Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

84,456,633

Max blood points amount spent on one character

4,580,000

Highest prestige level

16

Mystery boxes opened

60

Time played

415h 6m

Time played in last two weeks

11h 2m

Blood points per hour

203,461

Estimated playtime per role

54% Survivor

Killer 46%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

54

Survivor full load-out matches

95

Ultra rare addon warded without a protection ward

0

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 39%

20 / 51

Survivor
Got 20 Left 31
Killer

Killer

Killer perfect matches (5 000 points each category)

151

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash III

Ash III

3 / 3 pips
Adept progress 79%

33 / 42

Killer
Got 33 Left 9

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
112 380 Hyperyon^ 2 923 942 69 21 58
112 381 EL_BEYLIFE 2 923 277 19 28 105
112 382 CattoPlayz 2 922 349 61 14 76
112 383 Niemiets 2 920 885 7 38 154
112 384 F. 2 920 352 0 28 129
112 385 DoubleBetta 2 920 316 81 0 0
112 386 EFE 2 920 029 0 37 105

Currently at

112 383 place

Niemiets needs another

1 464 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

856

Obsessions healed

187

Survivors healed while you are injured

119

Survivors healed while rest are injured

303

Survivors unhooked

1,006

Survivors saved (from dying state/hook) in endgame

34

Knocked (In dying state) survivors healed

84

Survivors healed that come to you first

97

Protection hits for unhooked survivors

51

Protection hits for carried survivors

6

Survivors saved using pallet

1

Survivors affected with boon totems

2,120

Survivors affected with speed boost

148

Recovered from dying state

64

Take a hit with the Endurance status effect

62

Survivors healed in the Basement

11

Heals completed after all generators have been completed

82

Safe unhooks while broken

5

Protection hits during End Game

52

Objective actions

Objective actions

Items depleted

239

Repaired generators

1,060

Repaired damaged generators

385

Successful skill checks

14,276

Exit gates opened

122

Hex totems cleansed

36

Hex totems blessed

0

Chests opened

154

Chests opened in basement

7

Escapes when playing without any perk and repaired generator(s)

26

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

68

Great skill checks while injured

435

Swap held Survivor items for new ones from chests (counts once per chest)

55

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,112

Finished repairs of generators while injured

50

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

491

Hits dodged by vaults

45

Basic attacks and projectiles dodged

1,021

Escapes after stunning killer using pallet

124

Escapes from killer gasp

25

Hooks sabotaged

7

Chases escaped after being injured in this chase

511

Chases lost by hiding in locker

2

Revealed killer aura

709

Unhooked yourself

5

Amount of screams

3,222

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,400

Blind killer using flashlight

16

Perform a fast vault within 3 seconds of getting hit

117

Pallet stun the Killer while holding a rare, common, or uncommon item

154

Trials where you've revealed or seen the Killer's aura 11+ times

8

Escapes

Escapes

Total escapes

250

Escapes crawling (In dying state) through exit gates

10

Escapes through hatch

16

Escapes through hatch crawling (In dying state)

1

Escapes with new item

21

Escapes with somebody else item

3

Escapes being injured with for over half a match

17

Escapes while being downed at most once

150

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

224

Escapes healthy or injured through hatch

15

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

3

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

4

Killer statistics

Killer statistics

Kills

Kills

Hooks

710

Obsessions sacrificed

168

Kills (Memento mories)

94

Kills (Memento mories) or sacrifices after last generator

162

All survivors sacrificed or killed (Memento Mori) before the last generator

66

Hooks

Hooks

Different survivors hooked in basement

41

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

88

Survivors hooked before single generator was repaired

326

Survivors hooked in endgame

79

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

446

Generators damaged with Undetectable effect

82

Survivors grabbed while repairing a generator

28

Survivors grabbed while cleansing a totem

2

Generators protection

62% Protected

Unprotected 38%

Hit survivors with a basic attack while you are Undetectable

126

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

39

Oblivious effect applied

142

Survivors with Exposed effect downed

99

Survivors downed while carrying another survivor

37

Make unique survivors scream

1,135

Survivors hit with haste effect

72

Injure or down survivors who are Hindered

7

Survivors that holding Special Item hit

92

Survivors downed next to a raised pallet

1,159

Survivors downed in Exit Gate

28

Survivors downed withit 30 seconds of breaking pallet or wall

14

Preventing escape

Preventing escape

Survivors grabbed from locker

48

Hatches closed

35

Survivors hit after they drop a pallet during chase

529

Survivors hit while carrying another survivor

108

Survivors detected using killer instinct

386

Killer vaults in chase

350

Survivors grabbed while performing a vault

20

Meters fallen

1,687

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

9

Uncloak attacks (The Wraith)

239

Blink attacks (The Nurse)

1,248

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

43

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

20

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

244

Trials where all survivors suffered from madness 3 (The Doctor)

35

Hatchets thrown (The Huntress)

442

Survivors put to sleep (The Nightmare)

42

Reverse bear-traps put on survivors (The Pig)

6

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

234

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

56

Condemned survivors (The Onryō)

62

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

85

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

2

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

11

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

13

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

14

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

3

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

85

Survivors downed by 24m+ hatchet throw (The Huntress)

3

Survivors downed with chainsaw (The Cannibal)

8

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

20

Deep wounded survivors downed (The Legion)

33

Survivors downed while having max Sickness (The Plague)

24

Marked survivors downed (The Ghostface)

43

Survivors downed with Demon Fury (The Oni)

9

Survivors downed while speared (The Deathslinger)

11

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

7

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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