Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

70,917,800

Max blood points amount spent on one character

9,282,913

Highest prestige level

100

Mystery boxes opened

492

Time played

1086h 13m

Time played in last two weeks

0m

Blood points per hour

65,289

Estimated playtime per role

80% Survivor

Killer 20%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

153

Survivor full load-out matches

585

Ultra rare addon warded without a protection ward

129

Survivor rank
Iridescent I

Iridescent I

Adept progress 27%

14 / 51

Survivor
Got 14 Left 37
Killer

Killer

Killer perfect matches (5 000 points each category)

57

Killer full load-out matches

158

Ultra rare offering burned

12

Killer rank
Silver III

Silver III

3 / 5 pips
Adept progress 52%

22 / 42

Killer
Got 22 Left 20

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
111 578 Bean 2 754 372 0 30 235
111 579 Cherie <33 2 746 883 78 6 18
111 580 Lazur3 2 746 230 95 14 47
111 581 Jone 2 745 016 1 013 107 116
111 582 cyb3rv01d 2 744 701 24 29 83
111 583 LoverGirlGigi 2 744 349 7 20 92
111 584 Gabae 2 743 402 44 37 151

Currently at

111 581 place

Jone needs another

1 214 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,320

Obsessions healed

330

Survivors healed while you are injured

353

Survivors healed while rest are injured

402

Survivors unhooked

1,565

Survivors saved (from dying state/hook) in endgame

44

Knocked (In dying state) survivors healed

247

Survivors healed that come to you first

100

Protection hits for unhooked survivors

352

Protection hits for carried survivors

85

Survivors saved using pallet

29

Survivors affected with boon totems

2,373

Survivors affected with speed boost

80

Recovered from dying state

146

Take a hit with the Endurance status effect

155

Survivors healed in the Basement

15

Heals completed after all generators have been completed

57

Safe unhooks while broken

3

Protection hits during End Game

25

Objective actions

Objective actions

Items depleted

413

Repaired generators

1,360

Repaired damaged generators

1,148

Successful skill checks

13,650

Exit gates opened

217

Hex totems cleansed

222

Hex totems blessed

0

Chests opened

233

Chests opened in basement

47

Escapes when playing without any perk and repaired generator(s)

11

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

105

Great skill checks while injured

845

Swap held Survivor items for new ones from chests (counts once per chest)

18

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,896

Hits dodged by vaults

172

Basic attacks and projectiles dodged

1,737

Escapes after stunning killer using pallet

630

Escapes from killer gasp

42

Hooks sabotaged

90

Chases escaped after being injured in this chase

776

Chases lost by hiding in locker

39

Revealed killer aura

419

Unhooked yourself

28

Amount of screams

4,201

Reveal the Killer's aura for a total of 60 seconds in a single trial

120

Blind killer using flashlight

320

Perform a fast vault within 3 seconds of getting hit

116

Pallet stun the Killer while holding a rare, common, or uncommon item

168

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

471

Escapes crawling (In dying state) through exit gates

38

Escapes through hatch

59

Escapes through hatch crawling (In dying state)

7

Escapes with new item

33

Escapes with somebody else item

6

Escapes being injured with for over half a match

48

Escapes while being downed at most once

260

Escapes after unhooked yourself

16

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

374

Escapes healthy or injured through hatch

52

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

8

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

8

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

5

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

6

Dead Dawg Saloon (Upstairs Saloon)

8

Treatment Theatre (Operation Theatre)

11

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

11

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

7

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

28

Killer statistics

Killer statistics

Kills

Kills

Hooks

264

Obsessions sacrificed

61

Kills (Memento mories)

72

Kills (Memento mories) or sacrifices after last generator

94

All survivors sacrificed or killed (Memento Mori) before the last generator

44

Hooks

Hooks

Different survivors hooked in basement

29

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

66

Survivors hooked before single generator was repaired

352

Survivors hooked in endgame

50

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

160

Generators damaged with Undetectable effect

46

Survivors grabbed while repairing a generator

34

Survivors grabbed while cleansing a totem

15

Generators protection

65% Protected

Unprotected 35%

Hit survivors with a basic attack while you are Undetectable

45

Survivors injured while in the basement

4

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

63

Oblivious effect applied

134

Survivors with Exposed effect downed

157

Survivors downed while carrying another survivor

12

Make unique survivors scream

321

Survivors hit with haste effect

213

Injure or down survivors who are Hindered

40

Survivors that holding Special Item hit

114

Survivors downed next to a raised pallet

364

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

57

Hatches closed

82

Survivors hit after they drop a pallet during chase

135

Survivors hit while carrying another survivor

32

Survivors detected using killer instinct

108

Killer vaults in chase

148

Survivors grabbed while performing a vault

6

Meters fallen

409

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

102

Blink attacks (The Nurse)

54

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

316

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

127

Trials where all survivors suffered from madness 3 (The Doctor)

25

Hatchets thrown (The Huntress)

1,682

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

31

Survivors hit with Lethal Rush (The Blight)

370

Max Lacerations dealt (The Trickster)

144

Survivors with Broken effect downed

91

Condemned survivors (The Onryō)

230

Slams of one Survivor into another (The Mastermind)

12

Damage Survivor pursued by a Guard (The Knight)

1

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

35

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

7

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

100

Survivors downed by 24m+ hatchet throw (The Huntress)

21

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

89

Deep wounded survivors downed (The Legion)

16

Survivors downed while having max Sickness (The Plague)

14

Marked survivors downed (The Ghostface)

54

Survivors downed with Demon Fury (The Oni)

43

Survivors downed while speared (The Deathslinger)

42

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

60

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

41

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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