Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

262,572,046

Max blood points amount spent on one character

51,848,272

Highest prestige level

37

Mystery boxes opened

1,516

Time played

1392h 8m

Time played in last two weeks

0m

Blood points per hour

188,611

Estimated playtime per role

24% Survivor

Killer 76%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

97

Survivor full load-out matches

881

Ultra rare addon warded without a protection ward

216

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

1,275

Killer full load-out matches

1,819

Ultra rare offering burned

118

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 12%

5 / 42

Killer
Got 5 Left 37

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
52 227 MippFlea 122 539 337 3 070 47 196
52 229 Marios 122 519 734 373 584 1 755
52 230 John Wick 122 509 475 1 958 247 1 378
52 231 Shlick 122 506 108 1 612 697 3 411
52 232 Yair ~ 122 495 764 686 424 1 800
52 233 AgAx 122 493 264 1 624 445 1 951

Currently at

52 230 place

John Wick needs another

10 259 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,242

Obsessions healed

547

Survivors healed while you are injured

519

Survivors healed while rest are injured

714

Survivors unhooked

1,729

Survivors saved (from dying state/hook) in endgame

79

Knocked (In dying state) survivors healed

179

Survivors healed that come to you first

230

Protection hits for unhooked survivors

136

Protection hits for carried survivors

77

Survivors saved using pallet

13

Survivors affected with boon totems

4,980

Survivors affected with speed boost

86

Recovered from dying state

206

Take a hit with the Endurance status effect

128

Survivors healed in the Basement

22

Heals completed after all generators have been completed

48

Safe unhooks while broken

6

Protection hits during End Game

30

Objective actions

Objective actions

Items depleted

411

Repaired generators

2,185

Repaired damaged generators

823

Successful skill checks

35,239

Exit gates opened

182

Hex totems cleansed

77

Hex totems blessed

1

Chests opened

412

Chests opened in basement

46

Escapes when playing without any perk and repaired generator(s)

25

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

166

Great skill checks while injured

662

Swap held Survivor items for new ones from chests (counts once per chest)

76

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,853

Hits dodged by vaults

161

Basic attacks and projectiles dodged

2,806

Escapes after stunning killer using pallet

382

Escapes from killer gasp

120

Hooks sabotaged

176

Chases escaped after being injured in this chase

1,097

Chases lost by hiding in locker

8

Revealed killer aura

728

Unhooked yourself

45

Amount of screams

7,420

Reveal the Killer's aura for a total of 60 seconds in a single trial

5,040

Blind killer using flashlight

63

Perform a fast vault within 3 seconds of getting hit

220

Pallet stun the Killer while holding a rare, common, or uncommon item

244

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

389

Escapes crawling (In dying state) through exit gates

41

Escapes through hatch

25

Escapes through hatch crawling (In dying state)

6

Escapes with new item

62

Escapes with somebody else item

6

Escapes being injured with for over half a match

32

Escapes while being downed at most once

213

Escapes after unhooked yourself

10

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

323

Escapes healthy or injured through hatch

19

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

5

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

6

Raccoon City Police Station (1st Floor Main Hall)

10

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

14

Killer statistics

Killer statistics

Kills

Kills

Hooks

5,595

Obsessions sacrificed

1,285

Kills (Memento mories)

495

Kills (Memento mories) or sacrifices after last generator

1,399

All survivors sacrificed or killed (Memento Mori) before the last generator

544

Hooks

Hooks

Different survivors hooked in basement

740

Basement trees (3 or 4 survivors hooked in basement in this same time)

140

Survivors hooked while all remaining were injured

864

Survivors hooked before single generator was repaired

2,652

Survivors hooked in endgame

733

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

3,168

Generators damaged with Undetectable effect

521

Survivors grabbed while repairing a generator

129

Survivors grabbed while cleansing a totem

22

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

800

Survivors injured while in the basement

167

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

660

Oblivious effect applied

2,290

Survivors with Exposed effect downed

411

Survivors downed while carrying another survivor

277

Make unique survivors scream

8,970

Survivors hit with haste effect

2,055

Injure or down survivors who are Hindered

368

Survivors that holding Special Item hit

932

Survivors downed next to a raised pallet

8,480

Survivors downed in Exit Gate

45

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

521

Hatches closed

471

Survivors hit after they drop a pallet during chase

3,507

Survivors hit while carrying another survivor

694

Survivors detected using killer instinct

3,172

Killer vaults in chase

2,529

Survivors grabbed while performing a vault

39

Meters fallen

4,271

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

108

Uncloak attacks (The Wraith)

995

Blink attacks (The Nurse)

362

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

128

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

237

Trials where each survivor was hit after teleport (The Hag)

6

Shocks (The Doctor)

756

Trials where all survivors suffered from madness 3 (The Doctor)

307

Hatchets thrown (The Huntress)

6,633

Survivors put to sleep (The Nightmare)

349

Reverse bear-traps put on survivors (The Pig)

81

Survivors sent to Cage of Atonement (The Executioner)

50

Survivors hit with Lethal Rush (The Blight)

1,524

Max Lacerations dealt (The Trickster)

266

Survivors with Broken effect downed

259

Condemned survivors (The Onryō)

895

Slams of one Survivor into another (The Mastermind)

6

Damage Survivor pursued by a Guard (The Knight)

88

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

27

Survivors hit during Tail attack (The Xenomorph)

159

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

3

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

79

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

1

Hit a Survivor using Hellfire (The Dark Lord)

12

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

1

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

48,447

Survivors downed by 24m+ hatchet throw (The Huntress)

8

Survivors downed with chainsaw (The Cannibal)

142

Intoxicated survivors downed (The Clown)

67

Survivors downed after phase walk (The Spirit)

58

Deep wounded survivors downed (The Legion)

166

Survivors downed while having max Sickness (The Plague)

112

Marked survivors downed (The Ghostface)

49

Survivors downed with Demon Fury (The Oni)

4,743

Survivors downed while speared (The Deathslinger)

279

Survivors downed with Victor clinging (The Twins)

23

Survivors downed while contaminated (The Nemesis)

288

Survivors downed with Dire Crows (The Artist)

16

Survivors downed during Nightfall (The Dredge)

80

Down survivor you recently teleported to (The Singularity)

256

Down survivor using UVX (The Unknown)

49

Whip downs (The Krause)

16

Killer abilities chart

Killer abilities chart

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