Total blood points earned

121,230,856

Max blood points amount spent on one character

11,034,000

Time played

867h 48m

Time played in last two weeks

0m

Blood points per hour

139,699

Estimated playtime per role

82% Survivor

Killer 18%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

198

Survivor full load-out matches

919

Ultra rare addon warded without a protection ward

42

Survivor rank
Ash I

Ash I

4 / 4 pips
Adept progress 29%

15 / 51

Survivor
Got 15 Left 36
Killer

Killer

Killer perfect matches (5 000 points each category)

126

Killer full load-out matches

137

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
68 066 baggerebreincelbakker 101 681 935 2 306 512 2 175
68 067 Midgemaxxing.org 101 681 104 2 378 217 933
68 068 Oli 101 680 981 2 610 318 1 266
68 069 Scooby-Doo 101 680 456 409 611 2 747
68 070 BaNaNaMaN 101 670 502 2 064 513 1 485
68 071 roplandim 101 669 194 3 154 885 3 738
68 072 Zingus 101 668 988 699 831 3 713

Currently at

68 069 place

Scooby-Doo needs another

525 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,689

Obsessions healed

611

Survivors healed while you are injured

701

Survivors healed while rest are injured

827

Survivors unhooked

3,261

Survivors saved (from dying state/hook) in endgame

96

Knocked (In dying state) survivors healed

359

Survivors healed that come to you first

135

Protection hits for unhooked survivors

276

Protection hits for carried survivors

111

Survivors saved using pallet

16

Survivors affected with boon totems

5,503

Survivors affected with speed boost

0

Recovered from dying state

145

Take a hit with the Endurance status effect

209

Survivors healed in the Basement

32

Heals completed after all generators have been completed

18

Safe unhooks while broken

9

Protection hits during End Game

8

Objective actions

Objective actions

Highest prestige level

84

Mystery boxes opened

721

Items depleted

1,152

Repaired generators

3,080

Repaired damaged generators

1,340

Successful skill checks

36,599

Exit gates opened

314

Hex totems cleansed

150

Hex totems blessed

1

Chests opened

494

Chests opened in basement

102

Escapes when playing without any perk and repaired generator(s)

12

Matches with 300+ seconds of repairing generators

8

Matches in that picked up and used special item

501

Great skill checks while injured

1,031

Swap held Survivor items for new ones from chests (counts once per chest)

104

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,341

Finished repairs of generators while injured

40

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

3,145

Hits dodged by vaults

341

Basic attacks and projectiles dodged

5,579

Escapes after stunning killer using pallet

1,241

Escapes from killer gasp

82

Hooks sabotaged

146

Chases escaped after being injured in this chase

1,296

Chases lost by hiding in locker

65

Revealed killer aura

369

Unhooked yourself

31

Amount of screams

7,086

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,040

Blind killer using flashlight

508

Perform a fast vault within 3 seconds of getting hit

420

Pallet stun the Killer while holding a rare, common, or uncommon item

802

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

673

Escapes crawling (In dying state) through exit gates

139

Escapes through hatch

78

Escapes through hatch crawling (In dying state)

11

Escapes with new item

159

Escapes with somebody else item

23

Escapes being injured with for over half a match

73

Escapes while being downed at most once

387

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

456

Escapes healthy or injured through hatch

67

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

6

Sanctum of Wrath (Upstairs on Shrine)

10

Mother's Dwelling (Upstairs Cottage)

9

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

3

The Game (Bathroom)

10

Mount Ormond Resort (Chalet/Main Building)

10

Dead Dawg Saloon (Upstairs Saloon)

14

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

10

Raccoon City Police Station (1st Floor Main Hall)

10

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

7

Killer statistics

Killer statistics

Kills

Kills

Hooks

554

Obsessions sacrificed

101

Kills (Memento mories)

60

Kills (Memento mories) or sacrifices after last generator

124

All survivors sacrificed or killed (Memento Mori) before the last generator

27

Hooks

Hooks

Different survivors hooked in basement

71

Basement trees (3 or 4 survivors hooked in basement in this same time)

10

Survivors hooked while all remaining were injured

81

Survivors hooked before single generator was repaired

185

Survivors hooked in endgame

56

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

414

Generators damaged with Undetectable effect

30

Survivors grabbed while repairing a generator

34

Survivors grabbed while cleansing a totem

3

Generators protection

47% Protected

Unprotected 53%

Hit survivors with a basic attack while you are Undetectable

42

Survivors injured while in the basement

17

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1

Oblivious effect applied

0

Survivors with Exposed effect downed

15

Survivors downed while carrying another survivor

23

Make unique survivors scream

714

Survivors hit with haste effect

166

Injure or down survivors who are Hindered

12

Survivors that holding Special Item hit

88

Survivors downed next to a raised pallet

786

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

24

Hatches closed

46

Survivors hit after they drop a pallet during chase

327

Survivors hit while carrying another survivor

94

Survivors detected using killer instinct

543

Killer vaults in chase

100

Survivors grabbed while performing a vault

15

Meters fallen

715

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

100

Blink attacks (The Nurse)

1,830

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

5

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

168

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

19

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

15

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

95

Deep wounded survivors downed (The Legion)

16

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

5

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

37

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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