Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

45,416,883

Max blood points amount spent on one character

3,160,000

Highest prestige level

9

Mystery boxes opened

29

Time played

289h 56m

Time played in last two weeks

14h 32m

Blood points per hour

156,646

Estimated playtime per role

72% Survivor

Killer 28%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

49

Survivor full load-out matches

358

Ultra rare addon warded without a protection ward

3

Survivor rank
Gold I

Gold I

4 / 5 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

61

Killer full load-out matches

71

Ultra rare offering burned

20

Killer rank
Ash I

Ash I

3 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
96 306 IMMORTAL 19 509 073 380 117 530
96 307 Tristangray1 19 508 709 4 310 1 470
96 308 AnDr3y 19 508 430 258 27 125
96 309 maybe_adam 19 508 272 33 59 411
96 310 JPD04 19 505 576 334 44 172
96 311 Ubbegrim 19 503 491 172 296 1 299
96 312 momo 19 500 270 217 152 772

Currently at

96 309 place

maybe_adam needs another

158 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

682

Obsessions healed

228

Survivors healed while you are injured

134

Survivors healed while rest are injured

198

Survivors unhooked

617

Survivors saved (from dying state/hook) in endgame

18

Knocked (In dying state) survivors healed

79

Survivors healed that come to you first

68

Protection hits for unhooked survivors

47

Protection hits for carried survivors

6

Survivors saved using pallet

1

Survivors affected with boon totems

1,817

Survivors affected with speed boost

0

Recovered from dying state

37

Take a hit with the Endurance status effect

37

Survivors healed in the Basement

9

Heals completed after all generators have been completed

33

Safe unhooks while broken

3

Protection hits during End Game

10

Objective actions

Objective actions

Items depleted

280

Repaired generators

949

Repaired damaged generators

297

Successful skill checks

13,301

Exit gates opened

77

Hex totems cleansed

14

Hex totems blessed

0

Chests opened

52

Chests opened in basement

3

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

602

Matches in that picked up and used special item

27

Great skill checks while injured

245

Swap held Survivor items for new ones from chests (counts once per chest)

46

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,347

Finished repairs of generators while injured

33

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

810

Hits dodged by vaults

69

Basic attacks and projectiles dodged

1,228

Escapes after stunning killer using pallet

107

Escapes from killer gasp

20

Hooks sabotaged

33

Chases escaped after being injured in this chase

495

Chases lost by hiding in locker

15

Revealed killer aura

1,218

Unhooked yourself

14

Amount of screams

2,529

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,900

Blind killer using flashlight

40

Perform a fast vault within 3 seconds of getting hit

177

Pallet stun the Killer while holding a rare, common, or uncommon item

126

Trials where you've revealed or seen the Killer's aura 11+ times

36

Escapes

Escapes

Total escapes

143

Escapes crawling (In dying state) through exit gates

4

Escapes through hatch

6

Escapes through hatch crawling (In dying state)

1

Escapes with new item

15

Escapes with somebody else item

0

Escapes being injured with for over half a match

6

Escapes while being downed at most once

77

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

133

Escapes healthy or injured through hatch

5

Escaped by

96% Exit Gates

Hatch 4%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

295

Obsessions sacrificed

62

Kills (Memento mories)

56

Kills (Memento mories) or sacrifices after last generator

68

All survivors sacrificed or killed (Memento Mori) before the last generator

33

Hooks

Hooks

Different survivors hooked in basement

9

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

45

Survivors hooked before single generator was repaired

170

Survivors hooked in endgame

41

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

215

Generators damaged with Undetectable effect

18

Survivors grabbed while repairing a generator

15

Survivors grabbed while cleansing a totem

2

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

33

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

4

Oblivious effect applied

23

Survivors with Exposed effect downed

41

Survivors downed while carrying another survivor

23

Make unique survivors scream

481

Survivors hit with haste effect

18

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

132

Survivors downed next to a raised pallet

416

Survivors downed in Exit Gate

12

Survivors downed withit 30 seconds of breaking pallet or wall

29

Preventing escape

Preventing escape

Survivors grabbed from locker

50

Hatches closed

27

Survivors hit after they drop a pallet during chase

220

Survivors hit while carrying another survivor

55

Survivors detected using killer instinct

314

Killer vaults in chase

264

Survivors grabbed while performing a vault

10

Meters fallen

926

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

48

Blink attacks (The Nurse)

42

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

35

Matches finished with one or more Hex totems remaining

7

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

186

Trials where all survivors suffered from madness 3 (The Doctor)

37

Hatchets thrown (The Huntress)

262

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

57

Survivors with Broken effect downed

7

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

11

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

60

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

22

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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