Total blood points earned

24,081,973

Max blood points amount spent on one character

1,830,000

Time played

192h 56m

Time played in last two weeks

23h 55m

Blood points per hour

124,820

Estimated playtime per role

100% Survivor

Killer 0%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

34

Survivor full load-out matches

168

Ultra rare addon warded without a protection ward

19

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

0

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 521 edensoudy 24 091 347 245 22 116
100 522 GhostOpsZone 24 086 170 424 25 111
100 523 Termos 24 082 972 893 155 649
100 524 thexboxacc222 24 081 973 0 91 396
100 525 ekimm444 24 075 249 308 151 503
100 526 RE 24 074 209 35 411 1 578
100 527 Lebster1 24 069 749 372 114 536

Currently at

100 524 place

thexboxacc222 needs another

999 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

320

Obsessions healed

78

Survivors healed while you are injured

147

Survivors healed while rest are injured

161

Survivors unhooked

465

Survivors saved (from dying state/hook) in endgame

18

Knocked (In dying state) survivors healed

51

Survivors healed that come to you first

18

Protection hits for unhooked survivors

31

Protection hits for carried survivors

8

Survivors saved using pallet

0

Survivors affected with boon totems

272

Survivors affected with speed boost

0

Recovered from dying state

41

Take a hit with the Endurance status effect

17

Survivors healed in the Basement

8

Heals completed after all generators have been completed

36

Safe unhooks while broken

30

Protection hits during End Game

12

Objective actions

Objective actions

Highest prestige level

21

Mystery boxes opened

9

Items depleted

64

Repaired generators

396

Repaired damaged generators

121

Successful skill checks

6,150

Exit gates opened

39

Hex totems cleansed

5

Hex totems blessed

0

Chests opened

48

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

6

Matches with 300+ seconds of repairing generators

600

Matches in that picked up and used special item

16

Great skill checks while injured

324

Swap held Survivor items for new ones from chests (counts once per chest)

4

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,330

Finished repairs of generators while injured

86

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

464

Hits dodged by vaults

57

Basic attacks and projectiles dodged

832

Escapes after stunning killer using pallet

86

Escapes from killer gasp

34

Hooks sabotaged

0

Chases escaped after being injured in this chase

181

Chases lost by hiding in locker

5

Revealed killer aura

10

Unhooked yourself

27

Amount of screams

1,425

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

120

Blind killer using flashlight

105

Perform a fast vault within 3 seconds of getting hit

105

Pallet stun the Killer while holding a rare, common, or uncommon item

104

Trials where you've revealed or seen the Killer's aura 11+ times

113

Escapes

Escapes

Total escapes

91

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

6

Escapes through hatch crawling (In dying state)

1

Escapes with new item

7

Escapes with somebody else item

1

Escapes being injured with for over half a match

19

Escapes while being downed at most once

61

Escapes after unhooked yourself

11

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

73

Escapes healthy or injured through hatch

5

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

0

Obsessions sacrificed

0

Kills (Memento mories)

1

Kills (Memento mories) or sacrifices after last generator

1

All survivors sacrificed or killed (Memento Mori) before the last generator

0

Hooks

Hooks

Different survivors hooked in basement

0

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

0

Survivors hooked before single generator was repaired

0

Survivors hooked in endgame

0

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

0

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

0

Survivors grabbed while cleansing a totem

0

Generators protection

0% Protected

Unprotected 100%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

6

Survivors hit with haste effect

0

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

4

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

0

Survivors hit after they drop a pallet during chase

2

Survivors hit while carrying another survivor

0

Survivors detected using killer instinct

3

Killer vaults in chase

2

Survivors grabbed while performing a vault

0

Meters fallen

15

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

1

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

Save your daily progress with Dead by Stats account!

We will save your data every day and present it in clear way inline & on charts equalizing to most recent stats!

REGISTER NOW
Support us!