Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

22,885,303

Max blood points amount spent on one character

2,280,000

Highest prestige level

5

Mystery boxes opened

170

Time played

329h 11m

Time played in last two weeks

0m

Blood points per hour

69,521

Estimated playtime per role

69% Survivor

Killer 31%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

16

Survivor full load-out matches

106

Ultra rare addon warded without a protection ward

8

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

60

Killer full load-out matches

122

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
93 588 BurrgerR 22 631 267 649 163 544
93 589 smerfik 22 628 451 351 132 511
93 590 Maebashi 22 628 329 1 417 282 917
93 591 Officer Iron Balls 22 628 246 375 255 1 060
93 592 HitPug 22 625 091 467 555 2 464
93 593 LilKastor13 22 621 943 63 330 1 243
93 594 Broken_Fanatic 22 614 605 409 189 725

Currently at

93 591 place

Officer Iron Balls needs another

83 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

432

Obsessions healed

26

Survivors healed while you are injured

57

Survivors healed while rest are injured

16

Survivors unhooked

550

Survivors saved (from dying state/hook) in endgame

19

Knocked (In dying state) survivors healed

9

Survivors healed that come to you first

3

Protection hits for unhooked survivors

37

Protection hits for carried survivors

1

Survivors saved using pallet

0

Survivors affected with boon totems

134

Survivors affected with speed boost

0

Recovered from dying state

2

Take a hit with the Endurance status effect

1

Survivors healed in the Basement

1

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

23

Repaired generators

1,060

Repaired damaged generators

261

Successful skill checks

7,056

Exit gates opened

109

Hex totems cleansed

67

Hex totems blessed

0

Chests opened

197

Chests opened in basement

56

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

0

Great skill checks while injured

14

Swap held Survivor items for new ones from chests (counts once per chest)

4

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

691

Hits dodged by vaults

85

Basic attacks and projectiles dodged

173

Escapes after stunning killer using pallet

36

Escapes from killer gasp

21

Hooks sabotaged

24

Chases escaped after being injured in this chase

84

Chases lost by hiding in locker

0

Revealed killer aura

15

Unhooked yourself

6

Amount of screams

42

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

5

Pallet stun the Killer while holding a rare, common, or uncommon item

1

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

255

Escapes crawling (In dying state) through exit gates

28

Escapes through hatch

34

Escapes through hatch crawling (In dying state)

4

Escapes with new item

87

Escapes with somebody else item

14

Escapes being injured with for over half a match

2

Escapes while being downed at most once

72

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

4

Escapes through exit gates

193

Escapes healthy or injured through hatch

30

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

5

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

387

Obsessions sacrificed

51

Kills (Memento mories)

16

Kills (Memento mories) or sacrifices after last generator

133

All survivors sacrificed or killed (Memento Mori) before the last generator

37

Hooks

Hooks

Different survivors hooked in basement

134

Basement trees (3 or 4 survivors hooked in basement in this same time)

7

Survivors hooked while all remaining were injured

31

Survivors hooked before single generator was repaired

32

Survivors hooked in endgame

4

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

266

Generators damaged with Undetectable effect

2

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

0

Generators protection

53% Protected

Unprotected 47%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

2

Oblivious effect applied

5

Survivors with Exposed effect downed

8

Survivors downed while carrying another survivor

0

Make unique survivors scream

51

Survivors hit with haste effect

2

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

2

Survivors downed next to a raised pallet

66

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

9

Survivors hit after they drop a pallet during chase

262

Survivors hit while carrying another survivor

27

Survivors detected using killer instinct

419

Killer vaults in chase

53

Survivors grabbed while performing a vault

2

Meters fallen

38

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

358

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

84

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

359

Trials where all survivors suffered from madness 3 (The Doctor)

8

Hatchets thrown (The Huntress)

363

Survivors put to sleep (The Nightmare)

9

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

3

Deep wounded survivors downed (The Legion)

137

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

7

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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