Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

30,968,085

Max blood points amount spent on one character

11,063,342

Highest prestige level

35

Mystery boxes opened

614

Time played

609h 4m

Time played in last two weeks

4h 53m

Blood points per hour

50,845

Estimated playtime per role

94% Survivor

Killer 6%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

106

Survivor full load-out matches

1,072

Ultra rare addon warded without a protection ward

106

Survivor rank
Ash III

Ash III

1 / 3 pips
Adept progress 61%

31 / 51

Survivor
Got 31 Left 20
Killer

Killer

Killer perfect matches (5 000 points each category)

20

Killer full load-out matches

47

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
87 846 Ammiraglio 43 632 125 271 308 1 570
87 847 batman 43 631 884 588 238 1 188
87 848 Izmorina 43 628 471 621 105 475
87 849 Telephone Man 43 625 253 741 233 786
87 850 d4riak 43 623 663 9 279 1 082
87 851 Levani 43 621 645 1 392 35 121
87 852 Grootste 30 968 085 183 125 3 457

Currently at

87 849 place

Telephone Man needs another

3 218 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,445

Obsessions healed

634

Survivors healed while you are injured

636

Survivors healed while rest are injured

813

Survivors unhooked

2,449

Survivors saved (from dying state/hook) in endgame

29

Knocked (In dying state) survivors healed

257

Survivors healed that come to you first

81

Protection hits for unhooked survivors

79

Protection hits for carried survivors

133

Survivors saved using pallet

14

Survivors affected with boon totems

9,587

Survivors affected with speed boost

71

Recovered from dying state

150

Take a hit with the Endurance status effect

85

Survivors healed in the Basement

8

Heals completed after all generators have been completed

2

Safe unhooks while broken

2

Protection hits during End Game

5

Objective actions

Objective actions

Items depleted

863

Repaired generators

3,457

Repaired damaged generators

1,192

Successful skill checks

42,285

Exit gates opened

332

Hex totems cleansed

110

Hex totems blessed

2

Chests opened

191

Chests opened in basement

36

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

605

Matches in that picked up and used special item

75

Great skill checks while injured

586

Swap held Survivor items for new ones from chests (counts once per chest)

3

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

5

Healing or repairing skill checks

247

Finished repairs of generators while injured

6

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

2,588

Hits dodged by vaults

243

Basic attacks and projectiles dodged

4,591

Escapes after stunning killer using pallet

462

Escapes from killer gasp

83

Hooks sabotaged

61

Chases escaped after being injured in this chase

430

Chases lost by hiding in locker

7

Revealed killer aura

2,406

Unhooked yourself

28

Amount of screams

3,495

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,320

Blind killer using flashlight

92

Perform a fast vault within 3 seconds of getting hit

40

Pallet stun the Killer while holding a rare, common, or uncommon item

19

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

125

Escapes crawling (In dying state) through exit gates

67

Escapes through hatch

33

Escapes through hatch crawling (In dying state)

8

Escapes with new item

52

Escapes with somebody else item

15

Escapes being injured with for over half a match

64

Escapes while being downed at most once

383

Escapes after unhooked yourself

10

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

25

Escapes healthy or injured through hatch

25

Escaped by

74% Exit Gates

Hatch 26%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

6

The Pale Rose (Steamboat)

6

The Game (Bathroom)

15

Mount Ormond Resort (Chalet/Main Building)

7

Dead Dawg Saloon (Upstairs Saloon)

9

Treatment Theatre (Operation Theatre)

9

Midwich Elementary School

12

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

8

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

4

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

7

Killer statistics

Killer statistics

Kills

Kills

Hooks

183

Obsessions sacrificed

44

Kills (Memento mories)

6

Kills (Memento mories) or sacrifices after last generator

54

All survivors sacrificed or killed (Memento Mori) before the last generator

24

Hooks

Hooks

Different survivors hooked in basement

35

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

18

Survivors hooked before single generator was repaired

86

Survivors hooked in endgame

43

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

97

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

4

Survivors grabbed while cleansing a totem

0

Generators protection

64% Protected

Unprotected 36%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

30

Survivors downed while carrying another survivor

4

Make unique survivors scream

66

Survivors hit with haste effect

13

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

183

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

9

Hatches closed

19

Survivors hit after they drop a pallet during chase

156

Survivors hit while carrying another survivor

13

Survivors detected using killer instinct

76

Killer vaults in chase

39

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

16

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

229

Trials where all survivors suffered from madness 3 (The Doctor)

27

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

78

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

8

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

93

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

7

Survivors downed while having max Sickness (The Plague)

12

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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