Total blood points earned

81,525,727

Max blood points amount spent on one character

4,543,469

Time played

396h 9m

Time played in last two weeks

0m

Blood points per hour

205,795

Estimated playtime per role

43% Survivor

Killer 57%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

26

Survivor full load-out matches

520

Ultra rare addon warded without a protection ward

62

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

243

Killer full load-out matches

468

Ultra rare offering burned

6

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 596 X 23 830 337 522 159 536
100 597 Humt 23 830 159 432 85 380
100 598 Greirat 23 829 257 491 244 938
100 599 ChopChop 23 824 925 494 151 624
100 600 Cyberjesus 23 824 271 229 103 506
100 601 Flaws And Sins(Knight=dc) 23 823 220 132 185 907
100 602 Bart 23 823 132 0 140 652

Currently at

100 599 place

ChopChop needs another

4 332 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

797

Obsessions healed

187

Survivors healed while you are injured

120

Survivors healed while rest are injured

223

Survivors unhooked

987

Survivors saved (from dying state/hook) in endgame

16

Knocked (In dying state) survivors healed

91

Survivors healed that come to you first

81

Protection hits for unhooked survivors

96

Protection hits for carried survivors

6

Survivors saved using pallet

1

Survivors affected with boon totems

2,359

Survivors affected with speed boost

4

Recovered from dying state

23

Take a hit with the Endurance status effect

19

Survivors healed in the Basement

1

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

11

Mystery boxes opened

309

Items depleted

237

Repaired generators

1,131

Repaired damaged generators

1,137

Successful skill checks

13,829

Exit gates opened

159

Hex totems cleansed

49

Hex totems blessed

0

Chests opened

12

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

25

Great skill checks while injured

26

Swap held Survivor items for new ones from chests (counts once per chest)

0

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

802

Hits dodged by vaults

28

Basic attacks and projectiles dodged

1,215

Escapes after stunning killer using pallet

144

Escapes from killer gasp

17

Hooks sabotaged

24

Chases escaped after being injured in this chase

497

Chases lost by hiding in locker

4

Revealed killer aura

1,679

Unhooked yourself

9

Amount of screams

1,036

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

4

Pallet stun the Killer while holding a rare, common, or uncommon item

11

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

283

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

2

Escapes with new item

10

Escapes with somebody else item

4

Escapes being injured with for over half a match

26

Escapes while being downed at most once

161

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

251

Escapes healthy or injured through hatch

18

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

7

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

1

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

5

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,205

Obsessions sacrificed

296

Kills (Memento mories)

105

Kills (Memento mories) or sacrifices after last generator

262

All survivors sacrificed or killed (Memento Mori) before the last generator

151

Hooks

Hooks

Different survivors hooked in basement

195

Basement trees (3 or 4 survivors hooked in basement in this same time)

26

Survivors hooked while all remaining were injured

195

Survivors hooked before single generator was repaired

708

Survivors hooked in endgame

113

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

704

Generators damaged with Undetectable effect

87

Survivors grabbed while repairing a generator

44

Survivors grabbed while cleansing a totem

9

Generators protection

70% Protected

Unprotected 30%

Hit survivors with a basic attack while you are Undetectable

2

Survivors injured while in the basement

5

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

381

Oblivious effect applied

1,166

Survivors with Exposed effect downed

66

Survivors downed while carrying another survivor

23

Make unique survivors scream

1,808

Survivors hit with haste effect

1,563

Injure or down survivors who are Hindered

117

Survivors that holding Special Item hit

64

Survivors downed next to a raised pallet

1,489

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

54

Hatches closed

111

Survivors hit after they drop a pallet during chase

822

Survivors hit while carrying another survivor

93

Survivors detected using killer instinct

1,140

Killer vaults in chase

576

Survivors grabbed while performing a vault

1

Meters fallen

231

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

51

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

467

Trials where each survivor was hit after teleport (The Hag)

13

Shocks (The Doctor)

330

Trials where all survivors suffered from madness 3 (The Doctor)

31

Hatchets thrown (The Huntress)

32

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

343

Survivors sent to Cage of Atonement (The Executioner)

18

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

11

Survivors with Broken effect downed

186

Condemned survivors (The Onryō)

492

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

3

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

405

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

33

Intoxicated survivors downed (The Clown)

13

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

63

Survivors downed while having max Sickness (The Plague)

291

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

14

Survivors downed with Victor clinging (The Twins)

2

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

71

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

41

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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