Total blood points earned

12,352,959

Max blood points amount spent on one character

862,000

Time played

54h 46m

Time played in last two weeks

19h 13m

Blood points per hour

225,556

Estimated playtime per role

51% Survivor

Killer 49%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

3

Survivor full load-out matches

35

Ultra rare addon warded without a protection ward

4

Survivor rank
Bronze I

Bronze I

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

29

Killer full load-out matches

40

Ultra rare offering burned

9

Killer rank
Bronze III

Bronze III

3 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
107 262 Gohan 12 358 901 37 113 481
107 263 LumaCraft10 12 356 910 109 12 78
107 264 tofu 12 354 825 150 92 599
107 265 ReimanFall 12 352 959 121 38 157
107 266 avoider 12 351 195 106 64 337
107 267 Calamity 12 349 659 306 50 193
107 268 2Cup Rizzle 12 349 349 47 92 419

Currently at

107 265 place

ReimanFall needs another

1 866 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

111

Obsessions healed

27

Survivors healed while you are injured

21

Survivors healed while rest are injured

36

Survivors unhooked

108

Survivors saved (from dying state/hook) in endgame

4

Knocked (In dying state) survivors healed

9

Survivors healed that come to you first

13

Protection hits for unhooked survivors

9

Protection hits for carried survivors

1

Survivors saved using pallet

0

Survivors affected with boon totems

355

Survivors affected with speed boost

0

Recovered from dying state

5

Take a hit with the Endurance status effect

4

Survivors healed in the Basement

1

Heals completed after all generators have been completed

5

Safe unhooks while broken

0

Protection hits during End Game

2

Objective actions

Objective actions

Highest prestige level

8

Mystery boxes opened

22

Items depleted

59

Repaired generators

157

Repaired damaged generators

45

Successful skill checks

1,720

Exit gates opened

22

Hex totems cleansed

3

Hex totems blessed

0

Chests opened

21

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

2

Matches with 300+ seconds of repairing generators

600

Matches in that picked up and used special item

7

Great skill checks while injured

17

Swap held Survivor items for new ones from chests (counts once per chest)

8

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

429

Finished repairs of generators while injured

12

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

105

Hits dodged by vaults

10

Basic attacks and projectiles dodged

273

Escapes after stunning killer using pallet

12

Escapes from killer gasp

7

Hooks sabotaged

11

Chases escaped after being injured in this chase

50

Chases lost by hiding in locker

0

Revealed killer aura

159

Unhooked yourself

1

Amount of screams

295

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

540

Blind killer using flashlight

4

Perform a fast vault within 3 seconds of getting hit

19

Pallet stun the Killer while holding a rare, common, or uncommon item

5

Trials where you've revealed or seen the Killer's aura 11+ times

110

Escapes

Escapes

Total escapes

38

Escapes crawling (In dying state) through exit gates

0

Escapes through hatch

2

Escapes through hatch crawling (In dying state)

0

Escapes with new item

8

Escapes with somebody else item

1

Escapes being injured with for over half a match

6

Escapes while being downed at most once

21

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

36

Escapes healthy or injured through hatch

2

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

121

Obsessions sacrificed

32

Kills (Memento mories)

31

Kills (Memento mories) or sacrifices after last generator

41

All survivors sacrificed or killed (Memento Mori) before the last generator

12

Hooks

Hooks

Different survivors hooked in basement

21

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

26

Survivors hooked before single generator was repaired

44

Survivors hooked in endgame

30

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

73

Generators damaged with Undetectable effect

23

Survivors grabbed while repairing a generator

9

Survivors grabbed while cleansing a totem

0

Generators protection

54% Protected

Unprotected 46%

Hit survivors with a basic attack while you are Undetectable

101

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

29

Oblivious effect applied

42

Survivors with Exposed effect downed

43

Survivors downed while carrying another survivor

6

Make unique survivors scream

195

Survivors hit with haste effect

75

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

6

Survivors downed next to a raised pallet

212

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

73

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

11

Survivors hit after they drop a pallet during chase

90

Survivors hit while carrying another survivor

15

Survivors detected using killer instinct

155

Killer vaults in chase

61

Survivors grabbed while performing a vault

3

Meters fallen

289

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

31

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

86

Matches finished with one or more Hex totems remaining

4

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

106

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

67

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

7

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

2,372

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

6

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

23

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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