Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

58,496,523

Max blood points amount spent on one character

3,677,610

Highest prestige level

5

Mystery boxes opened

283

Time played

402h 26m

Time played in last two weeks

0m

Blood points per hour

145,357

Estimated playtime per role

53% Survivor

Killer 47%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

45

Survivor full load-out matches

51

Ultra rare addon warded without a protection ward

3

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

127

Killer full load-out matches

149

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
103 978 Theeheeb 14 568 378 209 78 378
103 979 oi 14 566 939 181 63 286
103 980 Sharkbite 14 566 561 278 66 386
103 981 BersackCR 14 565 479 244 73 314
103 982 bLAKE 14 564 930 0 156 766
103 983 Hmmm 14 564 757 151 55 247
103 984 lynberry~ 14 564 420 437 13 71

Currently at

103 981 place

BersackCR needs another

1 082 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

789

Obsessions healed

159

Survivors healed while you are injured

165

Survivors healed while rest are injured

269

Survivors unhooked

904

Survivors saved (from dying state/hook) in endgame

36

Knocked (In dying state) survivors healed

85

Survivors healed that come to you first

74

Protection hits for unhooked survivors

90

Protection hits for carried survivors

31

Survivors saved using pallet

5

Survivors affected with boon totems

2,163

Survivors affected with speed boost

29

Recovered from dying state

57

Take a hit with the Endurance status effect

55

Survivors healed in the Basement

12

Heals completed after all generators have been completed

27

Safe unhooks while broken

1

Protection hits during End Game

18

Objective actions

Objective actions

Items depleted

149

Repaired generators

981

Repaired damaged generators

328

Successful skill checks

14,007

Exit gates opened

124

Hex totems cleansed

40

Hex totems blessed

3

Chests opened

211

Chests opened in basement

28

Escapes when playing without any perk and repaired generator(s)

17

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

64

Great skill checks while injured

525

Swap held Survivor items for new ones from chests (counts once per chest)

33

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

266

Finished repairs of generators while injured

8

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,112

Hits dodged by vaults

124

Basic attacks and projectiles dodged

1,176

Escapes after stunning killer using pallet

111

Escapes from killer gasp

42

Hooks sabotaged

84

Chases escaped after being injured in this chase

525

Chases lost by hiding in locker

3

Revealed killer aura

414

Unhooked yourself

12

Amount of screams

3,038

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,440

Blind killer using flashlight

16

Perform a fast vault within 3 seconds of getting hit

212

Pallet stun the Killer while holding a rare, common, or uncommon item

45

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

254

Escapes crawling (In dying state) through exit gates

22

Escapes through hatch

13

Escapes through hatch crawling (In dying state)

4

Escapes with new item

79

Escapes with somebody else item

2

Escapes being injured with for over half a match

21

Escapes while being downed at most once

139

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

219

Escapes healthy or injured through hatch

9

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

688

Obsessions sacrificed

165

Kills (Memento mories)

42

Kills (Memento mories) or sacrifices after last generator

165

All survivors sacrificed or killed (Memento Mori) before the last generator

63

Hooks

Hooks

Different survivors hooked in basement

102

Basement trees (3 or 4 survivors hooked in basement in this same time)

12

Survivors hooked while all remaining were injured

65

Survivors hooked before single generator was repaired

394

Survivors hooked in endgame

92

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

622

Generators damaged with Undetectable effect

41

Survivors grabbed while repairing a generator

14

Survivors grabbed while cleansing a totem

4

Generators protection

60% Protected

Unprotected 40%

Hit survivors with a basic attack while you are Undetectable

63

Survivors injured while in the basement

38

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

90

Oblivious effect applied

261

Survivors with Exposed effect downed

145

Survivors downed while carrying another survivor

27

Make unique survivors scream

1,161

Survivors hit with haste effect

203

Injure or down survivors who are Hindered

287

Survivors that holding Special Item hit

154

Survivors downed next to a raised pallet

942

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

50

Hatches closed

44

Survivors hit after they drop a pallet during chase

677

Survivors hit while carrying another survivor

84

Survivors detected using killer instinct

798

Killer vaults in chase

523

Survivors grabbed while performing a vault

5

Meters fallen

584

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

2

Blink attacks (The Nurse)

18

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

32

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

102

Trials where all survivors suffered from madness 3 (The Doctor)

18

Hatchets thrown (The Huntress)

225

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

16

Survivors hit with Lethal Rush (The Blight)

9

Max Lacerations dealt (The Trickster)

46

Survivors with Broken effect downed

75

Condemned survivors (The Onryō)

223

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

14

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

146

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

15

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

9

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

329

Intoxicated survivors downed (The Clown)

121

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

68

Survivors downed while having max Sickness (The Plague)

80

Marked survivors downed (The Ghostface)

60

Survivors downed with Demon Fury (The Oni)

3

Survivors downed while speared (The Deathslinger)

31

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

68

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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