Total blood points earned

253,471,938

Max blood points amount spent on one character

18,149,435

Time played

1629h 27m

Time played in last two weeks

0m

Blood points per hour

155,557

Estimated playtime per role

15% Survivor

Killer 85%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

53

Survivor full load-out matches

136

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

1,581

Killer full load-out matches

2,662

Ultra rare offering burned

25

Killer rank
Bronze III

Bronze III

2 / 4 pips
Adept progress 14%

6 / 42

Killer
Got 6 Left 36

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
38 725 兔大毛 253 508 380 850 756 3 733
38 726 CERBER 253 495 474 623 1 595 7 710
38 727 kevender59 253 481 274 6 440 464 1 812
38 728 Squidman 253 471 938 7 285 393 1 582
38 729 虚浮太白 253 471 365 2 517 1 062 4 298
38 730 FcT Iceman 253 461 487 797 2 326 8 837
38 731 Banana 253 459 062 1 546 1 807 6 266

Currently at

38 728 place

Squidman needs another

9 336 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

647

Obsessions healed

132

Survivors healed while you are injured

119

Survivors healed while rest are injured

212

Survivors unhooked

948

Survivors saved (from dying state/hook) in endgame

41

Knocked (In dying state) survivors healed

121

Survivors healed that come to you first

19

Protection hits for unhooked survivors

111

Protection hits for carried survivors

15

Survivors saved using pallet

2

Survivors affected with boon totems

879

Survivors affected with speed boost

0

Recovered from dying state

0

Take a hit with the Endurance status effect

6

Survivors healed in the Basement

0

Heals completed after all generators have been completed

4

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

1,387

Items depleted

173

Repaired generators

1,582

Repaired damaged generators

570

Successful skill checks

12,575

Exit gates opened

174

Hex totems cleansed

43

Hex totems blessed

1

Chests opened

84

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

23

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

9

Great skill checks while injured

6

Swap held Survivor items for new ones from chests (counts once per chest)

0

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

144

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,331

Hits dodged by vaults

135

Basic attacks and projectiles dodged

2,157

Escapes after stunning killer using pallet

166

Escapes from killer gasp

30

Hooks sabotaged

12

Chases escaped after being injured in this chase

362

Chases lost by hiding in locker

0

Revealed killer aura

0

Unhooked yourself

20

Amount of screams

109

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

17

Pallet stun the Killer while holding a rare, common, or uncommon item

4

Trials where you've revealed or seen the Killer's aura 11+ times

28

Escapes

Escapes

Total escapes

393

Escapes crawling (In dying state) through exit gates

49

Escapes through hatch

27

Escapes through hatch crawling (In dying state)

6

Escapes with new item

34

Escapes with somebody else item

5

Escapes being injured with for over half a match

46

Escapes while being downed at most once

196

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

317

Escapes healthy or injured through hatch

21

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

5

The Pale Rose (Steamboat)

3

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

8

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

7,285

Obsessions sacrificed

1,774

Kills (Memento mories)

942

Kills (Memento mories) or sacrifices after last generator

1,339

All survivors sacrificed or killed (Memento Mori) before the last generator

1,193

Hooks

Hooks

Different survivors hooked in basement

784

Basement trees (3 or 4 survivors hooked in basement in this same time)

51

Survivors hooked while all remaining were injured

543

Survivors hooked before single generator was repaired

3,802

Survivors hooked in endgame

517

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

2,533

Generators damaged with Undetectable effect

114

Survivors grabbed while repairing a generator

208

Survivors grabbed while cleansing a totem

37

Generators protection

78% Protected

Unprotected 22%

Hit survivors with a basic attack while you are Undetectable

12

Survivors injured while in the basement

16

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1,835

Oblivious effect applied

1,408

Survivors with Exposed effect downed

604

Survivors downed while carrying another survivor

136

Make unique survivors scream

5,697

Survivors hit with haste effect

2,357

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

164

Survivors downed next to a raised pallet

9,141

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

269

Hatches closed

783

Survivors hit after they drop a pallet during chase

2,394

Survivors hit while carrying another survivor

626

Survivors detected using killer instinct

7,503

Killer vaults in chase

1,118

Survivors grabbed while performing a vault

8

Meters fallen

1,678

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

1,576

Blink attacks (The Nurse)

311

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

49

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

983

Trials where each survivor was hit after teleport (The Hag)

27

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

3,945

Reverse bear-traps put on survivors (The Pig)

107

Survivors sent to Cage of Atonement (The Executioner)

3,140

Survivors hit with Lethal Rush (The Blight)

30

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

64

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

9

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

210

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

920

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

43

Marked survivors downed (The Ghostface)

3

Survivors downed with Demon Fury (The Oni)

24

Survivors downed while speared (The Deathslinger)

4

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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