Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

68,341,502

Max blood points amount spent on one character

5,840,000

Highest prestige level

3

Mystery boxes opened

647

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

73% Survivor

Killer 27%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

112

Survivor full load-out matches

101

Ultra rare addon warded without a protection ward

12

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 18%

9 / 51

Survivor
Got 9 Left 42
Killer

Killer

Killer perfect matches (5 000 points each category)

82

Killer full load-out matches

70

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 19%

8 / 42

Killer
Got 8 Left 34

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 420 Bilou 29 853 680 17 80 320
95 421 HIMERA 29 853 538 475 73 351
95 422 DEXTER 29 848 580 303 127 587
95 423 Retaining sickle 29 847 902 234 236 918
95 424 tofudeliveryman 29 847 784 101 293 1 369
95 425 bol..! 29 847 661 810 469 1 374
95 426 thepotato71 29 846 378 356 30 105

Currently at

95 423 place

Retaining sickle needs another

678 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

368

Obsessions healed

94

Survivors healed while you are injured

82

Survivors healed while rest are injured

113

Survivors unhooked

1,059

Survivors saved (from dying state/hook) in endgame

217

Knocked (In dying state) survivors healed

71

Survivors healed that come to you first

49

Protection hits for unhooked survivors

249

Protection hits for carried survivors

29

Survivors saved using pallet

167

Survivors affected with boon totems

3,065

Survivors affected with speed boost

7

Recovered from dying state

0

Take a hit with the Endurance status effect

9

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

244

Repaired generators

1,361

Repaired damaged generators

1,671

Successful skill checks

14,528

Exit gates opened

176

Hex totems cleansed

28

Hex totems blessed

4

Chests opened

217

Chests opened in basement

32

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

0

Great skill checks while injured

0

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

874

Hits dodged by vaults

33

Basic attacks and projectiles dodged

1,133

Escapes after stunning killer using pallet

297

Escapes from killer gasp

24

Hooks sabotaged

50

Chases escaped after being injured in this chase

730

Chases lost by hiding in locker

2

Revealed killer aura

338

Unhooked yourself

3

Amount of screams

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

370

Escapes crawling (In dying state) through exit gates

17

Escapes through hatch

11

Escapes through hatch crawling (In dying state)

1

Escapes with new item

64

Escapes with somebody else item

10

Escapes being injured with for over half a match

112

Escapes while being downed at most once

213

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

342

Escapes healthy or injured through hatch

10

Escaped by

97% Exit Gates

Hatch 3%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

5

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

4

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

8

Raccoon City Police Station (1st Floor Main Hall)

8

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

6

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

406

Obsessions sacrificed

115

Kills (Memento mories)

8

Kills (Memento mories) or sacrifices after last generator

60

All survivors sacrificed or killed (Memento Mori) before the last generator

68

Hooks

Hooks

Different survivors hooked in basement

46

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

46

Survivors hooked before single generator was repaired

134

Survivors hooked in endgame

88

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

265

Generators damaged with Undetectable effect

187

Survivors grabbed while repairing a generator

8

Survivors grabbed while cleansing a totem

1

Generators protection

82% Protected

Unprotected 18%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

11

Oblivious effect applied

43

Survivors with Exposed effect downed

76

Survivors downed while carrying another survivor

20

Make unique survivors scream

637

Survivors hit with haste effect

135

Injure or down survivors who are Hindered

6

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

553

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

26

Hatches closed

21

Survivors hit after they drop a pallet during chase

225

Survivors hit while carrying another survivor

55

Survivors detected using killer instinct

479

Killer vaults in chase

261

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

794

Blink attacks (The Nurse)

12

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

36

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

120

Trials where all survivors suffered from madness 3 (The Doctor)

8

Hatchets thrown (The Huntress)

89

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

13

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

6

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

37

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

32

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

14

Intoxicated survivors downed (The Clown)

18

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

60

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

5

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

8

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

13

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

9

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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