Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

51,121,555

Max blood points amount spent on one character

7,197,294

Highest prestige level

8

Mystery boxes opened

350

Time played

278h 0m

Time played in last two weeks

0m

Blood points per hour

183,890

Estimated playtime per role

35% Survivor

Killer 65%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

20

Survivor full load-out matches

162

Ultra rare addon warded without a protection ward

19

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

209

Killer full load-out matches

305

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
91 984 Mekii 24 651 278 1 238 243 1 046
91 985 Oce 24 650 842 102 82 276
91 986 JustiLogo 24 650 353 190 118 649
91 987 EXistential 24 647 258 376 86 331
91 988 Otakulihao 24 646 158 22 50 378
91 989 Synthesize 24 643 563 306 141 606
91 990 1 24 643 518 756 196 889

Currently at

91 987 place

EXistential needs another

3 095 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

277

Obsessions healed

74

Survivors healed while you are injured

52

Survivors healed while rest are injured

83

Survivors unhooked

319

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

24

Survivors healed that come to you first

34

Protection hits for unhooked survivors

13

Protection hits for carried survivors

6

Survivors saved using pallet

2

Survivors affected with boon totems

1,187

Survivors affected with speed boost

0

Recovered from dying state

9

Take a hit with the Endurance status effect

4

Survivors healed in the Basement

2

Heals completed after all generators have been completed

4

Safe unhooks while broken

0

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

260

Repaired generators

522

Repaired damaged generators

210

Successful skill checks

6,575

Exit gates opened

85

Hex totems cleansed

16

Hex totems blessed

0

Chests opened

44

Chests opened in basement

11

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

15

Great skill checks while injured

62

Swap held Survivor items for new ones from chests (counts once per chest)

3

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

476

Finished repairs of generators while injured

9

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

389

Hits dodged by vaults

22

Basic attacks and projectiles dodged

514

Escapes after stunning killer using pallet

59

Escapes from killer gasp

14

Hooks sabotaged

1

Chases escaped after being injured in this chase

211

Chases lost by hiding in locker

0

Revealed killer aura

395

Unhooked yourself

3

Amount of screams

625

Reveal the Killer's aura for a total of 60 seconds in a single trial

240

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

21

Pallet stun the Killer while holding a rare, common, or uncommon item

11

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

140

Escapes crawling (In dying state) through exit gates

5

Escapes through hatch

19

Escapes through hatch crawling (In dying state)

3

Escapes with new item

16

Escapes with somebody else item

3

Escapes being injured with for over half a match

19

Escapes while being downed at most once

75

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

116

Escapes healthy or injured through hatch

16

Escaped by

86% Exit Gates

Hatch 14%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

784

Obsessions sacrificed

195

Kills (Memento mories)

49

Kills (Memento mories) or sacrifices after last generator

207

All survivors sacrificed or killed (Memento Mori) before the last generator

80

Hooks

Hooks

Different survivors hooked in basement

124

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

43

Survivors hooked before single generator was repaired

429

Survivors hooked in endgame

108

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

303

Generators damaged with Undetectable effect

40

Survivors grabbed while repairing a generator

27

Survivors grabbed while cleansing a totem

4

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

51

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

32

Oblivious effect applied

176

Survivors with Exposed effect downed

41

Survivors downed while carrying another survivor

33

Make unique survivors scream

973

Survivors hit with haste effect

230

Injure or down survivors who are Hindered

318

Survivors that holding Special Item hit

182

Survivors downed next to a raised pallet

1,079

Survivors downed in Exit Gate

13

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

55

Hatches closed

58

Survivors hit after they drop a pallet during chase

783

Survivors hit while carrying another survivor

116

Survivors detected using killer instinct

999

Killer vaults in chase

535

Survivors grabbed while performing a vault

11

Meters fallen

953

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

8

Uncloak attacks (The Wraith)

496

Blink attacks (The Nurse)

335

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

144

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

87

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

5

Survivors hit with Lethal Rush (The Blight)

195

Max Lacerations dealt (The Trickster)

68

Survivors with Broken effect downed

90

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

9

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

3

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

55

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

17,285

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

30

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

6

Survivors downed while having max Sickness (The Plague)

15

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

56

Survivors downed while speared (The Deathslinger)

84

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

22

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

1

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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