Steam avatar

Cho Roy

76561199005988083

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

42,112,410

Max blood points amount spent on one character

5,528,000

Highest prestige level

35

Mystery boxes opened

144

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

79% Survivor

Killer 21%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

96

Survivor full load-out matches

787

Ultra rare addon warded without a protection ward

28

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

58

Killer full load-out matches

82

Ultra rare offering burned

78

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 758 ollie 39 975 847 374 132 607
95 759 Lutter 27 047 023 177 109 390
95 760 Zealot Cthulhu 27 046 525 635 3 21
95 761 Cho Roy 27 046 233 268 299 1 051
95 762 Bardo 27 042 673 165 96 568
95 763 Rex 27 042 149 436 133 633
95 764 萌新 27 038 184 786 160 436

Currently at

95 761 place

Cho Roy needs another

292 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

823

Obsessions healed

158

Survivors healed while you are injured

188

Survivors healed while rest are injured

212

Survivors unhooked

1,249

Survivors saved (from dying state/hook) in endgame

56

Knocked (In dying state) survivors healed

148

Survivors healed that come to you first

46

Protection hits for unhooked survivors

216

Protection hits for carried survivors

68

Survivors saved using pallet

3

Survivors affected with boon totems

552

Survivors affected with speed boost

0

Recovered from dying state

16

Take a hit with the Endurance status effect

27

Survivors healed in the Basement

0

Heals completed after all generators have been completed

6

Safe unhooks while broken

1

Protection hits during End Game

7

Objective actions

Objective actions

Items depleted

35

Repaired generators

1,295

Repaired damaged generators

607

Successful skill checks

14,994

Exit gates opened

135

Hex totems cleansed

33

Hex totems blessed

0

Chests opened

162

Chests opened in basement

42

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

17

Great skill checks while injured

125

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

353

Finished repairs of generators while injured

28

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,014

Hits dodged by vaults

282

Basic attacks and projectiles dodged

2,961

Escapes after stunning killer using pallet

471

Escapes from killer gasp

97

Hooks sabotaged

17

Chases escaped after being injured in this chase

418

Chases lost by hiding in locker

8

Revealed killer aura

31

Unhooked yourself

81

Amount of screams

907

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

140

Perform a fast vault within 3 seconds of getting hit

35

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

22

Escapes

Escapes

Total escapes

350

Escapes crawling (In dying state) through exit gates

62

Escapes through hatch

24

Escapes through hatch crawling (In dying state)

5

Escapes with new item

50

Escapes with somebody else item

15

Escapes being injured with for over half a match

53

Escapes while being downed at most once

161

Escapes after unhooked yourself

23

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

264

Escapes healthy or injured through hatch

19

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

7

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

271

Obsessions sacrificed

53

Kills (Memento mories)

89

Kills (Memento mories) or sacrifices after last generator

105

All survivors sacrificed or killed (Memento Mori) before the last generator

40

Hooks

Hooks

Different survivors hooked in basement

98

Basement trees (3 or 4 survivors hooked in basement in this same time)

23

Survivors hooked while all remaining were injured

13

Survivors hooked before single generator was repaired

66

Survivors hooked in endgame

22

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

175

Generators damaged with Undetectable effect

1

Survivors grabbed while repairing a generator

9

Survivors grabbed while cleansing a totem

2

Generators protection

60% Protected

Unprotected 40%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

11

Oblivious effect applied

0

Survivors with Exposed effect downed

32

Survivors downed while carrying another survivor

7

Make unique survivors scream

249

Survivors hit with haste effect

52

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

212

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

1

Preventing escape

Preventing escape

Survivors grabbed from locker

5

Hatches closed

25

Survivors hit after they drop a pallet during chase

243

Survivors hit while carrying another survivor

58

Survivors detected using killer instinct

4

Killer vaults in chase

57

Survivors grabbed while performing a vault

1

Meters fallen

6

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

24

Blink attacks (The Nurse)

84

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

37

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

10

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

51

Trials where all survivors suffered from madness 3 (The Doctor)

2

Hatchets thrown (The Huntress)

130

Survivors put to sleep (The Nightmare)

246

Reverse bear-traps put on survivors (The Pig)

6

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

409

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

8

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

13

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

12

Deep wounded survivors downed (The Legion)

4

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

3

Survivors downed with Demon Fury (The Oni)

5

Survivors downed while speared (The Deathslinger)

25

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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