Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

42,491,065

Max blood points amount spent on one character

3,044,000

Highest prestige level

13

Mystery boxes opened

132

Time played

435h 13m

Time played in last two weeks

0m

Blood points per hour

97,632

Estimated playtime per role

71% Survivor

Killer 29%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

45

Survivor full load-out matches

319

Ultra rare addon warded without a protection ward

53

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 14%

7 / 51

Survivor
Got 7 Left 44
Killer

Killer

Killer perfect matches (5 000 points each category)

36

Killer full load-out matches

94

Ultra rare offering burned

5

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
88 979 saxile 34 195 540 100 350 1 365
88 980 Silvalfare 34 192 555 292 423 1 740
88 981 avuh 34 191 976 304 367 1 670
88 982 konichiwa 34 190 186 366 222 1 129
88 983 Fritz 34 188 700 552 109 630
88 984 Aldecoez 34 188 296 378 213 768
88 985 Cuul5 34 187 250 209 147 594

Currently at

88 982 place

konichiwa needs another

1 790 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

630

Obsessions healed

65

Survivors healed while you are injured

126

Survivors healed while rest are injured

81

Survivors unhooked

983

Survivors saved (from dying state/hook) in endgame

31

Knocked (In dying state) survivors healed

49

Survivors healed that come to you first

19

Protection hits for unhooked survivors

73

Protection hits for carried survivors

9

Survivors saved using pallet

0

Survivors affected with boon totems

305

Survivors affected with speed boost

0

Recovered from dying state

13

Take a hit with the Endurance status effect

21

Survivors healed in the Basement

5

Heals completed after all generators have been completed

16

Safe unhooks while broken

0

Protection hits during End Game

11

Objective actions

Objective actions

Items depleted

113

Repaired generators

1,233

Repaired damaged generators

302

Successful skill checks

9,269

Exit gates opened

107

Hex totems cleansed

38

Hex totems blessed

0

Chests opened

276

Chests opened in basement

33

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

16

Great skill checks while injured

135

Swap held Survivor items for new ones from chests (counts once per chest)

38

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

1,262

Hits dodged by vaults

171

Basic attacks and projectiles dodged

448

Escapes after stunning killer using pallet

101

Escapes from killer gasp

48

Hooks sabotaged

10

Chases escaped after being injured in this chase

133

Chases lost by hiding in locker

0

Revealed killer aura

27

Unhooked yourself

25

Amount of screams

1,128

Reveal the Killer's aura for a total of 60 seconds in a single trial

900

Blind killer using flashlight

95

Perform a fast vault within 3 seconds of getting hit

44

Pallet stun the Killer while holding a rare, common, or uncommon item

112

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

252

Escapes crawling (In dying state) through exit gates

17

Escapes through hatch

23

Escapes through hatch crawling (In dying state)

3

Escapes with new item

71

Escapes with somebody else item

5

Escapes being injured with for over half a match

19

Escapes while being downed at most once

93

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

3

Escapes through exit gates

212

Escapes healthy or injured through hatch

20

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

5

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

402

Obsessions sacrificed

55

Kills (Memento mories)

42

Kills (Memento mories) or sacrifices after last generator

73

All survivors sacrificed or killed (Memento Mori) before the last generator

43

Hooks

Hooks

Different survivors hooked in basement

96

Basement trees (3 or 4 survivors hooked in basement in this same time)

12

Survivors hooked while all remaining were injured

16

Survivors hooked before single generator was repaired

115

Survivors hooked in endgame

13

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

202

Generators damaged with Undetectable effect

16

Survivors grabbed while repairing a generator

13

Survivors grabbed while cleansing a totem

1

Generators protection

70% Protected

Unprotected 30%

Hit survivors with a basic attack while you are Undetectable

77

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

30

Oblivious effect applied

46

Survivors with Exposed effect downed

91

Survivors downed while carrying another survivor

4

Make unique survivors scream

291

Survivors hit with haste effect

5

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

287

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

22

Hatches closed

30

Survivors hit after they drop a pallet during chase

224

Survivors hit while carrying another survivor

28

Survivors detected using killer instinct

140

Killer vaults in chase

108

Survivors grabbed while performing a vault

8

Meters fallen

668

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

3

Uncloak attacks (The Wraith)

45

Blink attacks (The Nurse)

244

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

77

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

157

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

87

Trials where all survivors suffered from madness 3 (The Doctor)

19

Hatchets thrown (The Huntress)

452

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

4

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

10

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

33

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

53

Survivors downed after phase walk (The Spirit)

14

Deep wounded survivors downed (The Legion)

19

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

22

Survivors downed with Demon Fury (The Oni)

10

Survivors downed while speared (The Deathslinger)

3

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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