Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

145,733,794

Max blood points amount spent on one character

8,808,000

Highest prestige level

67

Mystery boxes opened

998

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

98% Survivor

Killer 2%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

197

Survivor full load-out matches

1,668

Ultra rare addon warded without a protection ward

372

Survivor rank
Ash II

Ash II

2 / 4 pips
Adept progress 18%

9 / 51

Survivor
Got 9 Left 42
Killer

Killer

Killer perfect matches (5 000 points each category)

6

Killer full load-out matches

7

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
58 125 Leon 119 888 559 1 791 523 2 366
58 126 White-Eternity 119 887 155 2 920 111 445
58 127 yes 119 879 428 1 522 1 370 5 171
58 128 Melmondz 119 871 228 94 1 320 5 661
58 129 R@IN 119 867 973 429 877 3 782
58 130 kawc 119 855 505 223 813 3 603
58 131 MissMavi 119 855 304 179 677 2 839

Currently at

58 128 place

Melmondz needs another

8 200 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,589

Obsessions healed

943

Survivors healed while you are injured

942

Survivors healed while rest are injured

1,148

Survivors unhooked

5,704

Survivors saved (from dying state/hook) in endgame

142

Knocked (In dying state) survivors healed

687

Survivors healed that come to you first

193

Protection hits for unhooked survivors

429

Protection hits for carried survivors

145

Survivors saved using pallet

14

Survivors affected with boon totems

14,334

Survivors affected with speed boost

3

Recovered from dying state

165

Take a hit with the Endurance status effect

56

Survivors healed in the Basement

11

Heals completed after all generators have been completed

6

Safe unhooks while broken

3

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

1,061

Repaired generators

6,472

Repaired damaged generators

3,496

Successful skill checks

57,965

Exit gates opened

651

Hex totems cleansed

303

Hex totems blessed

19

Chests opened

458

Chests opened in basement

74

Escapes when playing without any perk and repaired generator(s)

47

Matches with 300+ seconds of repairing generators

9

Matches in that picked up and used special item

97

Great skill checks while injured

678

Swap held Survivor items for new ones from chests (counts once per chest)

12

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

59

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

4,248

Hits dodged by vaults

312

Basic attacks and projectiles dodged

5,001

Escapes after stunning killer using pallet

457

Escapes from killer gasp

169

Hooks sabotaged

187

Chases escaped after being injured in this chase

1,696

Chases lost by hiding in locker

7

Revealed killer aura

412

Unhooked yourself

37

Amount of screams

4,388

Reveal the Killer's aura for a total of 60 seconds in a single trial

360

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

153

Pallet stun the Killer while holding a rare, common, or uncommon item

35

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,456

Escapes crawling (In dying state) through exit gates

117

Escapes through hatch

110

Escapes through hatch crawling (In dying state)

30

Escapes with new item

167

Escapes with somebody else item

32

Escapes being injured with for over half a match

133

Escapes while being downed at most once

700

Escapes after unhooked yourself

14

Escapes as obsession without getting a hit as last survivor

8

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

8

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

1,229

Escapes healthy or injured through hatch

80

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

26

Campbell's Chapel (Upstairs Main Building)

21

Family Residence (Main Building)

16

Sanctum of Wrath (Upstairs on Shrine)

12

Mother's Dwelling (Upstairs Cottage)

34

Temple of Purgation (Main Building Basement)

25

The Pale Rose (Steamboat)

16

The Game (Bathroom)

20

Mount Ormond Resort (Chalet/Main Building)

41

Dead Dawg Saloon (Upstairs Saloon)

20

Treatment Theatre (Operation Theatre)

18

Midwich Elementary School

15

Raccoon City Police Station (1st Floor Main Hall)

9

Eyrie of Crows (Inside Eyrie)

18

Garden of Joy (Upstairs Main Building)

6

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

94

Obsessions sacrificed

12

Kills (Memento mories)

1

Kills (Memento mories) or sacrifices after last generator

26

All survivors sacrificed or killed (Memento Mori) before the last generator

11

Hooks

Hooks

Different survivors hooked in basement

37

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

5

Survivors hooked before single generator was repaired

0

Survivors hooked in endgame

1

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

56

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

17

Survivors grabbed while cleansing a totem

12

Generators protection

63% Protected

Unprotected 37%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

29

Survivors downed while carrying another survivor

0

Make unique survivors scream

0

Survivors hit with haste effect

0

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

0

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

13

Survivors hit after they drop a pallet during chase

57

Survivors hit while carrying another survivor

14

Survivors detected using killer instinct

0

Killer vaults in chase

0

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

12

Uncloak attacks (The Wraith)

42

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

5

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

18

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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