Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

20,072,750

Max blood points amount spent on one character

2,290,000

Highest prestige level

100

Mystery boxes opened

26

Time played

104h 0m

Time played in last two weeks

7h 29m

Blood points per hour

193,007

Estimated playtime per role

39% Survivor

Killer 61%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

31

Survivor full load-out matches

70

Ultra rare addon warded without a protection ward

29

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

58

Killer full load-out matches

23

Ultra rare offering burned

27

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
103 687 A K U Z <3 14 694 171 29 134 470
103 688 zanahoria♡ 14 692 567 0 91 502
103 689 MemePicasso 14 691 152 0 140 704
103 690 Tomorrow 14 689 924 270 52 225
103 691 HideSakaki 14 688 688 344 48 287
103 692 Wasilisk 14 687 064 526 33 146
103 693 k9isok 14 685 974 447 28 134

Currently at

103 690 place

Tomorrow needs another

1 228 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

294

Obsessions healed

71

Survivors healed while you are injured

72

Survivors healed while rest are injured

131

Survivors unhooked

315

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

44

Survivors healed that come to you first

22

Protection hits for unhooked survivors

17

Protection hits for carried survivors

14

Survivors saved using pallet

4

Survivors affected with boon totems

2,162

Survivors affected with speed boost

10

Recovered from dying state

22

Take a hit with the Endurance status effect

26

Survivors healed in the Basement

5

Heals completed after all generators have been completed

12

Safe unhooks while broken

3

Protection hits during End Game

7

Objective actions

Objective actions

Items depleted

72

Repaired generators

279

Repaired damaged generators

140

Successful skill checks

4,040

Exit gates opened

21

Hex totems cleansed

9

Hex totems blessed

1

Chests opened

42

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

22

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

22

Great skill checks while injured

138

Swap held Survivor items for new ones from chests (counts once per chest)

13

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

241

Finished repairs of generators while injured

13

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

380

Hits dodged by vaults

30

Basic attacks and projectiles dodged

532

Escapes after stunning killer using pallet

102

Escapes from killer gasp

2

Hooks sabotaged

8

Chases escaped after being injured in this chase

262

Chases lost by hiding in locker

4

Revealed killer aura

59

Unhooked yourself

1

Amount of screams

1,091

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

23

Perform a fast vault within 3 seconds of getting hit

91

Pallet stun the Killer while holding a rare, common, or uncommon item

43

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

63

Escapes crawling (In dying state) through exit gates

9

Escapes through hatch

5

Escapes through hatch crawling (In dying state)

0

Escapes with new item

26

Escapes with somebody else item

3

Escapes being injured with for over half a match

8

Escapes while being downed at most once

45

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

49

Escapes healthy or injured through hatch

5

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

355

Obsessions sacrificed

57

Kills (Memento mories)

9

Kills (Memento mories) or sacrifices after last generator

56

All survivors sacrificed or killed (Memento Mori) before the last generator

28

Hooks

Hooks

Different survivors hooked in basement

11

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

92

Survivors hooked before single generator was repaired

86

Survivors hooked in endgame

25

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

42

Generators damaged with Undetectable effect

87

Survivors grabbed while repairing a generator

9

Survivors grabbed while cleansing a totem

1

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

52

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1

Oblivious effect applied

4

Survivors with Exposed effect downed

11

Survivors downed while carrying another survivor

2

Make unique survivors scream

509

Survivors hit with haste effect

381

Injure or down survivors who are Hindered

13

Survivors that holding Special Item hit

36

Survivors downed next to a raised pallet

508

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

3

Preventing escape

Preventing escape

Survivors grabbed from locker

10

Hatches closed

36

Survivors hit after they drop a pallet during chase

128

Survivors hit while carrying another survivor

4

Survivors detected using killer instinct

618

Killer vaults in chase

59

Survivors grabbed while performing a vault

1

Meters fallen

197

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

300

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

22

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

40

Trials where all survivors suffered from madness 3 (The Doctor)

12

Hatchets thrown (The Huntress)

26

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

6

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

5

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

17

Deep wounded survivors downed (The Legion)

15

Survivors downed while having max Sickness (The Plague)

43

Marked survivors downed (The Ghostface)

1

Survivors downed with Demon Fury (The Oni)

78

Survivors downed while speared (The Deathslinger)

4

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

1

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

2

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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