Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

46,906,494

Max blood points amount spent on one character

4,367,471

Highest prestige level

12

Mystery boxes opened

355

Time played

1570h 58m

Time played in last two weeks

0m

Blood points per hour

29,858

Estimated playtime per role

66% Survivor

Killer 34%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

67

Survivor full load-out matches

418

Ultra rare addon warded without a protection ward

9

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

84

Killer full load-out matches

53

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
84 903 Brookimon.ttv 46 797 716 246 528 1 800
84 904 GetReadyForMe 46 797 253 1 637 474 1 718
84 905 ただのしゃち 46 796 214 73 352 1 467
84 906 DJ Billybool 46 792 452 572 376 1 365
84 907 tobyfei 46 792 402 0 175 830
84 908 Mefisto 46 790 374 1 331 422 1 622
84 909 PillowPrincess 46 787 674 154 166 879

Currently at

84 906 place

DJ Billybool needs another

3 762 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

792

Obsessions healed

202

Survivors healed while you are injured

220

Survivors healed while rest are injured

246

Survivors unhooked

1,200

Survivors saved (from dying state/hook) in endgame

38

Knocked (In dying state) survivors healed

271

Survivors healed that come to you first

61

Protection hits for unhooked survivors

106

Protection hits for carried survivors

106

Survivors saved using pallet

20

Survivors affected with boon totems

2,470

Survivors affected with speed boost

4

Recovered from dying state

9

Take a hit with the Endurance status effect

38

Survivors healed in the Basement

2

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

335

Repaired generators

1,368

Repaired damaged generators

499

Successful skill checks

22,134

Exit gates opened

145

Hex totems cleansed

32

Hex totems blessed

3

Chests opened

166

Chests opened in basement

5

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

32

Great skill checks while injured

94

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,720

Hits dodged by vaults

229

Basic attacks and projectiles dodged

3,715

Escapes after stunning killer using pallet

420

Escapes from killer gasp

135

Hooks sabotaged

74

Chases escaped after being injured in this chase

767

Chases lost by hiding in locker

69

Revealed killer aura

57

Unhooked yourself

23

Amount of screams

854

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

20

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

377

Escapes crawling (In dying state) through exit gates

59

Escapes through hatch

26

Escapes through hatch crawling (In dying state)

7

Escapes with new item

33

Escapes with somebody else item

22

Escapes being injured with for over half a match

48

Escapes while being downed at most once

205

Escapes after unhooked yourself

12

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

292

Escapes healthy or injured through hatch

19

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

5

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

10

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

5

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

572

Obsessions sacrificed

146

Kills (Memento mories)

1

Kills (Memento mories) or sacrifices after last generator

130

All survivors sacrificed or killed (Memento Mori) before the last generator

45

Hooks

Hooks

Different survivors hooked in basement

124

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

35

Survivors hooked before single generator was repaired

336

Survivors hooked in endgame

72

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

286

Generators damaged with Undetectable effect

27

Survivors grabbed while repairing a generator

28

Survivors grabbed while cleansing a totem

4

Generators protection

58% Protected

Unprotected 42%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1

Oblivious effect applied

0

Survivors with Exposed effect downed

77

Survivors downed while carrying another survivor

23

Make unique survivors scream

111

Survivors hit with haste effect

16

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

7

Survivors downed next to a raised pallet

703

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

65

Hatches closed

40

Survivors hit after they drop a pallet during chase

342

Survivors hit while carrying another survivor

84

Survivors detected using killer instinct

0

Killer vaults in chase

175

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

71

Blink attacks (The Nurse)

130

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

223

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

443

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

221

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

450

Intoxicated survivors downed (The Clown)

36

Survivors downed after phase walk (The Spirit)

4

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

21

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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