Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

210,071,162

Max blood points amount spent on one character

20,433,731

Highest prestige level

69

Mystery boxes opened

936

Time played

1420h 20m

Time played in last two weeks

27h 37m

Blood points per hour

147,903

Estimated playtime per role

96% Survivor

Killer 4%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

273

Survivor full load-out matches

77

Ultra rare addon warded without a protection ward

51

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

33

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
68 048 Piss to Ass 91 476 028 996 607 2 344
68 049 BIN 91 473 991 2 058 125 596
68 050 Jarvis 91 473 215 1 128 345 1 520
68 051 Nod To Give Me Head 91 468 159 164 728 3 453
68 052 Violet 91 467 762 2 113 359 1 340
68 053 Count Dracula 91 466 295 2 929 233 1 209
68 054 VichoX40 91 459 289 1 482 458 2 024

Currently at

68 051 place

Nod To Give Me Head needs another

5 056 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

5,372

Obsessions healed

1,298

Survivors healed while you are injured

1,233

Survivors healed while rest are injured

1,927

Survivors unhooked

5,008

Survivors saved (from dying state/hook) in endgame

142

Knocked (In dying state) survivors healed

585

Survivors healed that come to you first

600

Protection hits for unhooked survivors

383

Protection hits for carried survivors

247

Survivors saved using pallet

50

Survivors affected with boon totems

9,162

Survivors affected with speed boost

0

Recovered from dying state

512

Take a hit with the Endurance status effect

400

Survivors healed in the Basement

15

Heals completed after all generators have been completed

82

Safe unhooks while broken

8

Protection hits during End Game

36

Objective actions

Objective actions

Items depleted

1,103

Repaired generators

6,529

Repaired damaged generators

5,485

Successful skill checks

111,484

Exit gates opened

638

Hex totems cleansed

176

Hex totems blessed

0

Chests opened

837

Chests opened in basement

34

Escapes when playing without any perk and repaired generator(s)

54

Matches with 300+ seconds of repairing generators

614

Matches in that picked up and used special item

781

Great skill checks while injured

1,324

Swap held Survivor items for new ones from chests (counts once per chest)

53

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,611

Finished repairs of generators while injured

81

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

8,415

Hits dodged by vaults

621

Basic attacks and projectiles dodged

13,084

Escapes after stunning killer using pallet

1,698

Escapes from killer gasp

242

Hooks sabotaged

118

Chases escaped after being injured in this chase

4,807

Chases lost by hiding in locker

278

Revealed killer aura

12,219

Unhooked yourself

90

Amount of screams

21,168

Reveal the Killer's aura for a total of 60 seconds in a single trial

8,880

Blind killer using flashlight

125

Perform a fast vault within 3 seconds of getting hit

706

Pallet stun the Killer while holding a rare, common, or uncommon item

119

Trials where you've revealed or seen the Killer's aura 11+ times

14

Escapes

Escapes

Total escapes

1,423

Escapes crawling (In dying state) through exit gates

189

Escapes through hatch

121

Escapes through hatch crawling (In dying state)

46

Escapes with new item

359

Escapes with somebody else item

117

Escapes being injured with for over half a match

203

Escapes while being downed at most once

924

Escapes after unhooked yourself

25

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

1,113

Escapes healthy or injured through hatch

75

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

11

Campbell's Chapel (Upstairs Main Building)

17

Family Residence (Main Building)

10

Sanctum of Wrath (Upstairs on Shrine)

8

Mother's Dwelling (Upstairs Cottage)

16

Temple of Purgation (Main Building Basement)

8

The Pale Rose (Steamboat)

6

The Game (Bathroom)

9

Mount Ormond Resort (Chalet/Main Building)

22

Dead Dawg Saloon (Upstairs Saloon)

26

Treatment Theatre (Operation Theatre)

21

Midwich Elementary School

15

Raccoon City Police Station (1st Floor Main Hall)

28

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

9

Shattered Square (Upstairs Main Building)

19

Shelter Woods (by Command Centre)

10

Toba Landing repair (Upstairs Main Building)

8

Nostromo Wreckage (Mess Hall)

14

Greenville Square (Movie theatre)

7

Forgotten Ruins (Torture Room)

5

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

30

Killer statistics

Killer statistics

Kills

Kills

Hooks

197

Obsessions sacrificed

45

Kills (Memento mories)

1

Kills (Memento mories) or sacrifices after last generator

43

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

16

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

17

Survivors hooked before single generator was repaired

88

Survivors hooked in endgame

22

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

108

Generators damaged with Undetectable effect

31

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

1

Generators protection

63% Protected

Unprotected 37%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

5

Survivors downed while carrying another survivor

10

Make unique survivors scream

292

Survivors hit with haste effect

74

Injure or down survivors who are Hindered

9

Survivors that holding Special Item hit

40

Survivors downed next to a raised pallet

237

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

13

Hatches closed

12

Survivors hit after they drop a pallet during chase

137

Survivors hit while carrying another survivor

21

Survivors detected using killer instinct

157

Killer vaults in chase

148

Survivors grabbed while performing a vault

0

Meters fallen

45

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

200

Blink attacks (The Nurse)

52

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

4

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

235

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

12

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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