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Bacchus

76561198442114735

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

29,735,534

Max blood points amount spent on one character

2,700,000

Highest prestige level

17

Mystery boxes opened

57

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

80% Survivor

Killer 20%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

41

Survivor full load-out matches

225

Ultra rare addon warded without a protection ward

1

Survivor rank
Bronze II

Bronze II

2 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

33

Killer full load-out matches

59

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 086 teflplaygame 20 522 751 4 268 1 215
95 087 Volta Salazar! 20 521 934 0 150 939
95 088 makeshift pinhead 20 521 548 444 51 235
95 089 Bacchus 20 521 250 171 199 860
95 090 Sly 20 519 709 76 114 307
95 091 quack 20 518 452 50 83 398
95 092 Davey 20 517 175 358 102 434

Currently at

95 089 place

Bacchus needs another

298 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

459

Obsessions healed

112

Survivors healed while you are injured

70

Survivors healed while rest are injured

136

Survivors unhooked

581

Survivors saved (from dying state/hook) in endgame

25

Knocked (In dying state) survivors healed

53

Survivors healed that come to you first

72

Protection hits for unhooked survivors

33

Protection hits for carried survivors

15

Survivors saved using pallet

2

Survivors affected with boon totems

744

Survivors affected with speed boost

0

Recovered from dying state

50

Take a hit with the Endurance status effect

90

Survivors healed in the Basement

2

Heals completed after all generators have been completed

57

Safe unhooks while broken

2

Protection hits during End Game

47

Objective actions

Objective actions

Items depleted

97

Repaired generators

1,050

Repaired damaged generators

407

Successful skill checks

13,533

Exit gates opened

129

Hex totems cleansed

27

Hex totems blessed

0

Chests opened

30

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

603

Matches in that picked up and used special item

53

Great skill checks while injured

331

Swap held Survivor items for new ones from chests (counts once per chest)

15

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,263

Finished repairs of generators while injured

66

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

882

Hits dodged by vaults

69

Basic attacks and projectiles dodged

1,002

Escapes after stunning killer using pallet

168

Escapes from killer gasp

17

Hooks sabotaged

0

Chases escaped after being injured in this chase

473

Chases lost by hiding in locker

0

Revealed killer aura

183

Unhooked yourself

5

Amount of screams

3,524

Reveal the Killer's aura for a total of 60 seconds in a single trial

900

Blind killer using flashlight

34

Perform a fast vault within 3 seconds of getting hit

188

Pallet stun the Killer while holding a rare, common, or uncommon item

231

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

247

Escapes crawling (In dying state) through exit gates

17

Escapes through hatch

12

Escapes through hatch crawling (In dying state)

0

Escapes with new item

12

Escapes with somebody else item

2

Escapes being injured with for over half a match

27

Escapes while being downed at most once

146

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

218

Escapes healthy or injured through hatch

12

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

1

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

8

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

3

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

211

Obsessions sacrificed

46

Kills (Memento mories)

36

Kills (Memento mories) or sacrifices after last generator

58

All survivors sacrificed or killed (Memento Mori) before the last generator

16

Hooks

Hooks

Different survivors hooked in basement

30

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

10

Survivors hooked before single generator was repaired

84

Survivors hooked in endgame

27

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

183

Generators damaged with Undetectable effect

8

Survivors grabbed while repairing a generator

2

Survivors grabbed while cleansing a totem

0

Generators protection

52% Protected

Unprotected 48%

Hit survivors with a basic attack while you are Undetectable

33

Survivors injured while in the basement

14

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

31

Survivors downed while carrying another survivor

7

Make unique survivors scream

337

Survivors hit with haste effect

33

Injure or down survivors who are Hindered

23

Survivors that holding Special Item hit

130

Survivors downed next to a raised pallet

338

Survivors downed in Exit Gate

5

Survivors downed withit 30 seconds of breaking pallet or wall

2

Preventing escape

Preventing escape

Survivors grabbed from locker

26

Hatches closed

13

Survivors hit after they drop a pallet during chase

150

Survivors hit while carrying another survivor

19

Survivors detected using killer instinct

180

Killer vaults in chase

202

Survivors grabbed while performing a vault

11

Meters fallen

807

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

2

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

47

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

14

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

8

Condemned survivors (The Onryō)

11

Slams of one Survivor into another (The Mastermind)

6

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

20

Damage Survivor pursued by a Guard (The First)

7

Perfectly times grab attacks (The Ghoul)

2

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

7

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

2

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

5

Marked survivors downed (The Ghostface)

16

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

11

Down survivor you recently teleported to (The Singularity)

8

Down survivor using UVX (The Unknown)

5

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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