Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

16,649,431

Max blood points amount spent on one character

1,142,000

Highest prestige level

21

Mystery boxes opened

101

Time played

141h 51m

Time played in last two weeks

7h 18m

Blood points per hour

117,374

Estimated playtime per role

90% Survivor

Killer 10%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

11

Survivor full load-out matches

188

Ultra rare addon warded without a protection ward

59

Survivor rank
Silver IV

Silver IV

4 / 5 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

11

Killer full load-out matches

12

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
97 812 Joe Hendry 16 651 581 5 111 551
97 813 lipstick_. 16 650 646 108 89 296
97 814 Jack 16 649 941 239 42 212
97 815 TZAR_ELMO 16 649 431 53 118 571
97 816 Cocazou 16 648 802 4 35 215
97 817 Unlived64 16 648 577 371 65 270
97 818 Raven 16 648 428 555 9 32

Currently at

97 815 place

TZAR_ELMO needs another

510 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

351

Obsessions healed

77

Survivors healed while you are injured

78

Survivors healed while rest are injured

140

Survivors unhooked

543

Survivors saved (from dying state/hook) in endgame

14

Knocked (In dying state) survivors healed

65

Survivors healed that come to you first

42

Protection hits for unhooked survivors

73

Protection hits for carried survivors

4

Survivors saved using pallet

0

Survivors affected with boon totems

1,844

Survivors affected with speed boost

0

Recovered from dying state

37

Take a hit with the Endurance status effect

68

Survivors healed in the Basement

39

Heals completed after all generators have been completed

3

Safe unhooks while broken

1

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

161

Repaired generators

571

Repaired damaged generators

267

Successful skill checks

8,212

Exit gates opened

56

Hex totems cleansed

24

Hex totems blessed

1

Chests opened

25

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

41

Great skill checks while injured

106

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

457

Finished repairs of generators while injured

24

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

133

Hits dodged by vaults

7

Basic attacks and projectiles dodged

782

Escapes after stunning killer using pallet

30

Escapes from killer gasp

24

Hooks sabotaged

10

Chases escaped after being injured in this chase

201

Chases lost by hiding in locker

1

Revealed killer aura

1,291

Unhooked yourself

15

Amount of screams

1,395

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,720

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

32

Pallet stun the Killer while holding a rare, common, or uncommon item

17

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

118

Escapes crawling (In dying state) through exit gates

6

Escapes through hatch

8

Escapes through hatch crawling (In dying state)

3

Escapes with new item

9

Escapes with somebody else item

3

Escapes being injured with for over half a match

6

Escapes while being downed at most once

65

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

104

Escapes healthy or injured through hatch

5

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

53

Obsessions sacrificed

12

Kills (Memento mories)

6

Kills (Memento mories) or sacrifices after last generator

16

All survivors sacrificed or killed (Memento Mori) before the last generator

2

Hooks

Hooks

Different survivors hooked in basement

5

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

3

Survivors hooked before single generator was repaired

11

Survivors hooked in endgame

9

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

24

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

1

Survivors grabbed while cleansing a totem

1

Generators protection

33% Protected

Unprotected 67%

Hit survivors with a basic attack while you are Undetectable

8

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

22

Oblivious effect applied

32

Survivors with Exposed effect downed

2

Survivors downed while carrying another survivor

1

Make unique survivors scream

80

Survivors hit with haste effect

15

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

14

Survivors downed next to a raised pallet

61

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

17

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

4

Survivors hit after they drop a pallet during chase

18

Survivors hit while carrying another survivor

2

Survivors detected using killer instinct

38

Killer vaults in chase

17

Survivors grabbed while performing a vault

0

Meters fallen

130

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

14

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

22

Matches finished with one or more Hex totems remaining

3

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

30

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

73

Max Lacerations dealt (The Trickster)

21

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

4

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

1

Survivors downed while speared (The Deathslinger)

11

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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