Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

64,050,028

Max blood points amount spent on one character

3,730,000

Highest prestige level

19

Mystery boxes opened

28

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

63% Survivor

Killer 37%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

43

Survivor full load-out matches

204

Ultra rare addon warded without a protection ward

29

Survivor rank
Iridescent I

Iridescent I

Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

74

Killer full load-out matches

88

Ultra rare offering burned

11

Killer rank
Iridescent II

Iridescent II

2 / 5 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
73 774 Joshuwaab 57 091 975 1 495 298 1 343
73 775 Halldin 57 091 784 442 267 1 119
73 776 篈訫 57 091 449 396 370 1 136
73 777 LARGE CELERY 🐇 57 091 179 224 116 549
73 778 efx 57 089 778 198 126 579
73 779 joeshay 57 089 262 785 217 890
73 780 57 085 413 682 732 2 673

Currently at

73 777 place

LARGE CELERY 🐇 needs another

270 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

651

Obsessions healed

115

Survivors healed while you are injured

183

Survivors healed while rest are injured

229

Survivors unhooked

674

Survivors saved (from dying state/hook) in endgame

27

Knocked (In dying state) survivors healed

106

Survivors healed that come to you first

53

Protection hits for unhooked survivors

52

Protection hits for carried survivors

38

Survivors saved using pallet

5

Survivors affected with boon totems

149

Survivors affected with speed boost

0

Recovered from dying state

89

Take a hit with the Endurance status effect

47

Survivors healed in the Basement

7

Heals completed after all generators have been completed

61

Safe unhooks while broken

4

Protection hits during End Game

26

Objective actions

Objective actions

Items depleted

317

Repaired generators

576

Repaired damaged generators

253

Successful skill checks

8,759

Exit gates opened

51

Hex totems cleansed

17

Hex totems blessed

0

Chests opened

24

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1,200

Matches in that picked up and used special item

22

Great skill checks while injured

245

Swap held Survivor items for new ones from chests (counts once per chest)

5

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,842

Finished repairs of generators while injured

90

Chests opened with a key

2

Boldness actions

Boldness actions

Vaults in chase

505

Hits dodged by vaults

51

Basic attacks and projectiles dodged

1,125

Escapes after stunning killer using pallet

125

Escapes from killer gasp

19

Hooks sabotaged

49

Chases escaped after being injured in this chase

311

Chases lost by hiding in locker

1

Revealed killer aura

200

Unhooked yourself

5

Amount of screams

2,517

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,200

Blind killer using flashlight

33

Perform a fast vault within 3 seconds of getting hit

132

Pallet stun the Killer while holding a rare, common, or uncommon item

102

Trials where you've revealed or seen the Killer's aura 11+ times

91

Escapes

Escapes

Total escapes

124

Escapes crawling (In dying state) through exit gates

18

Escapes through hatch

7

Escapes through hatch crawling (In dying state)

1

Escapes with new item

8

Escapes with somebody else item

4

Escapes being injured with for over half a match

15

Escapes while being downed at most once

83

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

99

Escapes healthy or injured through hatch

6

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

272

Obsessions sacrificed

70

Kills (Memento mories)

82

Kills (Memento mories) or sacrifices after last generator

52

All survivors sacrificed or killed (Memento Mori) before the last generator

19

Hooks

Hooks

Different survivors hooked in basement

45

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

42

Survivors hooked before single generator was repaired

246

Survivors hooked in endgame

26

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

246

Generators damaged with Undetectable effect

25

Survivors grabbed while repairing a generator

38

Survivors grabbed while cleansing a totem

3

Generators protection

59% Protected

Unprotected 41%

Hit survivors with a basic attack while you are Undetectable

121

Survivors injured while in the basement

21

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

41

Oblivious effect applied

54

Survivors with Exposed effect downed

31

Survivors downed while carrying another survivor

12

Make unique survivors scream

523

Survivors hit with haste effect

113

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

23

Survivors downed next to a raised pallet

592

Survivors downed in Exit Gate

18

Survivors downed withit 30 seconds of breaking pallet or wall

107

Preventing escape

Preventing escape

Survivors grabbed from locker

48

Hatches closed

12

Survivors hit after they drop a pallet during chase

298

Survivors hit while carrying another survivor

37

Survivors detected using killer instinct

188

Killer vaults in chase

125

Survivors grabbed while performing a vault

13

Meters fallen

844

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

16

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

279

Matches finished with one or more Hex totems remaining

7

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

657

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

21

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

15

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

102

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

2

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

46

Deep wounded survivors downed (The Legion)

18

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

24

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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