Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

12,849,578

Max blood points amount spent on one character

1,062,000

Highest prestige level

23

Mystery boxes opened

7

Time played

109h 35m

Time played in last two weeks

0m

Blood points per hour

117,259

Estimated playtime per role

67% Survivor

Killer 33%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

15

Survivor full load-out matches

159

Ultra rare addon warded without a protection ward

30

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

20

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
108 797 Saitama 6 813 424 151 17 87
108 798 ЗАПОМНИ МОЕ ЛИЦО 6 813 027 90 22 102
108 799 夜的第二曲 6 812 405 135 33 123
108 800 TwelveAM 6 812 021 185 46 185
108 801 白龙 6 809 817 875 1 843 6 935
108 802 TheRedBow 6 808 174 179 5 13
108 803 Lordpanik 6 807 526 91 14 83

Currently at

108 800 place

TwelveAM needs another

384 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

298

Obsessions healed

60

Survivors healed while you are injured

37

Survivors healed while rest are injured

121

Survivors unhooked

377

Survivors saved (from dying state/hook) in endgame

16

Knocked (In dying state) survivors healed

35

Survivors healed that come to you first

21

Protection hits for unhooked survivors

19

Protection hits for carried survivors

17

Survivors saved using pallet

0

Survivors affected with boon totems

576

Survivors affected with speed boost

0

Recovered from dying state

24

Take a hit with the Endurance status effect

6

Survivors healed in the Basement

3

Heals completed after all generators have been completed

22

Safe unhooks while broken

1

Protection hits during End Game

6

Objective actions

Objective actions

Items depleted

49

Repaired generators

472

Repaired damaged generators

91

Successful skill checks

4,799

Exit gates opened

53

Hex totems cleansed

9

Hex totems blessed

0

Chests opened

81

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

39

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

38

Great skill checks while injured

54

Swap held Survivor items for new ones from chests (counts once per chest)

22

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,007

Finished repairs of generators while injured

8

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

285

Hits dodged by vaults

34

Basic attacks and projectiles dodged

436

Escapes after stunning killer using pallet

34

Escapes from killer gasp

6

Hooks sabotaged

48

Chases escaped after being injured in this chase

265

Chases lost by hiding in locker

0

Revealed killer aura

11

Unhooked yourself

4

Amount of screams

1,120

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,740

Blind killer using flashlight

5

Perform a fast vault within 3 seconds of getting hit

80

Pallet stun the Killer while holding a rare, common, or uncommon item

35

Trials where you've revealed or seen the Killer's aura 11+ times

41

Escapes

Escapes

Total escapes

118

Escapes crawling (In dying state) through exit gates

5

Escapes through hatch

21

Escapes through hatch crawling (In dying state)

1

Escapes with new item

32

Escapes with somebody else item

0

Escapes being injured with for over half a match

6

Escapes while being downed at most once

83

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

92

Escapes healthy or injured through hatch

20

Escaped by

82% Exit Gates

Hatch 18%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

185

Obsessions sacrificed

19

Kills (Memento mories)

4

Kills (Memento mories) or sacrifices after last generator

33

All survivors sacrificed or killed (Memento Mori) before the last generator

7

Hooks

Hooks

Different survivors hooked in basement

0

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

45

Survivors hooked before single generator was repaired

29

Survivors hooked in endgame

14

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

0

Generators damaged with Undetectable effect

48

Survivors grabbed while repairing a generator

5

Survivors grabbed while cleansing a totem

0

Generators protection

46% Protected

Unprotected 54%

Hit survivors with a basic attack while you are Undetectable

85

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

360

Survivors hit with haste effect

141

Injure or down survivors who are Hindered

24

Survivors that holding Special Item hit

165

Survivors downed next to a raised pallet

317

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

20

Hatches closed

9

Survivors hit after they drop a pallet during chase

37

Survivors hit while carrying another survivor

0

Survivors detected using killer instinct

250

Killer vaults in chase

54

Survivors grabbed while performing a vault

1

Meters fallen

282

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

1,125

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

2

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

6

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

2

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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