Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

202,172,768

Max blood points amount spent on one character

20,380,000

Highest prestige level

100

Mystery boxes opened

220

Time played

930h 54m

Time played in last two weeks

20h 58m

Blood points per hour

217,180

Estimated playtime per role

99% Survivor

Killer 1%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

448

Survivor full load-out matches

2,062

Ultra rare addon warded without a protection ward

453

Survivor rank
Iridescent II

Iridescent II

1 / 5 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

12

Killer full load-out matches

13

Ultra rare offering burned

8

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
83 573 locker knows 202 172 768 44 911 4 533
83 574 Zordy 44 466 816 532 226 888
83 575 Caldooo 44 466 456 276 120 548
83 576 Swepe 44 464 349 256 296 1 037
83 577 watching iron man 44 463 898 516 189 841
83 578 palerain 44 455 183 642 493 1 358
83 579 Rick 44 454 465 638 165 910

Currently at

83 576 place

Swepe needs another

2 107 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

5,671

Obsessions healed

1,266

Survivors healed while you are injured

1,051

Survivors healed while rest are injured

1,930

Survivors unhooked

4,695

Survivors saved (from dying state/hook) in endgame

120

Knocked (In dying state) survivors healed

562

Survivors healed that come to you first

550

Protection hits for unhooked survivors

384

Protection hits for carried survivors

134

Survivors saved using pallet

21

Survivors affected with boon totems

7,855

Survivors affected with speed boost

3

Recovered from dying state

593

Take a hit with the Endurance status effect

761

Survivors healed in the Basement

26

Heals completed after all generators have been completed

478

Safe unhooks while broken

42

Protection hits during End Game

181

Objective actions

Objective actions

Items depleted

1,018

Repaired generators

4,533

Repaired damaged generators

1,715

Successful skill checks

70,358

Exit gates opened

415

Hex totems cleansed

191

Hex totems blessed

2

Chests opened

290

Chests opened in basement

18

Escapes when playing without any perk and repaired generator(s)

110

Matches with 300+ seconds of repairing generators

1,805

Matches in that picked up and used special item

351

Great skill checks while injured

1,175

Swap held Survivor items for new ones from chests (counts once per chest)

104

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

22,518

Finished repairs of generators while injured

507

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

4,580

Hits dodged by vaults

342

Basic attacks and projectiles dodged

5,762

Escapes after stunning killer using pallet

1,010

Escapes from killer gasp

108

Hooks sabotaged

71

Chases escaped after being injured in this chase

3,179

Chases lost by hiding in locker

19

Revealed killer aura

4,711

Unhooked yourself

20

Amount of screams

18,440

Reveal the Killer's aura for a total of 60 seconds in a single trial

17,520

Blind killer using flashlight

796

Perform a fast vault within 3 seconds of getting hit

1,215

Pallet stun the Killer while holding a rare, common, or uncommon item

995

Trials where you've revealed or seen the Killer's aura 11+ times

4,007

Escapes

Escapes

Total escapes

911

Escapes crawling (In dying state) through exit gates

77

Escapes through hatch

62

Escapes through hatch crawling (In dying state)

7

Escapes with new item

119

Escapes with somebody else item

29

Escapes being injured with for over half a match

48

Escapes while being downed at most once

636

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

2

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

772

Escapes healthy or injured through hatch

55

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

4

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

9

Sanctum of Wrath (Upstairs on Shrine)

13

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

6

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

33

Dead Dawg Saloon (Upstairs Saloon)

11

Treatment Theatre (Operation Theatre)

13

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

14

Eyrie of Crows (Inside Eyrie)

11

Garden of Joy (Upstairs Main Building)

5

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

7

Nostromo Wreckage (Mess Hall)

14

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

1

Fallen Refuge

5

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

44

Obsessions sacrificed

7

Kills (Memento mories)

16

Kills (Memento mories) or sacrifices after last generator

11

All survivors sacrificed or killed (Memento Mori) before the last generator

2

Hooks

Hooks

Different survivors hooked in basement

8

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

3

Survivors hooked before single generator was repaired

18

Survivors hooked in endgame

7

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

34

Generators damaged with Undetectable effect

35

Survivors grabbed while repairing a generator

2

Survivors grabbed while cleansing a totem

0

Generators protection

42% Protected

Unprotected 58%

Hit survivors with a basic attack while you are Undetectable

23

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1

Oblivious effect applied

4

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

2

Make unique survivors scream

93

Survivors hit with haste effect

15

Injure or down survivors who are Hindered

3

Survivors that holding Special Item hit

22

Survivors downed next to a raised pallet

77

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

6

Hatches closed

3

Survivors hit after they drop a pallet during chase

29

Survivors hit while carrying another survivor

3

Survivors detected using killer instinct

38

Killer vaults in chase

27

Survivors grabbed while performing a vault

2

Meters fallen

160

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

48

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

19

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

12

Survivors with Broken effect downed

6

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

11

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

20

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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