Total blood points earned

110,818,960

Max blood points amount spent on one character

16,166,183

Time played

837h 32m

Time played in last two weeks

11h 34m

Blood points per hour

132,316

Estimated playtime per role

44% Survivor

Killer 56%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

52

Survivor full load-out matches

689

Ultra rare addon warded without a protection ward

101

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

391

Killer full load-out matches

719

Ultra rare offering burned

129

Killer rank
Ash III

Ash III

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
69 443 euna 97 659 600 1 774 415 1 990
69 444 orbit 97 657 923 1 596 245 906
69 445 SnaKKeZZ 97 651 453 639 587 2 097
69 446 Socialpots 97 648 095 1 584 369 1 412
69 447 veeinz 97 644 766 280 819 3 650
69 448 jt 97 642 243 334 1 053 4 707
69 449 こはる 97 639 587 675 376 1 476

Currently at

69 446 place

Socialpots needs another

3 358 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

702

Obsessions healed

100

Survivors healed while you are injured

144

Survivors healed while rest are injured

128

Survivors unhooked

1,378

Survivors saved (from dying state/hook) in endgame

109

Knocked (In dying state) survivors healed

104

Survivors healed that come to you first

36

Protection hits for unhooked survivors

197

Protection hits for carried survivors

25

Survivors saved using pallet

13

Survivors affected with boon totems

854

Survivors affected with speed boost

11

Recovered from dying state

84

Take a hit with the Endurance status effect

92

Survivors healed in the Basement

6

Heals completed after all generators have been completed

5

Safe unhooks while broken

0

Protection hits during End Game

2

Objective actions

Objective actions

Highest prestige level

16

Mystery boxes opened

743

Items depleted

258

Repaired generators

1,615

Repaired damaged generators

612

Successful skill checks

13,177

Exit gates opened

209

Hex totems cleansed

59

Hex totems blessed

0

Chests opened

645

Chests opened in basement

189

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

142

Great skill checks while injured

503

Swap held Survivor items for new ones from chests (counts once per chest)

15

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

106

Finished repairs of generators while injured

7

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,097

Hits dodged by vaults

273

Basic attacks and projectiles dodged

1,452

Escapes after stunning killer using pallet

223

Escapes from killer gasp

38

Hooks sabotaged

36

Chases escaped after being injured in this chase

375

Chases lost by hiding in locker

7

Revealed killer aura

62

Unhooked yourself

90

Amount of screams

2,603

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

345

Perform a fast vault within 3 seconds of getting hit

41

Pallet stun the Killer while holding a rare, common, or uncommon item

47

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

433

Escapes crawling (In dying state) through exit gates

52

Escapes through hatch

43

Escapes through hatch crawling (In dying state)

5

Escapes with new item

124

Escapes with somebody else item

10

Escapes being injured with for over half a match

56

Escapes while being downed at most once

166

Escapes after unhooked yourself

45

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

3

Escapes through exit gates

338

Escapes healthy or injured through hatch

38

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

5

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

7

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,666

Obsessions sacrificed

375

Kills (Memento mories)

230

Kills (Memento mories) or sacrifices after last generator

528

All survivors sacrificed or killed (Memento Mori) before the last generator

156

Hooks

Hooks

Different survivors hooked in basement

236

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

76

Survivors hooked before single generator was repaired

582

Survivors hooked in endgame

260

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,663

Generators damaged with Undetectable effect

312

Survivors grabbed while repairing a generator

43

Survivors grabbed while cleansing a totem

6

Generators protection

54% Protected

Unprotected 46%

Hit survivors with a basic attack while you are Undetectable

219

Survivors injured while in the basement

17

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

69

Oblivious effect applied

174

Survivors with Exposed effect downed

444

Survivors downed while carrying another survivor

36

Make unique survivors scream

2,121

Survivors hit with haste effect

282

Injure or down survivors who are Hindered

174

Survivors that holding Special Item hit

303

Survivors downed next to a raised pallet

2,426

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

18

Preventing escape

Preventing escape

Survivors grabbed from locker

134

Hatches closed

87

Survivors hit after they drop a pallet during chase

1,541

Survivors hit while carrying another survivor

185

Survivors detected using killer instinct

1,584

Killer vaults in chase

939

Survivors grabbed while performing a vault

1

Meters fallen

193

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

33

Uncloak attacks (The Wraith)

1,030

Blink attacks (The Nurse)

18

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

116

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

708

Trials where all survivors suffered from madness 3 (The Doctor)

28

Hatchets thrown (The Huntress)

417

Survivors put to sleep (The Nightmare)

353

Reverse bear-traps put on survivors (The Pig)

101

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

551

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

3

Damage Survivor pursued by a Guard (The Knight)

12

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

496

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

151

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

106,503

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

195

Intoxicated survivors downed (The Clown)

99

Survivors downed after phase walk (The Spirit)

46

Deep wounded survivors downed (The Legion)

101

Survivors downed while having max Sickness (The Plague)

106

Marked survivors downed (The Ghostface)

171

Survivors downed with Demon Fury (The Oni)

373

Survivors downed while speared (The Deathslinger)

98

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

557

Survivors downed with Dire Crows (The Artist)

7

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

32

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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