Total blood points earned

303,343,532

Max blood points amount spent on one character

37,080,155

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

29% Survivor

Killer 71%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

201

Survivor full load-out matches

185

Ultra rare addon warded without a protection ward

28

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 16%

8 / 51

Survivor
Got 8 Left 43
Killer

Killer

Killer perfect matches (5 000 points each category)

1,503

Killer full load-out matches

1,309

Ultra rare offering burned

162

Killer rank
Bronze I

Bronze I

2 / 4 pips
Adept progress 19%

8 / 42

Killer
Got 8 Left 34

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
32 427 Sekringe 303 374 591 1 089 1 294 4 698
32 428 Boo 303 367 188 1 504 1 061 5 542
32 429 Be Kind 303 358 727 2 256 1 238 6 538
32 430 Ramity 303 343 532 8 500 1 194 4 414
32 431 Sevil 303 324 216 5 159 1 518 5 806
32 432 TiagoC 303 295 371 14 708 1 339 3 969
32 433 dazznik 303 292 812 5 279 1 035 3 705

Currently at

32 430 place

Ramity needs another

15 195 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,137

Obsessions healed

230

Survivors healed while you are injured

324

Survivors healed while rest are injured

398

Survivors unhooked

3,162

Survivors saved (from dying state/hook) in endgame

195

Knocked (In dying state) survivors healed

217

Survivors healed that come to you first

98

Protection hits for unhooked survivors

374

Protection hits for carried survivors

41

Survivors saved using pallet

5

Survivors affected with boon totems

6,481

Survivors affected with speed boost

7

Recovered from dying state

106

Take a hit with the Endurance status effect

51

Survivors healed in the Basement

3

Heals completed after all generators have been completed

60

Safe unhooks while broken

2

Protection hits during End Game

32

Objective actions

Objective actions

Highest prestige level

16

Mystery boxes opened

2,090

Items depleted

210

Repaired generators

4,414

Repaired damaged generators

1,666

Successful skill checks

30,737

Exit gates opened

373

Hex totems cleansed

243

Hex totems blessed

19

Chests opened

586

Chests opened in basement

17

Escapes when playing without any perk and repaired generator(s)

38

Matches with 300+ seconds of repairing generators

310

Matches in that picked up and used special item

71

Great skill checks while injured

490

Swap held Survivor items for new ones from chests (counts once per chest)

38

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

390

Finished repairs of generators while injured

16

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

4,846

Hits dodged by vaults

362

Basic attacks and projectiles dodged

2,307

Escapes after stunning killer using pallet

310

Escapes from killer gasp

30

Hooks sabotaged

17

Chases escaped after being injured in this chase

729

Chases lost by hiding in locker

3

Revealed killer aura

566

Unhooked yourself

33

Amount of screams

3,409

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,200

Blind killer using flashlight

77

Perform a fast vault within 3 seconds of getting hit

149

Pallet stun the Killer while holding a rare, common, or uncommon item

80

Trials where you've revealed or seen the Killer's aura 11+ times

456

Escapes

Escapes

Total escapes

1,194

Escapes crawling (In dying state) through exit gates

55

Escapes through hatch

184

Escapes through hatch crawling (In dying state)

10

Escapes with new item

383

Escapes with somebody else item

31

Escapes being injured with for over half a match

75

Escapes while being downed at most once

343

Escapes after unhooked yourself

11

Escapes as obsession without getting a hit as last survivor

7

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

13

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

3

Escapes through exit gates

955

Escapes healthy or injured through hatch

174

Escaped by

85% Exit Gates

Hatch 15%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

15

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

6

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

9

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

16

The Game (Bathroom)

8

Mount Ormond Resort (Chalet/Main Building)

8

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

8,500

Obsessions sacrificed

1,749

Kills (Memento mories)

518

Kills (Memento mories) or sacrifices after last generator

1,590

All survivors sacrificed or killed (Memento Mori) before the last generator

1,006

Hooks

Hooks

Different survivors hooked in basement

1,922

Basement trees (3 or 4 survivors hooked in basement in this same time)

49

Survivors hooked while all remaining were injured

401

Survivors hooked before single generator was repaired

452

Survivors hooked in endgame

196

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

3,270

Generators damaged with Undetectable effect

40

Survivors grabbed while repairing a generator

34

Survivors grabbed while cleansing a totem

15

Generators protection

72% Protected

Unprotected 28%

Hit survivors with a basic attack while you are Undetectable

32

Survivors injured while in the basement

5

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

28

Oblivious effect applied

12

Survivors with Exposed effect downed

34

Survivors downed while carrying another survivor

14

Make unique survivors scream

1,109

Survivors hit with haste effect

336

Injure or down survivors who are Hindered

23

Survivors that holding Special Item hit

93

Survivors downed next to a raised pallet

1,289

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

61

Hatches closed

481

Survivors hit after they drop a pallet during chase

2,002

Survivors hit while carrying another survivor

259

Survivors detected using killer instinct

255

Killer vaults in chase

176

Survivors grabbed while performing a vault

6

Meters fallen

541

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

130

Uncloak attacks (The Wraith)

371

Blink attacks (The Nurse)

17,753

Survivors grabbed after triple blink (The Nurse)

4

Obsessions hooked

343

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

414

Trials where each survivor was hit after teleport (The Hag)

5

Shocks (The Doctor)

345

Trials where all survivors suffered from madness 3 (The Doctor)

33

Hatchets thrown (The Huntress)

45,907

Survivors put to sleep (The Nightmare)

468

Reverse bear-traps put on survivors (The Pig)

58

Survivors sent to Cage of Atonement (The Executioner)

49

Survivors hit with Lethal Rush (The Blight)

2

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

27,651

Survivors downed by 24m+ hatchet throw (The Huntress)

196

Survivors downed with chainsaw (The Cannibal)

358

Intoxicated survivors downed (The Clown)

45

Survivors downed after phase walk (The Spirit)

317

Deep wounded survivors downed (The Legion)

33

Survivors downed while having max Sickness (The Plague)

304

Marked survivors downed (The Ghostface)

41

Survivors downed with Demon Fury (The Oni)

375

Survivors downed while speared (The Deathslinger)

808

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

21

Survivors downed with Dire Crows (The Artist)

6

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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