Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

51,131,288

Max blood points amount spent on one character

4,130,184

Highest prestige level

10

Mystery boxes opened

375

Time played

519h 46m

Time played in last two weeks

0m

Blood points per hour

98,374

Estimated playtime per role

74% Survivor

Killer 26%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

84

Survivor full load-out matches

406

Ultra rare addon warded without a protection ward

141

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 24%

12 / 51

Survivor
Got 12 Left 39
Killer

Killer

Killer perfect matches (5 000 points each category)

97

Killer full load-out matches

36

Ultra rare offering burned

8

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 26%

11 / 42

Killer
Got 11 Left 31

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
83 269 Sir Reginald McFluff 51 132 198 500 166 754
83 270 DuckOmega 51 131 847 811 255 1 120
83 271 Malen 51 131 817 1 841 40 218
83 272 Baby Feng 51 131 288 662 509 2 312
83 273 アイドル 51 126 222 117 233 1 045
83 274 EXistential 51 121 555 784 140 522
83 275 BabaYhin 51 120 060 1 009 132 825

Currently at

83 272 place

Baby Feng needs another

529 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

922

Obsessions healed

6

Survivors healed while you are injured

188

Survivors healed while rest are injured

11

Survivors unhooked

1,709

Survivors saved (from dying state/hook) in endgame

51

Knocked (In dying state) survivors healed

5

Survivors healed that come to you first

1

Protection hits for unhooked survivors

139

Protection hits for carried survivors

16

Survivors saved using pallet

5

Survivors affected with boon totems

36

Survivors affected with speed boost

50

Recovered from dying state

1

Take a hit with the Endurance status effect

0

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

6

Repaired generators

2,312

Repaired damaged generators

548

Successful skill checks

7,739

Exit gates opened

259

Hex totems cleansed

171

Hex totems blessed

0

Chests opened

476

Chests opened in basement

104

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

2

Great skill checks while injured

14

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

1,066

Hits dodged by vaults

125

Basic attacks and projectiles dodged

34

Escapes after stunning killer using pallet

15

Escapes from killer gasp

33

Hooks sabotaged

60

Chases escaped after being injured in this chase

26

Chases lost by hiding in locker

1

Revealed killer aura

0

Unhooked yourself

12

Amount of screams

103

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

509

Escapes crawling (In dying state) through exit gates

42

Escapes through hatch

54

Escapes through hatch crawling (In dying state)

4

Escapes with new item

197

Escapes with somebody else item

37

Escapes being injured with for over half a match

31

Escapes while being downed at most once

174

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

413

Escapes healthy or injured through hatch

50

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

2

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

662

Obsessions sacrificed

111

Kills (Memento mories)

21

Kills (Memento mories) or sacrifices after last generator

204

All survivors sacrificed or killed (Memento Mori) before the last generator

78

Hooks

Hooks

Different survivors hooked in basement

137

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

22

Survivors hooked before single generator was repaired

1

Survivors hooked in endgame

0

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

454

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

41

Survivors grabbed while cleansing a totem

0

Generators protection

60% Protected

Unprotected 40%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

15

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

0

Survivors hit with haste effect

8

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

10

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

63

Survivors hit after they drop a pallet during chase

374

Survivors hit while carrying another survivor

60

Survivors detected using killer instinct

0

Killer vaults in chase

0

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

11

Uncloak attacks (The Wraith)

167

Blink attacks (The Nurse)

27

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

300

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

617

Trials where each survivor was hit after teleport (The Hag)

7

Shocks (The Doctor)

77

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

276

Survivors put to sleep (The Nightmare)

241

Reverse bear-traps put on survivors (The Pig)

25

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

10

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

30

Intoxicated survivors downed (The Clown)

35

Survivors downed after phase walk (The Spirit)

171

Deep wounded survivors downed (The Legion)

11

Survivors downed while having max Sickness (The Plague)

31

Marked survivors downed (The Ghostface)

6

Survivors downed with Demon Fury (The Oni)

18

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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