Total blood points earned

148,610,886

Max blood points amount spent on one character

15,651,681

Time played

1336h 23m

Time played in last two weeks

52m

Blood points per hour

111,204

Estimated playtime per role

100% Survivor

Killer 0%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

298

Survivor full load-out matches

2,084

Ultra rare addon warded without a protection ward

191

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 16%

8 / 51

Survivor
Got 8 Left 43
Killer

Killer

Killer perfect matches (5 000 points each category)

1

Killer full load-out matches

2

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
56 738 bean 148 636 082 429 963 4 220
56 739 wufalk 148 631 201 4 382 433 1 403
56 740 Peck 148 628 366 2 131 1 759 5 271
56 741 bruh 148 610 886 20 1 445 8 088
56 742 Tox. 148 608 597 2 694 864 3 328
56 743 离魂之歌 148 606 963 1 913 608 2 330
56 744 Sin Devil 148 606 276 1 064 452 1 977

Currently at

56 741 place

bruh needs another

17 480 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,475

Obsessions healed

916

Survivors healed while you are injured

1,054

Survivors healed while rest are injured

1,234

Survivors unhooked

5,869

Survivors saved (from dying state/hook) in endgame

190

Knocked (In dying state) survivors healed

770

Survivors healed that come to you first

308

Protection hits for unhooked survivors

522

Protection hits for carried survivors

359

Survivors saved using pallet

10

Survivors affected with boon totems

5,227

Survivors affected with speed boost

0

Recovered from dying state

284

Take a hit with the Endurance status effect

235

Survivors healed in the Basement

10

Heals completed after all generators have been completed

109

Safe unhooks while broken

9

Protection hits during End Game

59

Objective actions

Objective actions

Highest prestige level

37

Mystery boxes opened

700

Items depleted

547

Repaired generators

8,088

Repaired damaged generators

4,781

Successful skill checks

78,764

Exit gates opened

695

Hex totems cleansed

219

Hex totems blessed

0

Chests opened

611

Chests opened in basement

50

Escapes when playing without any perk and repaired generator(s)

6

Matches with 300+ seconds of repairing generators

322

Matches in that picked up and used special item

207

Great skill checks while injured

612

Swap held Survivor items for new ones from chests (counts once per chest)

7

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

6,618

Finished repairs of generators while injured

263

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

6,897

Hits dodged by vaults

569

Basic attacks and projectiles dodged

7,989

Escapes after stunning killer using pallet

1,066

Escapes from killer gasp

238

Hooks sabotaged

452

Chases escaped after being injured in this chase

2,609

Chases lost by hiding in locker

14

Revealed killer aura

315

Unhooked yourself

38

Amount of screams

12,992

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

660

Blind killer using flashlight

372

Perform a fast vault within 3 seconds of getting hit

381

Pallet stun the Killer while holding a rare, common, or uncommon item

276

Trials where you've revealed or seen the Killer's aura 11+ times

2

Escapes

Escapes

Total escapes

1,445

Escapes crawling (In dying state) through exit gates

75

Escapes through hatch

80

Escapes through hatch crawling (In dying state)

14

Escapes with new item

163

Escapes with somebody else item

12

Escapes being injured with for over half a match

199

Escapes while being downed at most once

717

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

1,290

Escapes healthy or injured through hatch

66

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

16

Campbell's Chapel (Upstairs Main Building)

13

Family Residence (Main Building)

12

Sanctum of Wrath (Upstairs on Shrine)

9

Mother's Dwelling (Upstairs Cottage)

16

Temple of Purgation (Main Building Basement)

9

The Pale Rose (Steamboat)

18

The Game (Bathroom)

14

Mount Ormond Resort (Chalet/Main Building)

18

Dead Dawg Saloon (Upstairs Saloon)

15

Treatment Theatre (Operation Theatre)

16

Midwich Elementary School

11

Raccoon City Police Station (1st Floor Main Hall)

12

Eyrie of Crows (Inside Eyrie)

15

Garden of Joy (Upstairs Main Building)

8

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

11

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

12

Killer statistics

Killer statistics

Kills

Kills

Hooks

20

Obsessions sacrificed

4

Kills (Memento mories)

0

Kills (Memento mories) or sacrifices after last generator

3

All survivors sacrificed or killed (Memento Mori) before the last generator

3

Hooks

Hooks

Different survivors hooked in basement

6

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

1

Survivors hooked before single generator was repaired

4

Survivors hooked in endgame

5

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

8

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

0

Survivors grabbed while cleansing a totem

0

Generators protection

80% Protected

Unprotected 20%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

8

Survivors downed while carrying another survivor

0

Make unique survivors scream

3

Survivors hit with haste effect

0

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

12

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

3

Survivors hit after they drop a pallet during chase

7

Survivors hit while carrying another survivor

5

Survivors detected using killer instinct

0

Killer vaults in chase

3

Survivors grabbed while performing a vault

1

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

9

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

17

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

2

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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