Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

29,165,681

Max blood points amount spent on one character

2,940,000

Highest prestige level

4

Mystery boxes opened

229

Time played

314h 22m

Time played in last two weeks

4h 36m

Blood points per hour

92,776

Estimated playtime per role

56% Survivor

Killer 44%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

40

Survivor full load-out matches

54

Ultra rare addon warded without a protection ward

6

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

69

Killer full load-out matches

24

Ultra rare offering burned

11

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
96 301 Rodrigo_PT 29 165 681 422 145 668
96 302 Cloudy8591 24 164 251 360 147 705
96 303 xfjhfg 24 162 142 166 317 1 423
96 304 带派 24 161 307 419 85 361
96 305 123 24 158 824 1 238 212 715
96 306 moro 24 158 762 225 57 254
96 307 Cappy 24 151 551 270 247 1 197

Currently at

96 304 place

带派 needs another

835 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

497

Obsessions healed

110

Survivors healed while you are injured

108

Survivors healed while rest are injured

193

Survivors unhooked

583

Survivors saved (from dying state/hook) in endgame

16

Knocked (In dying state) survivors healed

58

Survivors healed that come to you first

53

Protection hits for unhooked survivors

54

Protection hits for carried survivors

13

Survivors saved using pallet

2

Survivors affected with boon totems

1,974

Survivors affected with speed boost

2

Recovered from dying state

49

Take a hit with the Endurance status effect

55

Survivors healed in the Basement

8

Heals completed after all generators have been completed

20

Safe unhooks while broken

6

Protection hits during End Game

11

Objective actions

Objective actions

Items depleted

130

Repaired generators

668

Repaired damaged generators

464

Successful skill checks

9,814

Exit gates opened

63

Hex totems cleansed

29

Hex totems blessed

0

Chests opened

220

Chests opened in basement

32

Escapes when playing without any perk and repaired generator(s)

24

Matches with 300+ seconds of repairing generators

300

Matches in that picked up and used special item

71

Great skill checks while injured

201

Swap held Survivor items for new ones from chests (counts once per chest)

61

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

387

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

729

Hits dodged by vaults

63

Basic attacks and projectiles dodged

1,069

Escapes after stunning killer using pallet

267

Escapes from killer gasp

15

Hooks sabotaged

9

Chases escaped after being injured in this chase

370

Chases lost by hiding in locker

2

Revealed killer aura

829

Unhooked yourself

6

Amount of screams

2,115

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,180

Blind killer using flashlight

124

Perform a fast vault within 3 seconds of getting hit

117

Pallet stun the Killer while holding a rare, common, or uncommon item

141

Trials where you've revealed or seen the Killer's aura 11+ times

18

Escapes

Escapes

Total escapes

145

Escapes crawling (In dying state) through exit gates

11

Escapes through hatch

14

Escapes through hatch crawling (In dying state)

2

Escapes with new item

57

Escapes with somebody else item

4

Escapes being injured with for over half a match

11

Escapes while being downed at most once

79

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

120

Escapes healthy or injured through hatch

12

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

422

Obsessions sacrificed

86

Kills (Memento mories)

82

Kills (Memento mories) or sacrifices after last generator

91

All survivors sacrificed or killed (Memento Mori) before the last generator

37

Hooks

Hooks

Different survivors hooked in basement

74

Basement trees (3 or 4 survivors hooked in basement in this same time)

15

Survivors hooked while all remaining were injured

84

Survivors hooked before single generator was repaired

238

Survivors hooked in endgame

36

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

264

Generators damaged with Undetectable effect

73

Survivors grabbed while repairing a generator

11

Survivors grabbed while cleansing a totem

2

Generators protection

62% Protected

Unprotected 38%

Hit survivors with a basic attack while you are Undetectable

78

Survivors injured while in the basement

15

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

25

Oblivious effect applied

93

Survivors with Exposed effect downed

31

Survivors downed while carrying another survivor

24

Make unique survivors scream

674

Survivors hit with haste effect

88

Injure or down survivors who are Hindered

2

Survivors that holding Special Item hit

111

Survivors downed next to a raised pallet

591

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

42

Hatches closed

33

Survivors hit after they drop a pallet during chase

328

Survivors hit while carrying another survivor

63

Survivors detected using killer instinct

565

Killer vaults in chase

380

Survivors grabbed while performing a vault

6

Meters fallen

853

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

84

Blink attacks (The Nurse)

24

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

3

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

17

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

2

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

12

Condemned survivors (The Onryō)

612

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

36

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

34

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

4

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

3

Deep wounded survivors downed (The Legion)

95

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

81

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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