Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

46,613,205

Max blood points amount spent on one character

11,676,200

Highest prestige level

16

Mystery boxes opened

316

Time played

590h 0m

Time played in last two weeks

14h 37m

Blood points per hour

79,005

Estimated playtime per role

95% Survivor

Killer 5%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

89

Survivor full load-out matches

493

Ultra rare addon warded without a protection ward

40

Survivor rank
Silver I

Silver I

1 / 5 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

22

Killer full load-out matches

41

Ultra rare offering burned

6

Killer rank
Ash III

Ash III

3 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
97 078 Lotus 17 740 423 37 123 470
97 079 Sheimyus 17 739 251 74 79 350
97 080 torievna 17 738 558 273 95 398
97 081 FireBloom 17 737 669 14 243 1 034
97 082 François c'est pas 17 735 144 53 61 273
97 083 Cocolemon 17 734 889 52 179 972
97 084 ¿Vycenzo? 17 734 163 1 616 133 259

Currently at

97 081 place

FireBloom needs another

889 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,623

Obsessions healed

324

Survivors healed while you are injured

323

Survivors healed while rest are injured

472

Survivors unhooked

2,086

Survivors saved (from dying state/hook) in endgame

40

Knocked (In dying state) survivors healed

237

Survivors healed that come to you first

125

Protection hits for unhooked survivors

203

Protection hits for carried survivors

47

Survivors saved using pallet

12

Survivors affected with boon totems

5,582

Survivors affected with speed boost

0

Recovered from dying state

42

Take a hit with the Endurance status effect

101

Survivors healed in the Basement

233

Heals completed after all generators have been completed

8

Safe unhooks while broken

14

Protection hits during End Game

6

Objective actions

Objective actions

Items depleted

367

Repaired generators

2,313

Repaired damaged generators

1,469

Successful skill checks

28,142

Exit gates opened

244

Hex totems cleansed

70

Hex totems blessed

1

Chests opened

247

Chests opened in basement

40

Escapes when playing without any perk and repaired generator(s)

6

Matches with 300+ seconds of repairing generators

304

Matches in that picked up and used special item

42

Great skill checks while injured

101

Swap held Survivor items for new ones from chests (counts once per chest)

4

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

941

Finished repairs of generators while injured

37

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,190

Hits dodged by vaults

177

Basic attacks and projectiles dodged

2,444

Escapes after stunning killer using pallet

457

Escapes from killer gasp

110

Hooks sabotaged

84

Chases escaped after being injured in this chase

888

Chases lost by hiding in locker

14

Revealed killer aura

886

Unhooked yourself

24

Amount of screams

2,409

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

61

Perform a fast vault within 3 seconds of getting hit

55

Pallet stun the Killer while holding a rare, common, or uncommon item

57

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

510

Escapes crawling (In dying state) through exit gates

16

Escapes through hatch

41

Escapes through hatch crawling (In dying state)

7

Escapes with new item

75

Escapes with somebody else item

12

Escapes being injured with for over half a match

32

Escapes while being downed at most once

248

Escapes after unhooked yourself

14

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

453

Escapes healthy or injured through hatch

34

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

8

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

8

The Pale Rose (Steamboat)

7

The Game (Bathroom)

9

Mount Ormond Resort (Chalet/Main Building)

9

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

8

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

99

Obsessions sacrificed

23

Kills (Memento mories)

10

Kills (Memento mories) or sacrifices after last generator

37

All survivors sacrificed or killed (Memento Mori) before the last generator

10

Hooks

Hooks

Different survivors hooked in basement

11

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

9

Survivors hooked before single generator was repaired

50

Survivors hooked in endgame

20

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

46

Generators damaged with Undetectable effect

1

Survivors grabbed while repairing a generator

2

Survivors grabbed while cleansing a totem

0

Generators protection

52% Protected

Unprotected 48%

Hit survivors with a basic attack while you are Undetectable

1

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

5

Oblivious effect applied

15

Survivors with Exposed effect downed

20

Survivors downed while carrying another survivor

5

Make unique survivors scream

148

Survivors hit with haste effect

100

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

3

Survivors downed next to a raised pallet

104

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

10

Preventing escape

Preventing escape

Survivors grabbed from locker

15

Hatches closed

6

Survivors hit after they drop a pallet during chase

47

Survivors hit while carrying another survivor

14

Survivors detected using killer instinct

10

Killer vaults in chase

44

Survivors grabbed while performing a vault

4

Meters fallen

130

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

2

Blink attacks (The Nurse)

6

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

28

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

1

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

16

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

2

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

25

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

32

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

3

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

5

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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