Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

15,042,422

Max blood points amount spent on one character

912,000

Highest prestige level

10

Mystery boxes opened

68

Time played

109h 28m

Time played in last two weeks

6h 45m

Blood points per hour

137,416

Estimated playtime per role

70% Survivor

Killer 30%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

15

Survivor full load-out matches

245

Ultra rare addon warded without a protection ward

106

Survivor rank
Ash II

Ash II

4 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

27

Killer full load-out matches

55

Ultra rare offering burned

8

Killer rank
Ash I

Ash I

2 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
106 455 fetuccini 11 532 212 199 126 563
106 456 @scorpion894 11 521 826 79 63 227
106 457 Folley 11 519 174 399 6 34
106 458 Alex Hunter 11 518 382 136 93 407
106 459 Erva_Mathi 11 517 043 295 36 226
106 460 幼芽Yumei 11 516 282 89 0 13
106 461 AlysL 11 515 294 104 95 428

Currently at

106 458 place

Alex Hunter needs another

792 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

335

Obsessions healed

79

Survivors healed while you are injured

66

Survivors healed while rest are injured

80

Survivors unhooked

312

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

64

Survivors healed that come to you first

45

Protection hits for unhooked survivors

34

Protection hits for carried survivors

5

Survivors saved using pallet

1

Survivors affected with boon totems

1,323

Survivors affected with speed boost

0

Recovered from dying state

47

Take a hit with the Endurance status effect

21

Survivors healed in the Basement

0

Heals completed after all generators have been completed

3

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

145

Repaired generators

422

Repaired damaged generators

384

Successful skill checks

4,725

Exit gates opened

40

Hex totems cleansed

8

Hex totems blessed

1

Chests opened

113

Chests opened in basement

8

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

26

Great skill checks while injured

3

Swap held Survivor items for new ones from chests (counts once per chest)

2

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

75

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

303

Hits dodged by vaults

32

Basic attacks and projectiles dodged

825

Escapes after stunning killer using pallet

65

Escapes from killer gasp

26

Hooks sabotaged

15

Chases escaped after being injured in this chase

209

Chases lost by hiding in locker

1

Revealed killer aura

287

Unhooked yourself

8

Amount of screams

1,177

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

5

Pallet stun the Killer while holding a rare, common, or uncommon item

1

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

98

Escapes crawling (In dying state) through exit gates

8

Escapes through hatch

9

Escapes through hatch crawling (In dying state)

1

Escapes with new item

7

Escapes with somebody else item

1

Escapes being injured with for over half a match

10

Escapes while being downed at most once

60

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

81

Escapes healthy or injured through hatch

8

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

148

Obsessions sacrificed

38

Kills (Memento mories)

8

Kills (Memento mories) or sacrifices after last generator

46

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

37

Basement trees (3 or 4 survivors hooked in basement in this same time)

8

Survivors hooked while all remaining were injured

8

Survivors hooked before single generator was repaired

65

Survivors hooked in endgame

28

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

109

Generators damaged with Undetectable effect

31

Survivors grabbed while repairing a generator

12

Survivors grabbed while cleansing a totem

3

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

56

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

103

Survivors downed while carrying another survivor

0

Make unique survivors scream

207

Survivors hit with haste effect

72

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

211

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

31

Preventing escape

Preventing escape

Survivors grabbed from locker

12

Hatches closed

9

Survivors hit after they drop a pallet during chase

104

Survivors hit while carrying another survivor

11

Survivors detected using killer instinct

13

Killer vaults in chase

50

Survivors grabbed while performing a vault

2

Meters fallen

102

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

28

Blink attacks (The Nurse)

381

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

97

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

82

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

6

Survivors with Broken effect downed

8

Condemned survivors (The Onryō)

22

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

27

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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