Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

3,042,548

Max blood points amount spent on one character

180,000

Highest prestige level

9

Mystery boxes opened

373

Time played

802h 37m

Time played in last two weeks

2h 17m

Blood points per hour

3,791

Estimated playtime per role

6% Survivor

Killer 94%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

69

Survivor full load-out matches

27

Ultra rare addon warded without a protection ward

88

Survivor rank
Ash III

Ash III

1 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

110

Killer full load-out matches

59

Ultra rare offering burned

20

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
98 920 JoshimitzuGK 24 285 701 236 166 718
98 921 𝖘𝖔𝖒𝖛𝖗𝖆𝖘 24 285 461 281 202 584
98 922 Krelman 24 283 664 386 0 5
98 923 Ordinary_alarm 24 274 719 312 153 593
98 924 tfujtatajestfajny 24 273 542 122 122 771
98 925 NDCOP 24 266 424 393 80 281
98 926 BanditBand 24 265 844 89 116 673

Currently at

98 923 place

Ordinary_alarm needs another

8 945 bloodpoints

to level up

Estimated time

2h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

859

Obsessions healed

170

Survivors healed while you are injured

253

Survivors healed while rest are injured

326

Survivors unhooked

1,103

Survivors saved (from dying state/hook) in endgame

32

Knocked (In dying state) survivors healed

125

Survivors healed that come to you first

63

Protection hits for unhooked survivors

143

Protection hits for carried survivors

55

Survivors saved using pallet

12

Survivors affected with boon totems

3,852

Survivors affected with speed boost

6

Recovered from dying state

96

Take a hit with the Endurance status effect

102

Survivors healed in the Basement

6

Heals completed after all generators have been completed

55

Safe unhooks while broken

9

Protection hits during End Game

27

Objective actions

Objective actions

Items depleted

346

Repaired generators

55

Repaired damaged generators

23

Successful skill checks

590

Exit gates opened

6

Hex totems cleansed

63

Hex totems blessed

0

Chests opened

384

Chests opened in basement

26

Escapes when playing without any perk and repaired generator(s)

34

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

50

Great skill checks while injured

426

Swap held Survivor items for new ones from chests (counts once per chest)

67

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

203

Finished repairs of generators while injured

34

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,326

Hits dodged by vaults

173

Basic attacks and projectiles dodged

59

Escapes after stunning killer using pallet

373

Escapes from killer gasp

62

Hooks sabotaged

43

Chases escaped after being injured in this chase

536

Chases lost by hiding in locker

3

Revealed killer aura

430

Unhooked yourself

25

Amount of screams

3,864

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,320

Blind killer using flashlight

711

Perform a fast vault within 3 seconds of getting hit

177

Pallet stun the Killer while holding a rare, common, or uncommon item

212

Trials where you've revealed or seen the Killer's aura 11+ times

63

Escapes

Escapes

Total escapes

17

Escapes crawling (In dying state) through exit gates

44

Escapes through hatch

34

Escapes through hatch crawling (In dying state)

2

Escapes with new item

97

Escapes with somebody else item

2

Escapes being injured with for over half a match

50

Escapes while being downed at most once

182

Escapes after unhooked yourself

10

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

-61

Escapes healthy or injured through hatch

32

Escaped by

-100% Exit Gates

Hatch 200%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

8

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

0

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

4

Killer statistics

Killer statistics

Kills

Kills

Hooks

726

Obsessions sacrificed

124

Kills (Memento mories)

40

Kills (Memento mories) or sacrifices after last generator

124

All survivors sacrificed or killed (Memento Mori) before the last generator

85

Hooks

Hooks

Different survivors hooked in basement

85

Basement trees (3 or 4 survivors hooked in basement in this same time)

16

Survivors hooked while all remaining were injured

136

Survivors hooked before single generator was repaired

184

Survivors hooked in endgame

31

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

267

Generators damaged with Undetectable effect

45

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

4

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

24

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

9

Oblivious effect applied

23

Survivors with Exposed effect downed

133

Survivors downed while carrying another survivor

15

Make unique survivors scream

757

Survivors hit with haste effect

621

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

16

Survivors downed next to a raised pallet

712

Survivors downed in Exit Gate

5

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

48

Hatches closed

76

Survivors hit after they drop a pallet during chase

261

Survivors hit while carrying another survivor

50

Survivors detected using killer instinct

300

Killer vaults in chase

176

Survivors grabbed while performing a vault

4

Meters fallen

249

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

238

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

65

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

1,930

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

419

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

14

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

9

Survivors downed by 24m+ hatchet throw (The Huntress)

6

Survivors downed with chainsaw (The Cannibal)

3

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

4

Deep wounded survivors downed (The Legion)

99

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

44

Survivors downed with Demon Fury (The Oni)

23

Survivors downed while speared (The Deathslinger)

7

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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