Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

62,869,212

Max blood points amount spent on one character

5,321,962

Highest prestige level

4

Mystery boxes opened

113

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

69% Survivor

Killer 31%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

41

Survivor full load-out matches

42

Ultra rare addon warded without a protection ward

0

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

77

Killer full load-out matches

22

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 143 Pingu 16 760 171 163 75 392
100 144 sean 16 758 577 2 94 575
100 145 amon 16 757 682 272 88 498
100 146 James Earl Cash 16 756 950 242 68 305
100 147 raisin bran 16 756 828 0 263 1 182
100 148 Birb 16 755 288 25 135 622
100 149 Pan Cement 16 754 077 233 143 567

Currently at

100 146 place

James Earl Cash needs another

732 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

399

Obsessions healed

98

Survivors healed while you are injured

88

Survivors healed while rest are injured

171

Survivors unhooked

420

Survivors saved (from dying state/hook) in endgame

18

Knocked (In dying state) survivors healed

55

Survivors healed that come to you first

64

Protection hits for unhooked survivors

56

Protection hits for carried survivors

25

Survivors saved using pallet

3

Survivors affected with boon totems

2,961

Survivors affected with speed boost

1

Recovered from dying state

52

Take a hit with the Endurance status effect

70

Survivors healed in the Basement

50

Heals completed after all generators have been completed

56

Safe unhooks while broken

6

Protection hits during End Game

27

Objective actions

Objective actions

Items depleted

215

Repaired generators

921

Repaired damaged generators

286

Successful skill checks

11,224

Exit gates opened

82

Hex totems cleansed

42

Hex totems blessed

0

Chests opened

239

Chests opened in basement

75

Escapes when playing without any perk and repaired generator(s)

9

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

59

Great skill checks while injured

479

Swap held Survivor items for new ones from chests (counts once per chest)

115

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

10

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,046

Hits dodged by vaults

112

Basic attacks and projectiles dodged

1,447

Escapes after stunning killer using pallet

209

Escapes from killer gasp

18

Hooks sabotaged

19

Chases escaped after being injured in this chase

472

Chases lost by hiding in locker

5

Revealed killer aura

251

Unhooked yourself

5

Amount of screams

3,101

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,080

Blind killer using flashlight

202

Perform a fast vault within 3 seconds of getting hit

230

Pallet stun the Killer while holding a rare, common, or uncommon item

172

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

220

Escapes crawling (In dying state) through exit gates

20

Escapes through hatch

10

Escapes through hatch crawling (In dying state)

3

Escapes with new item

68

Escapes with somebody else item

2

Escapes being injured with for over half a match

27

Escapes while being downed at most once

115

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

190

Escapes healthy or injured through hatch

7

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

2

The Game (Bathroom)

8

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

5

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

332

Obsessions sacrificed

90

Kills (Memento mories)

40

Kills (Memento mories) or sacrifices after last generator

79

All survivors sacrificed or killed (Memento Mori) before the last generator

25

Hooks

Hooks

Different survivors hooked in basement

57

Basement trees (3 or 4 survivors hooked in basement in this same time)

8

Survivors hooked while all remaining were injured

21

Survivors hooked before single generator was repaired

154

Survivors hooked in endgame

46

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

302

Generators damaged with Undetectable effect

15

Survivors grabbed while repairing a generator

12

Survivors grabbed while cleansing a totem

2

Generators protection

56% Protected

Unprotected 44%

Hit survivors with a basic attack while you are Undetectable

68

Survivors injured while in the basement

22

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

206

Oblivious effect applied

565

Survivors with Exposed effect downed

30

Survivors downed while carrying another survivor

9

Make unique survivors scream

534

Survivors hit with haste effect

24

Injure or down survivors who are Hindered

13

Survivors that holding Special Item hit

114

Survivors downed next to a raised pallet

557

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

38

Hatches closed

18

Survivors hit after they drop a pallet during chase

317

Survivors hit while carrying another survivor

36

Survivors detected using killer instinct

480

Killer vaults in chase

416

Survivors grabbed while performing a vault

8

Meters fallen

942

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

2

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

3

Max Lacerations dealt (The Trickster)

10

Survivors with Broken effect downed

101

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

7

Damage Survivor pursued by a Guard (The Knight)

4

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

40

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

4

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

12

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

39

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

113

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

8

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

9

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

16

Survivors downed with Demon Fury (The Oni)

6

Survivors downed while speared (The Deathslinger)

8

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

62

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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