches in that picked up and used special item

48

Great skill checks while injured

214

Swap held Survivor items for new ones from chests (counts once per chest)

4

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

791

Finished repairs of generators while injured

19

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

937

Hits dodged by vaults

130

Basic attacks and projectiles dodged

1,162

Escapes after stunning killer using pallet

186

Escapes from killer gasp

14

Hooks sabotaged

12

Chases escaped after being injured in this chase

403

Chases lost by hiding in locker

1

Revealed killer aura

317

Unhooked yourself

8

Amount of screams

2,283

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,280

Blind killer using flashlight

62

Perform a fast vault within 3 seconds of getting hit

150

Pallet stun the Killer while holding a rare, common, or uncommon item

76

Trials where you've revealed or seen the Killer's aura 11+ times

140

Escapes

Escapes

Total escapes

250

Escapes crawling (In dying state) through exit gates

9

Escapes through hatch

13

Escapes through hatch crawling (In dying state)

2

Escapes with new item

34

Escapes with somebody else item

5

Escapes being injured with for over half a match

38

Escapes while being downed at most once

106

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

228

Escapes healthy or injured through hatch

11

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,272

Obsessions sacrificed

284

Kills (Memento mories)

143

Kills (Memento mories) or sacrifices after last generator

232

All survivors sacrificed or killed (Memento Mori) before the last generator

157

Hooks

Hooks

Different survivors hooked in basement

151

Basement trees (3 or 4 survivors hooked in basement in this same time)

27

Survivors hooked while all remaining were injured

134

Survivors hooked before single generator was repaired

596

Survivors hooked in endgame

92

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

568

Generators damaged with Undetectable effect

193

Survivors grabbed while repairing a generator

26

Survivors grabbed while cleansing a totem

7

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

190

Survivors injured while in the basement

38

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

150

Oblivious effect applied

396

Survivors with Exposed effect downed

162

Survivors downed while carrying another survivor

43

Make unique survivors scream

1,400

Survivors hit with haste effect

292

Injure or down survivors who are Hindered

70

Survivors that holding Special Item hit

204

Survivors downed next to a raised pallet

1,555

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

112

Hatches closed

111

Survivors hit after they drop a pallet during chase

812

Survivors hit while carrying another survivor

126

Survivors detected using killer instinct

1,137

Killer vaults in chase

326

Survivors grabbed while performing a vault

13

Meters fallen

2,506

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

22

Uncloak attacks (The Wraith)

516

Blink attacks (The Nurse)

71

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

154

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

68

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

709

Trials where all survivors suffered from madness 3 (The Doctor)

65

Hatchets thrown (The Huntress)

273

Survivors put to sleep (The Nightmare)

182

Reverse bear-traps put on survivors (The Pig)

6

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

113

Max Lacerations dealt (The Trickster)

18

Survivors with Broken effect downed

19

Condemned survivors (The Onryō)

41

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

3

Survivors hit during Tail attack (The Xenomorph)

26

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

13

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

1

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

5

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

22

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

54

Intoxicated survivors downed (The Clown)

67

Survivors downed after phase walk (The Spirit)

83

Deep wounded survivors downed (The Legion)

103

Survivors downed while having max Sickness (The Plague)

9

Marked survivors downed (The Ghostface)

6

Survivors downed with Demon Fury (The Oni)

8

Survivors downed while speared (The Deathslinger)

41

Survivors downed with Victor clinging (The Twins)

38

Survivors downed while contaminated (The Nemesis)

60

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

12

Down survivor you recently teleported to (The Singularity)

12

Down survivor using UVX (The Unknown)

11

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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