Total blood points earned

283,839,066

Max blood points amount spent on one character

26,037,476

Time played

3813h 15m

Time played in last two weeks

2h 41m

Blood points per hour

74,435

Estimated playtime per role

27% Survivor

Killer 73%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

112

Survivor full load-out matches

497

Ultra rare addon warded without a protection ward

103

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 31%

16 / 51

Survivor
Got 16 Left 35
Killer

Killer

Killer perfect matches (5 000 points each category)

1,358

Killer full load-out matches

1,825

Ultra rare offering burned

126

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 88%

37 / 42

Killer
Got 37 Left 5

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
35 384 Santa Stark 283 864 091 565 2 212 9 525
35 385 LaursB 283 860 448 2 682 635 3 405
35 386 GaCuS 283 846 493 615 1 632 7 968
35 387 Hexulous 283 839 066 7 440 1 087 3 435
35 388 kiko 283 835 865 399 2 408 10 264
35 389 Mob 283 828 591 1 517 963 4 391
35 390 StaFF 283 827 824 2 298 3 129 10 853

Currently at

35 387 place

Hexulous needs another

7 427 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,971

Obsessions healed

282

Survivors healed while you are injured

350

Survivors healed while rest are injured

317

Survivors unhooked

2,772

Survivors saved (from dying state/hook) in endgame

130

Knocked (In dying state) survivors healed

216

Survivors healed that come to you first

41

Protection hits for unhooked survivors

313

Protection hits for carried survivors

58

Survivors saved using pallet

8

Survivors affected with boon totems

2,319

Survivors affected with speed boost

15

Recovered from dying state

8

Take a hit with the Endurance status effect

12

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

57

Mystery boxes opened

1,527

Items depleted

339

Repaired generators

3,435

Repaired damaged generators

1,478

Successful skill checks

23,853

Exit gates opened

396

Hex totems cleansed

280

Hex totems blessed

3

Chests opened

665

Chests opened in basement

186

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

9

Matches in that picked up and used special item

16

Great skill checks while injured

45

Swap held Survivor items for new ones from chests (counts once per chest)

1

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

3,464

Hits dodged by vaults

390

Basic attacks and projectiles dodged

3,740

Escapes after stunning killer using pallet

237

Escapes from killer gasp

66

Hooks sabotaged

95

Chases escaped after being injured in this chase

470

Chases lost by hiding in locker

3

Revealed killer aura

222

Unhooked yourself

37

Amount of screams

506

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

10,440

Blind killer using flashlight

12

Perform a fast vault within 3 seconds of getting hit

2

Pallet stun the Killer while holding a rare, common, or uncommon item

4

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,087

Escapes crawling (In dying state) through exit gates

111

Escapes through hatch

111

Escapes through hatch crawling (In dying state)

15

Escapes with new item

202

Escapes with somebody else item

24

Escapes being injured with for over half a match

88

Escapes while being downed at most once

428

Escapes after unhooked yourself

20

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

9

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

865

Escapes healthy or injured through hatch

96

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

10

Campbell's Chapel (Upstairs Main Building)

13

Family Residence (Main Building)

14

Sanctum of Wrath (Upstairs on Shrine)

9

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

9

The Pale Rose (Steamboat)

9

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

13

Dead Dawg Saloon (Upstairs Saloon)

13

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

12

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

7,440

Obsessions sacrificed

1,498

Kills (Memento mories)

453

Kills (Memento mories) or sacrifices after last generator

1,739

All survivors sacrificed or killed (Memento Mori) before the last generator

886

Hooks

Hooks

Different survivors hooked in basement

1,199

Basement trees (3 or 4 survivors hooked in basement in this same time)

99

Survivors hooked while all remaining were injured

1,096

Survivors hooked before single generator was repaired

2,382

Survivors hooked in endgame

744

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

3,006

Generators damaged with Undetectable effect

483

Survivors grabbed while repairing a generator

161

Survivors grabbed while cleansing a totem

39

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

643

Survivors injured while in the basement

61

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

624

Oblivious effect applied

1,735

Survivors with Exposed effect downed

645

Survivors downed while carrying another survivor

160

Make unique survivors scream

6,510

Survivors hit with haste effect

2,413

Injure or down survivors who are Hindered

383

Survivors that holding Special Item hit

956

Survivors downed next to a raised pallet

7,637

Survivors downed in Exit Gate

12

Survivors downed withit 30 seconds of breaking pallet or wall

68

Preventing escape

Preventing escape

Survivors grabbed from locker

377

Hatches closed

847

Survivors hit after they drop a pallet during chase

5,093

Survivors hit while carrying another survivor

612

Survivors detected using killer instinct

6,013

Killer vaults in chase

2,104

Survivors grabbed while performing a vault

107

Meters fallen

2,675

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

181

Uncloak attacks (The Wraith)

1,531

Blink attacks (The Nurse)

1,152

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

373

Matches finished with one or more Hex totems remaining

7

Traps triggered (The Hag)

960

Trials where each survivor was hit after teleport (The Hag)

33

Shocks (The Doctor)

658

Trials where all survivors suffered from madness 3 (The Doctor)

89

Hatchets thrown (The Huntress)

6,513

Survivors put to sleep (The Nightmare)

273

Reverse bear-traps put on survivors (The Pig)

520

Survivors sent to Cage of Atonement (The Executioner)

9

Survivors hit with Lethal Rush (The Blight)

5,306

Max Lacerations dealt (The Trickster)

454

Survivors with Broken effect downed

365

Condemned survivors (The Onryō)

1,108

Slams of one Survivor into another (The Mastermind)

7

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

29

Survivors hit during Tail attack (The Xenomorph)

131

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

751

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

8

Hit a Survivor using Hellfire (The Dark Lord)

49

Damage Survivor pursued by a Guard (The First)

11

Perfectly times grab attacks (The Ghoul)

1

Survivors immobilized to a wall (The Slasher)

1

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

517

Survivors downed by 24m+ hatchet throw (The Huntress)

25

Survivors downed with chainsaw (The Cannibal)

103

Intoxicated survivors downed (The Clown)

22

Survivors downed after phase walk (The Spirit)

172

Deep wounded survivors downed (The Legion)

520

Survivors downed while having max Sickness (The Plague)

208

Marked survivors downed (The Ghostface)

141

Survivors downed with Demon Fury (The Oni)

561

Survivors downed while speared (The Deathslinger)

240

Survivors downed with Victor clinging (The Twins)

68

Survivors downed while contaminated (The Nemesis)

226

Survivors downed with Dire Crows (The Artist)

55

Survivors downed during Nightfall (The Dredge)

36

Down survivor you recently teleported to (The Singularity)

58

Down survivor using UVX (The Unknown)

16

Whip downs (The Krause)

1

Killer abilities chart

Killer abilities chart

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