Total blood points earned

280,476,548

Max blood points amount spent on one character

22,144,706

Time played

1661h 1m

Time played in last two weeks

27m

Blood points per hour

168,858

Estimated playtime per role

62% Survivor

Killer 38%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

286

Survivor full load-out matches

1,630

Ultra rare addon warded without a protection ward

562

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 69%

35 / 51

Survivor
Got 35 Left 16
Killer

Killer

Killer perfect matches (5 000 points each category)

426

Killer full load-out matches

721

Ultra rare offering burned

15

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 74%

31 / 42

Killer
Got 31 Left 11

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
35 778 Bonkyil 280 496 948 1 117 2 213 9 414
35 779 Moguzs_mizsY 280 489 943 4 936 723 3 141
35 780 Tea the cat 280 481 053 5 371 1 267 5 002
35 781 LUMINAIR 280 476 548 2 755 1 408 5 569
35 782 lil1pecac 280 470 774 677 1 423 5 856
35 783 MavTheDane 280 451 529 4 274 268 1 407
35 784 pil 280 441 770 3 932 741 2 955

Currently at

35 781 place

LUMINAIR needs another

4 505 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,097

Obsessions healed

774

Survivors healed while you are injured

535

Survivors healed while rest are injured

858

Survivors unhooked

4,929

Survivors saved (from dying state/hook) in endgame

190

Knocked (In dying state) survivors healed

634

Survivors healed that come to you first

312

Protection hits for unhooked survivors

788

Protection hits for carried survivors

182

Survivors saved using pallet

26

Survivors affected with boon totems

8,376

Survivors affected with speed boost

59

Recovered from dying state

49

Take a hit with the Endurance status effect

169

Survivors healed in the Basement

5

Heals completed after all generators have been completed

33

Safe unhooks while broken

2

Protection hits during End Game

11

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

1,724

Items depleted

1,319

Repaired generators

5,569

Repaired damaged generators

5,197

Successful skill checks

76,992

Exit gates opened

480

Hex totems cleansed

263

Hex totems blessed

23

Chests opened

670

Chests opened in basement

93

Escapes when playing without any perk and repaired generator(s)

14

Matches with 300+ seconds of repairing generators

305

Matches in that picked up and used special item

38

Great skill checks while injured

262

Swap held Survivor items for new ones from chests (counts once per chest)

14

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

1,432

Finished repairs of generators while injured

43

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

7,204

Hits dodged by vaults

543

Basic attacks and projectiles dodged

10,765

Escapes after stunning killer using pallet

1,314

Escapes from killer gasp

141

Hooks sabotaged

215

Chases escaped after being injured in this chase

4,370

Chases lost by hiding in locker

40

Revealed killer aura

181

Unhooked yourself

76

Amount of screams

2,638

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

9

Perform a fast vault within 3 seconds of getting hit

83

Pallet stun the Killer while holding a rare, common, or uncommon item

69

Trials where you've revealed or seen the Killer's aura 11+ times

165

Escapes

Escapes

Total escapes

1,408

Escapes crawling (In dying state) through exit gates

69

Escapes through hatch

65

Escapes through hatch crawling (In dying state)

6

Escapes with new item

218

Escapes with somebody else item

20

Escapes being injured with for over half a match

109

Escapes while being downed at most once

802

Escapes after unhooked yourself

10

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

1,274

Escapes healthy or injured through hatch

59

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

19

Campbell's Chapel (Upstairs Main Building)

17

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

19

Temple of Purgation (Main Building Basement)

10

The Pale Rose (Steamboat)

16

The Game (Bathroom)

22

Mount Ormond Resort (Chalet/Main Building)

42

Dead Dawg Saloon (Upstairs Saloon)

39

Treatment Theatre (Operation Theatre)

20

Midwich Elementary School

10

Raccoon City Police Station (1st Floor Main Hall)

21

Eyrie of Crows (Inside Eyrie)

27

Garden of Joy (Upstairs Main Building)

9

Shattered Square (Upstairs Main Building)

4

Shelter Woods (by Command Centre)

5

Toba Landing repair (Upstairs Main Building)

10

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

25

Killer statistics

Killer statistics

Kills

Kills

Hooks

2,755

Obsessions sacrificed

496

Kills (Memento mories)

55

Kills (Memento mories) or sacrifices after last generator

412

All survivors sacrificed or killed (Memento Mori) before the last generator

275

Hooks

Hooks

Different survivors hooked in basement

187

Basement trees (3 or 4 survivors hooked in basement in this same time)

15

Survivors hooked while all remaining were injured

285

Survivors hooked before single generator was repaired

902

Survivors hooked in endgame

261

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,324

Generators damaged with Undetectable effect

189

Survivors grabbed while repairing a generator

71

Survivors grabbed while cleansing a totem

18

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

35

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

36

Oblivious effect applied

106

Survivors with Exposed effect downed

204

Survivors downed while carrying another survivor

85

Make unique survivors scream

1,144

Survivors hit with haste effect

558

Injure or down survivors who are Hindered

75

Survivors that holding Special Item hit

17

Survivors downed next to a raised pallet

2,451

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

4

Preventing escape

Preventing escape

Survivors grabbed from locker

85

Hatches closed

203

Survivors hit after they drop a pallet during chase

1,667

Survivors hit while carrying another survivor

250

Survivors detected using killer instinct

2,752

Killer vaults in chase

910

Survivors grabbed while performing a vault

2

Meters fallen

172

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

105

Uncloak attacks (The Wraith)

271

Blink attacks (The Nurse)

725

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

439

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

384

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

786

Trials where all survivors suffered from madness 3 (The Doctor)

29

Hatchets thrown (The Huntress)

2,055

Survivors put to sleep (The Nightmare)

220

Reverse bear-traps put on survivors (The Pig)

152

Survivors sent to Cage of Atonement (The Executioner)

33

Survivors hit with Lethal Rush (The Blight)

929

Max Lacerations dealt (The Trickster)

327

Survivors with Broken effect downed

85

Condemned survivors (The Onryō)

166

Slams of one Survivor into another (The Mastermind)

13

Damage Survivor pursued by a Guard (The Knight)

66

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

23

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

1

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

181

Survivors downed by 24m+ hatchet throw (The Huntress)

22

Survivors downed with chainsaw (The Cannibal)

288

Intoxicated survivors downed (The Clown)

156

Survivors downed after phase walk (The Spirit)

46

Deep wounded survivors downed (The Legion)

492

Survivors downed while having max Sickness (The Plague)

97

Marked survivors downed (The Ghostface)

93

Survivors downed with Demon Fury (The Oni)

582

Survivors downed while speared (The Deathslinger)

96

Survivors downed with Victor clinging (The Twins)

16

Survivors downed while contaminated (The Nemesis)

133

Survivors downed with Dire Crows (The Artist)

71

Survivors downed during Nightfall (The Dredge)

78

Down survivor you recently teleported to (The Singularity)

30

Down survivor using UVX (The Unknown)

5

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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