Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

31,163,422

Max blood points amount spent on one character

2,299,874

Highest prestige level

10

Mystery boxes opened

365

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

25% Survivor

Killer 75%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

11

Survivor full load-out matches

182

Ultra rare addon warded without a protection ward

25

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 55%

28 / 51

Survivor
Got 28 Left 23
Killer

Killer

Killer perfect matches (5 000 points each category)

101

Killer full load-out matches

288

Ultra rare offering burned

19

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 62%

26 / 42

Killer
Got 26 Left 16

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 236 ⒺⓇⓇⓄⓇ 31 163 422 1 267 147 522
94 237 Liangca 29 311 937 1 184 139 575
94 238 豆腐 29 310 458 487 121 510
94 239 Evil Blunt at 3AM 29 303 178 215 223 836
94 240 The Salami in between yk where 29 300 698 724 90 393
94 241 Liege 29 298 931 243 103 481
94 242 A Creature Most Foul 29 298 436 827 163 721

Currently at

94 239 place

Evil Blunt at 3AM needs another

7 280 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

284

Obsessions healed

82

Survivors healed while you are injured

93

Survivors healed while rest are injured

114

Survivors unhooked

340

Survivors saved (from dying state/hook) in endgame

4

Knocked (In dying state) survivors healed

50

Survivors healed that come to you first

46

Protection hits for unhooked survivors

256

Protection hits for carried survivors

39

Survivors saved using pallet

6

Survivors affected with boon totems

213

Survivors affected with speed boost

50

Recovered from dying state

1

Take a hit with the Endurance status effect

0

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

108

Repaired generators

522

Repaired damaged generators

197

Successful skill checks

5,650

Exit gates opened

58

Hex totems cleansed

117

Hex totems blessed

20

Chests opened

118

Chests opened in basement

32

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

2

Great skill checks while injured

2

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

312

Hits dodged by vaults

62

Basic attacks and projectiles dodged

843

Escapes after stunning killer using pallet

74

Escapes from killer gasp

30

Hooks sabotaged

50

Chases escaped after being injured in this chase

166

Chases lost by hiding in locker

0

Revealed killer aura

0

Unhooked yourself

55

Amount of screams

81

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

147

Escapes crawling (In dying state) through exit gates

15

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

4

Escapes with new item

24

Escapes with somebody else item

5

Escapes being injured with for over half a match

13

Escapes while being downed at most once

73

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

117

Escapes healthy or injured through hatch

11

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,267

Obsessions sacrificed

195

Kills (Memento mories)

36

Kills (Memento mories) or sacrifices after last generator

264

All survivors sacrificed or killed (Memento Mori) before the last generator

95

Hooks

Hooks

Different survivors hooked in basement

190

Basement trees (3 or 4 survivors hooked in basement in this same time)

33

Survivors hooked while all remaining were injured

45

Survivors hooked before single generator was repaired

259

Survivors hooked in endgame

201

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

386

Generators damaged with Undetectable effect

129

Survivors grabbed while repairing a generator

36

Survivors grabbed while cleansing a totem

10

Generators protection

59% Protected

Unprotected 41%

Hit survivors with a basic attack while you are Undetectable

3

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

15

Oblivious effect applied

30

Survivors with Exposed effect downed

164

Survivors downed while carrying another survivor

49

Make unique survivors scream

73

Survivors hit with haste effect

61

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

5

Survivors downed next to a raised pallet

773

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

19

Hatches closed

67

Survivors hit after they drop a pallet during chase

461

Survivors hit while carrying another survivor

145

Survivors detected using killer instinct

124

Killer vaults in chase

21

Survivors grabbed while performing a vault

0

Meters fallen

12

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

100

Uncloak attacks (The Wraith)

205

Blink attacks (The Nurse)

1,044

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

301

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

300

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

571

Trials where all survivors suffered from madness 3 (The Doctor)

13

Hatchets thrown (The Huntress)

1,328

Survivors put to sleep (The Nightmare)

200

Reverse bear-traps put on survivors (The Pig)

125

Survivors sent to Cage of Atonement (The Executioner)

30

Survivors hit with Lethal Rush (The Blight)

55

Max Lacerations dealt (The Trickster)

61

Survivors with Broken effect downed

50

Condemned survivors (The Onryō)

30

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

1

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

22,033

Survivors downed by 24m+ hatchet throw (The Huntress)

20

Survivors downed with chainsaw (The Cannibal)

108

Intoxicated survivors downed (The Clown)

101

Survivors downed after phase walk (The Spirit)

30

Deep wounded survivors downed (The Legion)

25

Survivors downed while having max Sickness (The Plague)

50

Marked survivors downed (The Ghostface)

50

Survivors downed with Demon Fury (The Oni)

75

Survivors downed while speared (The Deathslinger)

30

Survivors downed with Victor clinging (The Twins)

10

Survivors downed while contaminated (The Nemesis)

65

Survivors downed with Dire Crows (The Artist)

50

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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