Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

83,783,758

Max blood points amount spent on one character

7,790,000

Highest prestige level

69

Mystery boxes opened

670

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

59% Survivor

Killer 41%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

95

Survivor full load-out matches

592

Ultra rare addon warded without a protection ward

135

Survivor rank
Bronze IV

Bronze IV

3 / 4 pips
Adept progress 69%

35 / 51

Survivor
Got 35 Left 16
Killer

Killer

Killer perfect matches (5 000 points each category)

157

Killer full load-out matches

75

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 26%

11 / 42

Killer
Got 11 Left 31

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
107 706 pooter shooter 7 311 020 69 36 120
107 707 Dixie Normous 7 309 705 199 17 142
107 708 BlackMamba 7 309 277 0 96 526
107 709 Ojsak 7 308 994 117 29 141
107 710 FaZe_Tank 7 308 972 420 14 70
107 711 Fenik 7 308 613 19 54 327
107 712 A Nice Loving Guy 7 308 065 410 4 9

Currently at

107 709 place

Ojsak needs another

283 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,163

Obsessions healed

263

Survivors healed while you are injured

359

Survivors healed while rest are injured

513

Survivors unhooked

1,245

Survivors saved (from dying state/hook) in endgame

36

Knocked (In dying state) survivors healed

164

Survivors healed that come to you first

147

Protection hits for unhooked survivors

123

Protection hits for carried survivors

126

Survivors saved using pallet

15

Survivors affected with boon totems

3,864

Survivors affected with speed boost

31

Recovered from dying state

159

Take a hit with the Endurance status effect

134

Survivors healed in the Basement

59

Heals completed after all generators have been completed

52

Safe unhooks while broken

6

Protection hits during End Game

17

Objective actions

Objective actions

Items depleted

373

Repaired generators

1,611

Repaired damaged generators

504

Successful skill checks

27,895

Exit gates opened

181

Hex totems cleansed

105

Hex totems blessed

13

Chests opened

236

Chests opened in basement

33

Escapes when playing without any perk and repaired generator(s)

30

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

292

Great skill checks while injured

944

Swap held Survivor items for new ones from chests (counts once per chest)

77

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

3

Healing or repairing skill checks

1,890

Finished repairs of generators while injured

104

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

2,860

Hits dodged by vaults

276

Basic attacks and projectiles dodged

3,442

Escapes after stunning killer using pallet

728

Escapes from killer gasp

88

Hooks sabotaged

94

Chases escaped after being injured in this chase

1,314

Chases lost by hiding in locker

38

Revealed killer aura

692

Unhooked yourself

35

Amount of screams

7,311

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,000

Blind killer using flashlight

584

Perform a fast vault within 3 seconds of getting hit

501

Pallet stun the Killer while holding a rare, common, or uncommon item

365

Trials where you've revealed or seen the Killer's aura 11+ times

183

Escapes

Escapes

Total escapes

419

Escapes crawling (In dying state) through exit gates

36

Escapes through hatch

38

Escapes through hatch crawling (In dying state)

3

Escapes with new item

35

Escapes with somebody else item

4

Escapes being injured with for over half a match

96

Escapes while being downed at most once

243

Escapes after unhooked yourself

12

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

345

Escapes healthy or injured through hatch

35

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

9

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

4

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

6

Dead Dawg Saloon (Upstairs Saloon)

9

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

886

Obsessions sacrificed

166

Kills (Memento mories)

45

Kills (Memento mories) or sacrifices after last generator

240

All survivors sacrificed or killed (Memento Mori) before the last generator

62

Hooks

Hooks

Different survivors hooked in basement

59

Basement trees (3 or 4 survivors hooked in basement in this same time)

5

Survivors hooked while all remaining were injured

190

Survivors hooked before single generator was repaired

273

Survivors hooked in endgame

112

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

304

Generators damaged with Undetectable effect

109

Survivors grabbed while repairing a generator

30

Survivors grabbed while cleansing a totem

3

Generators protection

51% Protected

Unprotected 49%

Hit survivors with a basic attack while you are Undetectable

313

Survivors injured while in the basement

14

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

11

Oblivious effect applied

124

Survivors with Exposed effect downed

214

Survivors downed while carrying another survivor

19

Make unique survivors scream

1,506

Survivors hit with haste effect

231

Injure or down survivors who are Hindered

16

Survivors that holding Special Item hit

166

Survivors downed next to a raised pallet

1,677

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

68

Hatches closed

77

Survivors hit after they drop a pallet during chase

442

Survivors hit while carrying another survivor

40

Survivors detected using killer instinct

452

Killer vaults in chase

161

Survivors grabbed while performing a vault

14

Meters fallen

1,292

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

104

Uncloak attacks (The Wraith)

112

Blink attacks (The Nurse)

88

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

68

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

182

Trials where all survivors suffered from madness 3 (The Doctor)

31

Hatchets thrown (The Huntress)

2,211

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

28

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

110

Survivors downed by 24m+ hatchet throw (The Huntress)

3

Survivors downed with chainsaw (The Cannibal)

7

Intoxicated survivors downed (The Clown)

9

Survivors downed after phase walk (The Spirit)

16

Deep wounded survivors downed (The Legion)

34

Survivors downed while having max Sickness (The Plague)

25

Marked survivors downed (The Ghostface)

54

Survivors downed with Demon Fury (The Oni)

181

Survivors downed while speared (The Deathslinger)

7

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

2

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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