Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

25,232,666

Max blood points amount spent on one character

1,372,000

Highest prestige level

2

Mystery boxes opened

215

Time played

271h 14m

Time played in last two weeks

4h 35m

Blood points per hour

93,029

Estimated playtime per role

37% Survivor

Killer 63%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

15

Survivor full load-out matches

55

Ultra rare addon warded without a protection ward

14

Survivor rank
Ash III

Ash III

3 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

84

Killer full load-out matches

57

Ultra rare offering burned

13

Killer rank
Ash III

Ash III

2 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 032 Applebee's 25 236 411 181 149 639
94 033 Noblin 25 236 280 119 203 950
94 034 Dzewo 25 232 835 345 149 704
94 035 EdikBoba 25 232 666 710 96 519
94 036 𝓔𝓩_𝓮𝓪𝓼𝔂 25 232 182 595 18 79
94 037 salatfee 25 231 009 118 300 1 488
94 038 Somebody 2.0 25 229 702 624 36 186

Currently at

94 035 place

EdikBoba needs another

169 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

349

Obsessions healed

88

Survivors healed while you are injured

84

Survivors healed while rest are injured

133

Survivors unhooked

384

Survivors saved (from dying state/hook) in endgame

8

Knocked (In dying state) survivors healed

50

Survivors healed that come to you first

54

Protection hits for unhooked survivors

62

Protection hits for carried survivors

5

Survivors saved using pallet

1

Survivors affected with boon totems

482

Survivors affected with speed boost

0

Recovered from dying state

1

Take a hit with the Endurance status effect

7

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

3

Objective actions

Objective actions

Items depleted

173

Repaired generators

519

Repaired damaged generators

165

Successful skill checks

7,427

Exit gates opened

49

Hex totems cleansed

6

Hex totems blessed

0

Chests opened

52

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

2

Great skill checks while injured

1

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

76

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

323

Hits dodged by vaults

33

Basic attacks and projectiles dodged

550

Escapes after stunning killer using pallet

35

Escapes from killer gasp

19

Hooks sabotaged

44

Chases escaped after being injured in this chase

229

Chases lost by hiding in locker

4

Revealed killer aura

150

Unhooked yourself

1

Amount of screams

100

Reveal the Killer's aura for a total of 60 seconds in a single trial

60

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

2

Pallet stun the Killer while holding a rare, common, or uncommon item

1

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

96

Escapes crawling (In dying state) through exit gates

4

Escapes through hatch

11

Escapes through hatch crawling (In dying state)

3

Escapes with new item

12

Escapes with somebody else item

4

Escapes being injured with for over half a match

5

Escapes while being downed at most once

57

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

81

Escapes healthy or injured through hatch

8

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

710

Obsessions sacrificed

182

Kills (Memento mories)

32

Kills (Memento mories) or sacrifices after last generator

114

All survivors sacrificed or killed (Memento Mori) before the last generator

102

Hooks

Hooks

Different survivors hooked in basement

111

Basement trees (3 or 4 survivors hooked in basement in this same time)

31

Survivors hooked while all remaining were injured

50

Survivors hooked before single generator was repaired

400

Survivors hooked in endgame

74

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

325

Generators damaged with Undetectable effect

23

Survivors grabbed while repairing a generator

27

Survivors grabbed while cleansing a totem

1

Generators protection

78% Protected

Unprotected 22%

Hit survivors with a basic attack while you are Undetectable

2

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

27

Oblivious effect applied

79

Survivors with Exposed effect downed

97

Survivors downed while carrying another survivor

44

Make unique survivors scream

213

Survivors hit with haste effect

49

Injure or down survivors who are Hindered

4

Survivors that holding Special Item hit

11

Survivors downed next to a raised pallet

781

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

16

Preventing escape

Preventing escape

Survivors grabbed from locker

43

Hatches closed

54

Survivors hit after they drop a pallet during chase

322

Survivors hit while carrying another survivor

90

Survivors detected using killer instinct

522

Killer vaults in chase

133

Survivors grabbed while performing a vault

0

Meters fallen

29

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

176

Blink attacks (The Nurse)

9

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

12

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

138

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

2

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

274

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

89

Survivors sent to Cage of Atonement (The Executioner)

3

Survivors hit with Lethal Rush (The Blight)

3

Max Lacerations dealt (The Trickster)

124

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

9

Damage Survivor pursued by a Guard (The Knight)

6

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

10

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

7

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

8

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

3

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

85

Survivors downed while having max Sickness (The Plague)

11

Marked survivors downed (The Ghostface)

5

Survivors downed with Demon Fury (The Oni)

2

Survivors downed while speared (The Deathslinger)

60

Survivors downed with Victor clinging (The Twins)

3

Survivors downed while contaminated (The Nemesis)

18

Survivors downed with Dire Crows (The Artist)

10

Survivors downed during Nightfall (The Dredge)

7

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

4

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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