Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

17,805,777

Max blood points amount spent on one character

1,380,000

Highest prestige level

7

Mystery boxes opened

106

Time played

125h 19m

Time played in last two weeks

0m

Blood points per hour

142,086

Estimated playtime per role

45% Survivor

Killer 55%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

13

Survivor full load-out matches

3

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

76

Killer full load-out matches

13

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 17%

7 / 42

Killer
Got 7 Left 35

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
99 722 Dima 16 677 911 270 75 373
99 723 Prezzo 16 676 548 432 183 788
99 724 L9 Altiz 16 676 412 29 142 596
99 725 Ironarchy 16 675 235 293 65 288
99 726 ArachnidGaming 16 673 730 226 98 399
99 727 TheTainz 16 670 919 287 32 116
99 728 ぽあろ 16 669 405 0 69 285

Currently at

99 725 place

Ironarchy needs another

1 177 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

242

Obsessions healed

62

Survivors healed while you are injured

66

Survivors healed while rest are injured

81

Survivors unhooked

178

Survivors saved (from dying state/hook) in endgame

5

Knocked (In dying state) survivors healed

32

Survivors healed that come to you first

33

Protection hits for unhooked survivors

13

Protection hits for carried survivors

3

Survivors saved using pallet

0

Survivors affected with boon totems

610

Survivors affected with speed boost

8

Recovered from dying state

47

Take a hit with the Endurance status effect

13

Survivors healed in the Basement

6

Heals completed after all generators have been completed

3

Safe unhooks while broken

1

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

40

Repaired generators

313

Repaired damaged generators

109

Successful skill checks

4,423

Exit gates opened

39

Hex totems cleansed

7

Hex totems blessed

0

Chests opened

22

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

26

Great skill checks while injured

75

Swap held Survivor items for new ones from chests (counts once per chest)

3

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

252

Hits dodged by vaults

27

Basic attacks and projectiles dodged

252

Escapes after stunning killer using pallet

14

Escapes from killer gasp

13

Hooks sabotaged

1

Chases escaped after being injured in this chase

153

Chases lost by hiding in locker

0

Revealed killer aura

270

Unhooked yourself

10

Amount of screams

1,142

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,080

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

47

Pallet stun the Killer while holding a rare, common, or uncommon item

7

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

72

Escapes crawling (In dying state) through exit gates

2

Escapes through hatch

6

Escapes through hatch crawling (In dying state)

0

Escapes with new item

9

Escapes with somebody else item

2

Escapes being injured with for over half a match

7

Escapes while being downed at most once

43

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

64

Escapes healthy or injured through hatch

6

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

305

Obsessions sacrificed

75

Kills (Memento mories)

37

Kills (Memento mories) or sacrifices after last generator

66

All survivors sacrificed or killed (Memento Mori) before the last generator

22

Hooks

Hooks

Different survivors hooked in basement

35

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

46

Survivors hooked before single generator was repaired

108

Survivors hooked in endgame

25

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

228

Generators damaged with Undetectable effect

419

Survivors grabbed while repairing a generator

12

Survivors grabbed while cleansing a totem

1

Generators protection

57% Protected

Unprotected 43%

Hit survivors with a basic attack while you are Undetectable

677

Survivors injured while in the basement

22

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

15

Survivors with Exposed effect downed

81

Survivors downed while carrying another survivor

12

Make unique survivors scream

471

Survivors hit with haste effect

83

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

30

Survivors downed next to a raised pallet

440

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

20

Hatches closed

24

Survivors hit after they drop a pallet during chase

94

Survivors hit while carrying another survivor

37

Survivors detected using killer instinct

49

Killer vaults in chase

32

Survivors grabbed while performing a vault

8

Meters fallen

772

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

1,137

Blink attacks (The Nurse)

125

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

11

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

87

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

289

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

19

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

3

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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