Total blood points earned

168,374,247

Max blood points amount spent on one character

13,236,500

Time played

1261h 51m

Time played in last two weeks

0m

Blood points per hour

133,434

Estimated playtime per role

24% Survivor

Killer 76%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

41

Survivor full load-out matches

7

Ultra rare addon warded without a protection ward

5

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

882

Killer full load-out matches

219

Ultra rare offering burned

3

Killer rank
Ash III

Ash III

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
53 363 SiriusYuriOP_112 168 390 243 2 656 505 2 264
53 364 рожка୨ৎ 168 386 247 58 1 222 6 014
53 365 sasuke_ペイン 168 374 440 924 833 2 808
53 366 EaSI Solstice 168 374 247 7 185 785 2 838
53 367 Monda07 168 373 567 1 844 465 1 830
53 368 egg 168 371 909 2 207 524 2 293
53 369 Oliv3r 168 368 642 1 352 629 2 830

Currently at

53 366 place

EaSI Solstice needs another

193 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

513

Obsessions healed

43

Survivors healed while you are injured

80

Survivors healed while rest are injured

38

Survivors unhooked

1,002

Survivors saved (from dying state/hook) in endgame

119

Knocked (In dying state) survivors healed

22

Survivors healed that come to you first

21

Protection hits for unhooked survivors

126

Protection hits for carried survivors

4

Survivors saved using pallet

2

Survivors affected with boon totems

851

Survivors affected with speed boost

0

Recovered from dying state

4

Take a hit with the Endurance status effect

0

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Highest prestige level

10

Mystery boxes opened

1,003

Items depleted

12

Repaired generators

2,838

Repaired damaged generators

619

Successful skill checks

11,765

Exit gates opened

417

Hex totems cleansed

102

Hex totems blessed

0

Chests opened

30

Chests opened in basement

5

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

7

Matches in that picked up and used special item

12

Great skill checks while injured

61

Swap held Survivor items for new ones from chests (counts once per chest)

0

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,203

Hits dodged by vaults

197

Basic attacks and projectiles dodged

533

Escapes after stunning killer using pallet

39

Escapes from killer gasp

13

Hooks sabotaged

11

Chases escaped after being injured in this chase

182

Chases lost by hiding in locker

0

Revealed killer aura

756

Unhooked yourself

2

Amount of screams

672

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

785

Escapes crawling (In dying state) through exit gates

69

Escapes through hatch

30

Escapes through hatch crawling (In dying state)

5

Escapes with new item

41

Escapes with somebody else item

6

Escapes being injured with for over half a match

131

Escapes while being downed at most once

258

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

7

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

686

Escapes healthy or injured through hatch

25

Escaped by

96% Exit Gates

Hatch 4%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

8

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

11

Temple of Purgation (Main Building Basement)

7

The Pale Rose (Steamboat)

7

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

11

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

7,185

Obsessions sacrificed

1,201

Kills (Memento mories)

12

Kills (Memento mories) or sacrifices after last generator

992

All survivors sacrificed or killed (Memento Mori) before the last generator

691

Hooks

Hooks

Different survivors hooked in basement

2,060

Basement trees (3 or 4 survivors hooked in basement in this same time)

83

Survivors hooked while all remaining were injured

126

Survivors hooked before single generator was repaired

293

Survivors hooked in endgame

46

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

840

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

24

Survivors grabbed while cleansing a totem

8

Generators protection

74% Protected

Unprotected 26%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

4

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

10

Survivors with Exposed effect downed

5

Survivors downed while carrying another survivor

6

Make unique survivors scream

432

Survivors hit with haste effect

87

Injure or down survivors who are Hindered

20

Survivors that holding Special Item hit

108

Survivors downed next to a raised pallet

446

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

5

Preventing escape

Preventing escape

Survivors grabbed from locker

31

Hatches closed

177

Survivors hit after they drop a pallet during chase

1,720

Survivors hit while carrying another survivor

235

Survivors detected using killer instinct

124

Killer vaults in chase

162

Survivors grabbed while performing a vault

0

Meters fallen

1

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

6

Uncloak attacks (The Wraith)

33

Blink attacks (The Nurse)

5,493

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

9

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

356

Trials where each survivor was hit after teleport (The Hag)

10

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

24,373

Survivors put to sleep (The Nightmare)

105

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

157

Max Lacerations dealt (The Trickster)

7

Survivors with Broken effect downed

3

Condemned survivors (The Onryō)

12

Slams of one Survivor into another (The Mastermind)

3

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

2

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

65,859

Survivors downed by 24m+ hatchet throw (The Huntress)

180

Survivors downed with chainsaw (The Cannibal)

70

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

129

Deep wounded survivors downed (The Legion)

12

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

67

Survivors downed with Demon Fury (The Oni)

480

Survivors downed while speared (The Deathslinger)

441

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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