Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

33,095,114

Max blood points amount spent on one character

2,294,000

Highest prestige level

21

Mystery boxes opened

128

Time played

225h 14m

Time played in last two weeks

19h 58m

Blood points per hour

146,937

Estimated playtime per role

71% Survivor

Killer 29%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

28

Survivor full load-out matches

296

Ultra rare addon warded without a protection ward

64

Survivor rank
Gold II

Gold II

1 / 5 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

17

Killer full load-out matches

25

Ultra rare offering burned

0

Killer rank
Ash I

Ash I

4 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 358 trickyos 20 528 464 535 138 513
95 359 teflplaygame 20 522 751 4 268 1 215
95 360 Volta Salazar! 20 521 934 0 150 939
95 361 Sly 20 519 709 76 114 307
95 362 quack 20 518 452 50 83 398
95 363 Davey 20 517 175 358 102 434
95 364 Jacob 20 516 938 126 99 561

Currently at

95 361 place

Sly needs another

2 225 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

466

Obsessions healed

110

Survivors healed while you are injured

183

Survivors healed while rest are injured

214

Survivors unhooked

566

Survivors saved (from dying state/hook) in endgame

13

Knocked (In dying state) survivors healed

143

Survivors healed that come to you first

27

Protection hits for unhooked survivors

52

Protection hits for carried survivors

43

Survivors saved using pallet

16

Survivors affected with boon totems

1,255

Survivors affected with speed boost

0

Recovered from dying state

26

Take a hit with the Endurance status effect

20

Survivors healed in the Basement

1

Heals completed after all generators have been completed

4

Safe unhooks while broken

0

Protection hits during End Game

8

Objective actions

Objective actions

Items depleted

291

Repaired generators

417

Repaired damaged generators

208

Successful skill checks

10,512

Exit gates opened

55

Hex totems cleansed

31

Hex totems blessed

1

Chests opened

62

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

9

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

4

Great skill checks while injured

22

Swap held Survivor items for new ones from chests (counts once per chest)

3

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

574

Finished repairs of generators while injured

24

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

900

Hits dodged by vaults

162

Basic attacks and projectiles dodged

1,764

Escapes after stunning killer using pallet

208

Escapes from killer gasp

50

Hooks sabotaged

53

Chases escaped after being injured in this chase

404

Chases lost by hiding in locker

5

Revealed killer aura

13

Unhooked yourself

14

Amount of screams

743

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

110

Perform a fast vault within 3 seconds of getting hit

60

Pallet stun the Killer while holding a rare, common, or uncommon item

70

Trials where you've revealed or seen the Killer's aura 11+ times

46

Escapes

Escapes

Total escapes

143

Escapes crawling (In dying state) through exit gates

29

Escapes through hatch

12

Escapes through hatch crawling (In dying state)

1

Escapes with new item

22

Escapes with somebody else item

4

Escapes being injured with for over half a match

39

Escapes while being downed at most once

72

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

102

Escapes healthy or injured through hatch

11

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

4

Killer statistics

Killer statistics

Kills

Kills

Hooks

135

Obsessions sacrificed

30

Kills (Memento mories)

11

Kills (Memento mories) or sacrifices after last generator

12

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

9

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

13

Survivors hooked before single generator was repaired

75

Survivors hooked in endgame

7

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

58

Generators damaged with Undetectable effect

10

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

0

Generators protection

86% Protected

Unprotected 14%

Hit survivors with a basic attack while you are Undetectable

18

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

36

Oblivious effect applied

90

Survivors with Exposed effect downed

23

Survivors downed while carrying another survivor

5

Make unique survivors scream

181

Survivors hit with haste effect

21

Injure or down survivors who are Hindered

10

Survivors that holding Special Item hit

26

Survivors downed next to a raised pallet

152

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

25

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

11

Survivors hit after they drop a pallet during chase

76

Survivors hit while carrying another survivor

14

Survivors detected using killer instinct

159

Killer vaults in chase

55

Survivors grabbed while performing a vault

0

Meters fallen

78

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

9

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

30

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

77

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

11

Survivors with Broken effect downed

6

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

14

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

11

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

2

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

7

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

6

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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