Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

22,636,606

Max blood points amount spent on one character

864,770

Highest prestige level

7

Mystery boxes opened

162

Time played

153h 45m

Time played in last two weeks

0m

Blood points per hour

147,230

Estimated playtime per role

72% Survivor

Killer 28%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

10

Survivor full load-out matches

153

Ultra rare addon warded without a protection ward

5

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

23

Killer full load-out matches

46

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 791 Pants 22 639 679 434 113 386
94 792 devour神龙 22 638 651 172 61 264
94 793 76561198021397695 22 638 220 790 41 116
94 794 Mr Pipty 22 636 606 131 92 430
94 795 sober 22 636 495 139 117 512
94 796 Gemigemo 22 635 410 127 193 689
94 797 TTTDragolody 22 632 368 223 139 450

Currently at

94 794 place

Mr Pipty needs another

1 614 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

310

Obsessions healed

82

Survivors healed while you are injured

62

Survivors healed while rest are injured

95

Survivors unhooked

342

Survivors saved (from dying state/hook) in endgame

8

Knocked (In dying state) survivors healed

32

Survivors healed that come to you first

37

Protection hits for unhooked survivors

39

Protection hits for carried survivors

4

Survivors saved using pallet

1

Survivors affected with boon totems

339

Survivors affected with speed boost

0

Recovered from dying state

30

Take a hit with the Endurance status effect

23

Survivors healed in the Basement

1

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

91

Repaired generators

430

Repaired damaged generators

237

Successful skill checks

3,940

Exit gates opened

39

Hex totems cleansed

19

Hex totems blessed

0

Chests opened

62

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

7

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

15

Great skill checks while injured

27

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

102

Hits dodged by vaults

13

Basic attacks and projectiles dodged

543

Escapes after stunning killer using pallet

43

Escapes from killer gasp

27

Hooks sabotaged

11

Chases escaped after being injured in this chase

169

Chases lost by hiding in locker

10

Revealed killer aura

195

Unhooked yourself

1

Amount of screams

1,040

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

3

Perform a fast vault within 3 seconds of getting hit

1

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

92

Escapes crawling (In dying state) through exit gates

6

Escapes through hatch

9

Escapes through hatch crawling (In dying state)

2

Escapes with new item

11

Escapes with somebody else item

2

Escapes being injured with for over half a match

5

Escapes while being downed at most once

50

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

77

Escapes healthy or injured through hatch

7

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

131

Obsessions sacrificed

31

Kills (Memento mories)

1

Kills (Memento mories) or sacrifices after last generator

23

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

16

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

14

Survivors hooked before single generator was repaired

84

Survivors hooked in endgame

16

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

69

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

0

Generators protection

76% Protected

Unprotected 24%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

10

Oblivious effect applied

20

Survivors with Exposed effect downed

3

Survivors downed while carrying another survivor

1

Make unique survivors scream

195

Survivors hit with haste effect

67

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

5

Survivors downed next to a raised pallet

170

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

8

Hatches closed

9

Survivors hit after they drop a pallet during chase

67

Survivors hit while carrying another survivor

3

Survivors detected using killer instinct

185

Killer vaults in chase

68

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

24

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

328

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

202

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

36

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

16

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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