Total blood points earned

26,572,197

Max blood points amount spent on one character

1,570,000

Time played

146h 41m

Time played in last two weeks

0m

Blood points per hour

181,153

Estimated playtime per role

66% Survivor

Killer 34%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

21

Survivor full load-out matches

50

Ultra rare addon warded without a protection ward

8

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 16%

8 / 51

Survivor
Got 8 Left 43
Killer

Killer

Killer perfect matches (5 000 points each category)

43

Killer full load-out matches

53

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 12%

5 / 42

Killer
Got 5 Left 37

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
101 530 Hdave 23 192 588 382 112 547
101 531 Hush 23 190 311 661 76 359
101 532 GTI C. Consigliere [AI] 23 188 194 340 11 39
101 533 the spinning fish 23 183 524 189 55 369
101 534 Sweasy 23 183 449 36 173 793
101 535 Stark 23 182 078 238 38 157
101 536 Izak 23 180 497 70 327 1 396

Currently at

101 533 place

the spinning fish needs another

4 670 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

276

Obsessions healed

86

Survivors healed while you are injured

62

Survivors healed while rest are injured

101

Survivors unhooked

394

Survivors saved (from dying state/hook) in endgame

10

Knocked (In dying state) survivors healed

35

Survivors healed that come to you first

27

Protection hits for unhooked survivors

31

Protection hits for carried survivors

6

Survivors saved using pallet

2

Survivors affected with boon totems

1,387

Survivors affected with speed boost

13

Recovered from dying state

44

Take a hit with the Endurance status effect

25

Survivors healed in the Basement

4

Heals completed after all generators have been completed

14

Safe unhooks while broken

4

Protection hits during End Game

14

Objective actions

Objective actions

Highest prestige level

10

Mystery boxes opened

1

Items depleted

50

Repaired generators

488

Repaired damaged generators

178

Successful skill checks

7,272

Exit gates opened

35

Hex totems cleansed

8

Hex totems blessed

0

Chests opened

23

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

3

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

27

Great skill checks while injured

108

Swap held Survivor items for new ones from chests (counts once per chest)

1

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,024

Finished repairs of generators while injured

26

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

401

Hits dodged by vaults

29

Basic attacks and projectiles dodged

434

Escapes after stunning killer using pallet

66

Escapes from killer gasp

6

Hooks sabotaged

9

Chases escaped after being injured in this chase

237

Chases lost by hiding in locker

5

Revealed killer aura

1,592

Unhooked yourself

9

Amount of screams

2,086

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

5,400

Blind killer using flashlight

29

Perform a fast vault within 3 seconds of getting hit

83

Pallet stun the Killer while holding a rare, common, or uncommon item

35

Trials where you've revealed or seen the Killer's aura 11+ times

113

Escapes

Escapes

Total escapes

69

Escapes crawling (In dying state) through exit gates

4

Escapes through hatch

1

Escapes through hatch crawling (In dying state)

1

Escapes with new item

1

Escapes with somebody else item

0

Escapes being injured with for over half a match

1

Escapes while being downed at most once

41

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

64

Escapes healthy or injured through hatch

0

Escaped by

99% Exit Gates

Hatch 1%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

198

Obsessions sacrificed

53

Kills (Memento mories)

27

Kills (Memento mories) or sacrifices after last generator

19

All survivors sacrificed or killed (Memento Mori) before the last generator

9

Hooks

Hooks

Different survivors hooked in basement

13

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

34

Survivors hooked before single generator was repaired

174

Survivors hooked in endgame

9

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

161

Generators damaged with Undetectable effect

113

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

2

Generators protection

65% Protected

Unprotected 35%

Hit survivors with a basic attack while you are Undetectable

299

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

40

Oblivious effect applied

206

Survivors with Exposed effect downed

25

Survivors downed while carrying another survivor

6

Make unique survivors scream

330

Survivors hit with haste effect

16

Injure or down survivors who are Hindered

9

Survivors that holding Special Item hit

60

Survivors downed next to a raised pallet

384

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

20

Hatches closed

11

Survivors hit after they drop a pallet during chase

147

Survivors hit while carrying another survivor

18

Survivors detected using killer instinct

289

Killer vaults in chase

55

Survivors grabbed while performing a vault

10

Meters fallen

808

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

135

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

9

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

23

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

3

Survivors sent to Cage of Atonement (The Executioner)

19

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

20

Condemned survivors (The Onryō)

99

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

99

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

4

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

10

Marked survivors downed (The Ghostface)

12

Survivors downed with Demon Fury (The Oni)

6

Survivors downed while speared (The Deathslinger)

33

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

12

Down survivor using UVX (The Unknown)

22

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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