Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

27,147,200

Max blood points amount spent on one character

1,130,000

Highest prestige level

3

Mystery boxes opened

49

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

91% Survivor

Killer 9%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

11

Survivor full load-out matches

341

Ultra rare addon warded without a protection ward

13

Survivor rank
Ash I

Ash I

1 / 4 pips
Adept progress 29%

15 / 51

Survivor
Got 15 Left 36
Killer

Killer

Killer perfect matches (5 000 points each category)

2

Killer full load-out matches

7

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 677 fathomss! 16 722 528 98 102 438
100 678 swift 16 719 209 1 168 186 501
100 679 Megumin 16 718 971 261 34 130
100 680 OtterBoyJon 16 717 950 62 152 739
100 681 Melvin 16 716 450 330 11 53
100 682 WiseSloth 16 713 551 127 169 653
100 683 Mitinskiy manyak 16 712 225 388 60 311

Currently at

100 680 place

OtterBoyJon needs another

1 021 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

477

Obsessions healed

133

Survivors healed while you are injured

179

Survivors healed while rest are injured

218

Survivors unhooked

625

Survivors saved (from dying state/hook) in endgame

25

Knocked (In dying state) survivors healed

78

Survivors healed that come to you first

66

Protection hits for unhooked survivors

110

Protection hits for carried survivors

15

Survivors saved using pallet

1

Survivors affected with boon totems

4,458

Survivors affected with speed boost

1

Recovered from dying state

123

Take a hit with the Endurance status effect

59

Survivors healed in the Basement

13

Heals completed after all generators have been completed

8

Safe unhooks while broken

3

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

248

Repaired generators

1,192

Repaired damaged generators

258

Successful skill checks

17,050

Exit gates opened

131

Hex totems cleansed

11

Hex totems blessed

0

Chests opened

54

Chests opened in basement

11

Escapes when playing without any perk and repaired generator(s)

15

Matches with 300+ seconds of repairing generators

304

Matches in that picked up and used special item

55

Great skill checks while injured

543

Swap held Survivor items for new ones from chests (counts once per chest)

23

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

126

Finished repairs of generators while injured

7

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

85

Hits dodged by vaults

9

Basic attacks and projectiles dodged

1,033

Escapes after stunning killer using pallet

24

Escapes from killer gasp

70

Hooks sabotaged

13

Chases escaped after being injured in this chase

315

Chases lost by hiding in locker

0

Revealed killer aura

2,474

Unhooked yourself

9

Amount of screams

3,532

Reveal the Killer's aura for a total of 60 seconds in a single trial

10,320

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

7

Pallet stun the Killer while holding a rare, common, or uncommon item

19

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

232

Escapes crawling (In dying state) through exit gates

17

Escapes through hatch

3

Escapes through hatch crawling (In dying state)

0

Escapes with new item

18

Escapes with somebody else item

3

Escapes being injured with for over half a match

42

Escapes while being downed at most once

112

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

212

Escapes healthy or injured through hatch

3

Escaped by

99% Exit Gates

Hatch 1%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

7

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

4

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

89

Obsessions sacrificed

17

Kills (Memento mories)

0

Kills (Memento mories) or sacrifices after last generator

35

All survivors sacrificed or killed (Memento Mori) before the last generator

9

Hooks

Hooks

Different survivors hooked in basement

11

Basement trees (3 or 4 survivors hooked in basement in this same time)

4

Survivors hooked while all remaining were injured

22

Survivors hooked before single generator was repaired

36

Survivors hooked in endgame

26

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

46

Generators damaged with Undetectable effect

29

Survivors grabbed while repairing a generator

11

Survivors grabbed while cleansing a totem

0

Generators protection

51% Protected

Unprotected 49%

Hit survivors with a basic attack while you are Undetectable

14

Survivors injured while in the basement

4

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

1

Survivors downed while carrying another survivor

4

Make unique survivors scream

233

Survivors hit with haste effect

110

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

38

Survivors downed next to a raised pallet

152

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

6

Survivors hit after they drop a pallet during chase

37

Survivors hit while carrying another survivor

8

Survivors detected using killer instinct

31

Killer vaults in chase

36

Survivors grabbed while performing a vault

4

Meters fallen

31

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

80

Blink attacks (The Nurse)

11

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

7

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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